["AmmoboxInit",[this,true]] call BIS_fnc_arsenal; no longer works for making an object a Virtual Arsenal since today's patch.
- Legacy ID
- Virtual Arsenal
Steps To Reproduce
- Place object/ammo box (in 2D Editor)
- Input ["AmmoboxInit",[this,true]] call BIS_fnc_arsenal; into its "init" field
- No arsenal option is avalable in-game.
Another patch, another part of the game being broken.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.