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scoreSide should be set to zero at the beginning of any mission + addScoreSide problem on dedicated
Closed, ResolvedPublic

Description

Please watch this video: http://youtu.be/kFokwcu4X3Y

Details

Legacy ID
2843845848
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Engine
Steps To Reproduce
  1. start mission, execute addScoreSide
  2. start another mission, check scoreSide value - it is not zero <<<--- BUG HERE.

Event Timeline

sms edited Steps To Reproduce. (Show Details)Sep 5 2014, 11:21 AM
sms edited Additional Information. (Show Details)
sms set Category to Engine.
sms set Reproducibility to Always.
sms set Severity to None.
sms set Resolution to Fixed.
sms set Legacy ID to 2843845848.May 7 2016, 7:23 PM

Good spot!

It is also broken in MP on dedicated. Obviously addScoreSide works only when executed on the server, and while on the server the score stays correct, on the client it increases by the last addScoreSide value every time player drops to the lobby and back: http://www.youtube.com/watch?v=oMiF-Hme_kI

It is broken for all sides. The MP table also lies on client.

However unit addScore and score unit, both work correctly.

sms added a subscriber: sms.May 7 2016, 7:23 PM
sms added a comment.Sep 11 2014, 2:08 PM

Looks like this is fixed in todays update.

sms added a comment.Sep 11 2014, 3:10 PM

Yes, tried on dedicated server.

Fixed in revision 127136

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.