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David77
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User Since
Sep 17 2013, 12:23 AM (366 w, 6 h)

Recent Activity

May 10 2016

David77 edited Steps To Reproduce on T73279: Second in command turns a group into full retard mode.
May 10 2016, 6:34 AM · Arma 3
David77 added a comment to T73217: Silent Waypoint Option.

EnableSentences isn't a very effective solution as it silences everything & not just the robotic move orders.

May 10 2016, 6:32 AM · Arma 3
David77 edited Steps To Reproduce on T73217: Silent Waypoint Option.
May 10 2016, 6:32 AM · Arma 3
David77 edited Steps To Reproduce on T73170: Light Armor takes too much damage or the MBT's don't do enough..
May 10 2016, 6:31 AM · Arma 3
David77 added a comment to T73140: nearestBuilding freezes the game.

Not even a nudge? Commands that freeze the game are a problem.

May 10 2016, 6:30 AM · Arma 3
David77 edited Steps To Reproduce on T73140: nearestBuilding freezes the game.
May 10 2016, 6:30 AM · Arma 3
David77 edited Steps To Reproduce on T73045: Can't attach objects to "Tent" objects.
May 10 2016, 6:28 AM · Arma 3
David77 added a comment to T73041: Object Models Swallow Other Objects.

Shitty Work Around: Disabling the items simulation allows them to remain exactly where you set their elevation.

May 10 2016, 6:28 AM · Arma 3
David77 edited Steps To Reproduce on T73041: Object Models Swallow Other Objects.
May 10 2016, 6:28 AM · Arma 3
David77 edited Steps To Reproduce on T73015: Composition Module.
May 10 2016, 6:27 AM · Arma 3
David77 edited Steps To Reproduce on T73000: Refine CfgRespawnInventory full loadout.
May 10 2016, 6:27 AM · Arma 3
David77 added a comment to T72944: respawnOnStart = 1.

Yeah they're working their butts off. But,this A3 feedback will pay dividends a few patches from now. Thanks for hustling guys!

May 10 2016, 6:25 AM · Arma 3
David77 edited Steps To Reproduce on T72944: respawnOnStart = 1.
May 10 2016, 6:25 AM · Arma 3
David77 added a comment to T71437: Vehicle Respawn Module Bug.

Also vehicles don't spawn on the exact spot if that's what you need them to do. They will be offset when they respawn. Really annoying and creates a mess of a base if you have alot of vehicles.

May 10 2016, 5:45 AM · Arma 3
David77 added a comment to T70821: AI die when opening parachutes.

Still happening apparently. This is a huge problem as far as I'm concerned, and should be somewhere in the stack of priority fixes. Having the AI die when they deploy their parachute, in a large scale war game is just wrong.

We're not talking about one or two of the AI. We're talking about the entire para-squad. Any Ai that uses a chute, be it 1 or 100.

May 10 2016, 5:26 AM · Arma 3
David77 added a comment to T63607: Jump/Jumping command.

FML.... no jump key please. V is fine enough to move through / over things. ADDING A JUMP KEY HAS ALWAYS BEEN A RUNNING JOKE WITHIN THE (FORUM) COMMUNITY. Because it isn't needed in Arma.

May 10 2016, 12:48 AM · Arma 3
David77 added a comment to T63607: Jump/Jumping command.

@ Valkenr - Arma doesn't need a jump key. Period. It never has.But I suppose people will push for it anyways since they're new and think just because they can jump around their living room IRL that their should be a jump key in Arma. As a machinegunner kitted to the teeth should be able to NOT ONLY jump but AIM while doing so? LMAO.

Also, Arma is not a simulator. The only thing that comes close is the infantry combat.

May 10 2016, 12:48 AM · Arma 3