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[SOLVED PLEASE CLOSE] Bleed tickets module or BIS_fnc_bleedTickets function always use the default values instead of the values inserted by mission maker
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Description

In reference to T79994 which is still today an issue or then there's something.. something that makes the module not functional. Is there a possibility that it can be placed in wrong order perhaps? Something else maybe?

I just now created a very simple mission where I'm trying use the following parameters:

[[blufor,opfor], 1, 20, 10] call BIS_fnc_bleedTickets;

but still the game resorts to using the default parameters

[[blufor,opfor], 0.5, 3, 5] call BIS_fnc_bleedTickets;

which are stated here: https://community.bistudio.com/wiki/BIS_fnc_bleedTickets
Here's the test mission where I'm using tickets.sqf-file to call the BIS_fnc_bleedTickets function

What about the module itself? It doesn't work any better than calling the ticket bleed as a function.
Here's a mission

where I placed the Bleed Tickets module (ModuleBleedTickets_F) and the parameters inside as follows:

  • Dominance ratio 1
  • Delay 10
  • Tickets 20

but still the game resorts to using the default values.

So the bottom line with this one seems to be that no matter how a mission maker is trying to invoke BIS ticket bleeding Arma 3 will any way use the default values (0.5, 5, 3).

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Editor
Steps To Reproduce

Create a simple sector control mission that has BIS Respawn Tickets module ModuleRespawnTickets_F and BIS Bleed Tickets module ModuleBleedTickets_F. And in the Bleed Tickets module change the default values (0.5, 5, 3) to something else.

Test the mission by capturing sectors and observe that instead of using the values that you placed the game is actually using default values to bleed tickets from the enemy (3 tickets per 5 seconds that is).

Event Timeline

Asmodeus created this task.Apr 10 2017, 7:25 PM
Asmodeus renamed this task from Bleed tickets module or BIS_fnc_bleedTickets function always use the default values instead of the values inserted by mission maker to [SOLVED PLEASE CLOSE] Bleed tickets module or BIS_fnc_bleedTickets function always use the default values instead of the values inserted by mission maker.Oct 4 2017, 4:18 PM
Asmodeus added a comment.EditedOct 4 2017, 4:26 PM

After a lengthy discussion (see: https://forums.bistudio.com/forums/topic/203587-solved-bleed-tickets-module-bugged-what-to-use-instead/) with a fellow BIS forums user it was apparent that I at least was using these modules provided by BIS in a somewhat wrong manner.

In my case the reason why the game was always resorting to use the default bleed tickets values of 0.5, 3, 5 was because I had a tendency to place a Sector Control Module in the missions I was creating. This module is a sorts of drop-and-forget one which sets up a gameplay mode with some default values. So not placing this module helped quite a bunch so that the values set in the bleed tickets module would be used instead.

THIS TICKET CAN BE CLOSED.

LouMontana closed this task as Resolved.Nov 6 2020, 2:56 PM