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Texture Flickering between LODs
Reviewed, HighPublic

Description

When a model gets in a place where it's between LODs, it starts to flicker between the two constantly when stationary. When in motion, this can be seen as models move into closer LODs: they will flicker during the transition between both before finally snapping into the closer one.

Details

Legacy ID
661147985
Severity
Major
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce

Look at a model at an intermediate distance. Run around, paying attention to details.

Additional Information

It can be seen clearly in this video. Watch in "original quality" and fullscreen to see it clearly:

https://www.youtube.com/watch?v=9jKHvsXE5HQ&feature=youtu.be

0:10-0:14
~0:20 tree on the right side

Event Timeline

DNK edited Steps To Reproduce. (Show Details)Mar 28 2013, 4:07 AM
DNK edited Additional Information. (Show Details)
DNK set Category to Engine.
DNK set Reproducibility to Always.
DNK set Severity to Major.
DNK set Resolution to Open.
DNK set Legacy ID to 661147985.May 7 2016, 1:14 PM
DNK edited a custom field.
DNK added a subscriber: DNK.May 7 2016, 1:14 PM

Yes please, FIX THIS!

just create a new transition effect instead of popping, because of this I am forced to sacrafice valuble frames to push my terrain, objects and texture settings higher to very high at the least just to get rid of the annoying and distracting popping effect.

simply just create a new transition effect for switching LOD's to be much more unnoticable and it will be an improvement.

MadDogX added a subscriber: MadDogX.May 7 2016, 1:14 PM

Confirmed in latest dev build, but needs better repro steps.

I've noticed this on multiple models throughout the entire island. A major spot that I've noticed it as is when sitting on the hill above Stratis Airport and looking towards Agia Marina. A few of the buildings down there start to have the "popping" or "flashing".