Calling BIS_fnc_bleedTickets or putting Bleed tickets module in editor doesn't change the default Sector Control Module bleeding delay. {F25107}
Description
Details
- Legacy ID
- 3120754821
- Severity
- None
- Resolution
- Reopened
- Reproducibility
- Always
- Category
- Editor
- Put Sector Control Module on the map.
- Sync it with OPFOR and BLUFOR side (game logic).
- Create sectors and sync them with Sector Control.
- Create Areas and Triggers for each Sector.
- Sync Areas with Sectors.
- Put Respawn Ticket module. Put 200 (for example) for both OPFOR and BLUFOR sides.
- Put Bleed Tickets module. Change default values to say 60 secs and 1 ticket, 0.5 dominance.
- Click preview and seize sectors.
Result - no matter what you put in Bleed tickets module, the default 5 secs/3 tickets are decreased.
Status | Assigned | Task | ||
---|---|---|---|---|
Resolved | Moricky | T79994 Bleed tickets module doesn't do anything | ||
Resolved | None | T124280 [SOLVED PLEASE CLOSE] Bleed tickets module or BIS_fnc_bleedTickets function always use the default values instead of the values inserted by mission maker |
Event Timeline
I'm afraid your module configuration is incorrect, Bleed Tickets module has to be synchronized to side logics as well.
You can preview the required synchronization setup by opening module attributes (double-click on it) and then clicking on SHOW INFO button.
I can't seem to get the delay working correctly... I have the ticket set to 1 bleed every 30 seconds... but I always get a 4-5 second bleed gap between each ticket... I have three sectors In my mission.
I put 2000 seconds in the delay... I still got 4 seconds.
I carefully duplicated the synchronizations as shown in the SHOW INFO button screen, but this module continues to have no effect. I have tried synchronizing it to all sides indicated using unique side logics. When this didn't work I tried synching to the side logics already synched to the sector control module. This had no effect, either. It always deducts 3 tickets every four seconds.
Any sights would be appreciated.
Maybe discuss this in the forums. I'm sure someone who got it to work will be able to help you there.
I think it's broken? All the forums say the same thing...
Maybe a moderator or developer could explain how to do it correctly in the feedback tracker, with a screen shot diagram, as the forums have proved no help.
I placed 2 teams with 3 sectors then try get it to work so that the enemy loses 1 ticket every 30 seconds for the sectors they do not hold, I can't get it to work. I have spend a long time trying to get it working and I just can't find the answer.
100% sure it's broken
Hi sorry I only just received an email notification today in regards to attaching my mission. I just went through them to see if i had made any changes and I've made them all single sectors.