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Parachute backpacks deployment runs on every machine
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Description

http://www.youtube.com/watch?v=3FBXHIM1xe4

Yes, there is a server check.

AI units given a parachute in freefall will "deploy" on every machine, creating one parachute for each connected client. {F23064}

Details

Legacy ID
3121411765
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce

TEST ON DEDICATED!

  1. Download repo mission
  2. Notice server check on both trigger running the script and inside the script itself.
  3. Use radio alpha to eject units from right helicopter, giving them a backpack.
  4. Note too many parachutes and chaos
  5. Use radio bravo to eject units from left helicopter, spawning a parachute and moving the unit into the driver seat of the parachute, without spawning multiple chutes.

Event Timeline

cuel edited Steps To Reproduce. (Show Details)Jan 20 2014, 9:05 PM
cuel edited Additional Information. (Show Details)
cuel set Category to Scripting.
cuel set Reproducibility to Always.
cuel set Severity to None.
cuel set Resolution to Open.
cuel set Legacy ID to 3121411765.May 7 2016, 5:46 PM
Bohemia added a subscriber: AD2001.Jan 20 2014, 9:05 PM

drop 2 works fine for me, as for drop 1 my bet is on

http://feedback.arma3.com/view.php?id=15298#c57190

addbackpack and removebackpack being local commands

cuel added a comment.Jan 21 2014, 7:00 AM

@KillZone I would assume theyre global commands if the backpacks are added several times?

Haha, one would think that adding parachute only on server would behave as if you have added only 1 parachute, but I guess this is what causing multiple parachutes. If you add parachute to each unit of group 1 when you move them to cargo and comment it out in drop1 script, everything works.