May 10 2016
I seem to have counted the .bisigns aswell, so the actual number would be 256
Did some testing for the bisign issue
running @CBA, @ACE3, @CUP_Terrains = it works just fine. that's a total of 486 pbo's (we've moved some pbo's around).
Adding @acre2 to the modline (52 files), it'll break and bisign doesn't work anymore. (HC is kicked, complains about vanilla A3 pbos)
An uneducated guess would be that 512 pbo's is the max before HC starts breaking due to invalid bisign files
Would REALLY like this to be fixed.
This page https://forums.bistudio.com/topic/140621-arma-3-headless-client/page-14
and forward will show more people using LINUX having the same issue.
Still broken. This seems directly related to the amount of mods loaded and the order they're loaded in. It will complain about random pbo's but if i move the mod order around, it'll change pbos the HC gets kicked for.
@Ralpa, thanks for your help. I think you're missing the first part of the problem description, I'll explain it more out below:
Problem: SOME bisign files does not work. From my tests, only happens to All in Arma Terrain pack Lite (@aiatp, @aialite) addon. As soon as it is disabled, everything works fine, that is, other addons are running aswell. CBA, AGM, TFAR, RHS, and more.
What I've tried so far:
1 Pre-setting:) Server has the latest AiALite including bisign and keys
- WORKS: Connect to the server from my computer as a CLIENT using the full AiA addon
- WORKS: Download the AiALite addon folder from the server, and connect from my computer as a CLIENT
- BROKEN: Connect the HC using the same AiALite as the server is running (and was downloaded)
- BROKEN: Upload the full AiA from my computer (that I could connect with as a client) and let the HC use that
- WORKS: Resign the keys for AiALite, check them using checkSignatures, connect from my computer as a CLIENT
- BROKEN: See 6) and upload the new bisigns including .bikey (also including deleting the old bisigns)
Note that having multiple .bisign files for one PBO does not matter, only one need to match.
The problem seems directly linked to AiA TP, full and lite version AND running a Linux server.
I've asked other Linux server owners if they could run HC and AiA but I've found none that do.
Ok, uploaded file.
HC files are shared with the server
Ralpha, yes to all
verify is 2;
All clients can connect just fine.
I can connect as a client using @aia. I transfere that EXACT pack to the server, and start the HC.
HC gets kicked. I don't.
I've resigned ALL of the files in @aia folder and transferred them along with the bikey. I can connect, HC gets kicked.
I remove @aia from the HC modline, it can connect just fine. Add it back, kicked.
There's no uppercase anywhere.
We have to lock our server everytime we use the BIS spectator script. Please look into this.
I've seen and been affected by this multiple times.
You can eject, force a reload / weapon switch etc. Really annoying and an old bug
Same here, our server crashed 5-6 times yesterday.
Might be related to having an actual Zeus player object and not the entity.
EDIT: Logs added.
Zeus was a player object, not the entity. I am guessing server was running out of memory?
@KillZone I would assume theyre global commands if the backpacks are added several times?
May 9 2016
Needs more votes!