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Placing the respawn tent - results in audio message spamming - repeated for each member of squad.
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Deploy the respawn tent. Audio message "Be aware new insertion point available" is repeated x times ie. repeated for each member in the squad. The New respawn dialog also appears x times ie. repeated for each team member. {F25236}


Legacy ID
Steps To Reproduce

Example: Create a squad of 6 units and group under player. Add B_Respawn_TentA_F to player. Deploy the respawn tent. Audio message "Be aware new insertion point available" is repeated 6 times. The New respawn dialog also appears 6 times.

Additional Information

If you equip your player with a respawn tent when you start a mp mission the tent appears attached to your legs. Essentially you become a walking tent.

Event Timeline

RickOShay edited Steps To Reproduce. (Show Details)Dec 4 2014, 9:51 PM
RickOShay edited Additional Information. (Show Details)
RickOShay set Category to Multiplayer.
RickOShay set Reproducibility to Always.
RickOShay set Severity to None.
RickOShay set Resolution to Fixed.
RickOShay set Legacy ID to 332908715.May 7 2016, 7:55 PM
RickOShay edited a custom field.
Iceman added a subscriber: Iceman.May 7 2016, 7:55 PM

thank you for submitting the issue. I was not able to reproduce, would it be possible to upload a simple repromission?
Thank you very much.

The attached file shows the new respawn point message spamming - when you place the respawn tent. The notification message appears once for each team member as stated. Not sure why you could not reproduce - just open in editor - no mods loaded - Arma3 launched via launcher.

It makes no difference if there is a respawn_west marker or init/description file with mission and respawn type stated. The deployment of a respawn tent spams x no of messages - based on the size of the team.

Audio notification is now not playing at all for some reason. Maybe latest patch changed something. There should be 1 audio notification when deployed.

Thank you for the mission, I can now reproduce it (there was a problem with debug console on my side). I have assigned the issue internally.

Thanks a lot Iceman! Not a big issue but would be nice to have fixed.

Should be fixed in the next dev branch update