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dazhbog
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User Since
Mar 10 2013, 2:11 AM (340 w, 1 d)

Recent Activity

May 10 2016

dazhbog added a comment to T83620: Problem occurred when saving profile data.

The issue here is usage of the cyrilic in the path. We will prepare a fix but in the meantime a workaround would be not using any cyrilic characters.

May 10 2016, 11:43 AM · Arma 3
dazhbog added a comment to T81802: Arma 3 Launcher Required for connecting to BattlEye enabled servers..

Arma 3 Launcher is not mandatory for running Arma 3 with BattlEye. It just makes it much simpler. See here for details http://forums.bistudio.com/showthread.php?190426-BattlEye-service-implementation&p=2910511#post2910511.

May 10 2016, 10:42 AM · Arma 3
dazhbog added a comment to T79598: The game cannot start (error message at startup).

Hi, pls try running the game with '-nosound' command line parameter. Also, try searching the windows directory for 'xapo*' and post the results here, you should probably see something like:

c:\Windows\System32\XAPOFX1_0.dll
c:\Windows\System32\XAPOFX1_1.dll
c:\Windows\System32\XAPOFX1_2.dll
c:\Windows\System32\XAPOFX1_3.dll
c:\Windows\System32\XAPOFX1_4.dll
c:\Windows\System32\XAPOFX1_5.dll

May 10 2016, 9:27 AM · Arma 3
dazhbog added a comment to T79495: ServerCommandAvailable "#kick" (or more attributes) not returning true/false correctly anymore.

serverCommandAvailable now behaves as it did before and a new command serverCommandExecutable has been created that can be used to check if a command can be executed via serverCommand (https://community.bistudio.com/wiki/serverCommandExecutable).

May 10 2016, 9:23 AM · Arma 3
dazhbog added a comment to T79352: Exploit in createunit causes remote exec to bypass filters.

Quick update - we have the fix ready and are testing it internally. As already mentioned it will be part of the upcoming 1.32 stable patch which should be released this or the next week. It does not change the release date of the Helicopters DLC.

May 10 2016, 9:19 AM · Arma 3
dazhbog added a comment to T79352: Exploit in createunit causes remote exec to bypass filters.

Hey guys,

as Dwarden said exploits like this one are of the highest priority to us and we are currently hard at work on the fix. We are targeting the upcoming stable patch version 1.32.

Thanks for your patience.

May 10 2016, 9:19 AM · Arma 3
dazhbog added a comment to T78766: Server Crash C00000FD STACK_OVERFLOW at 114464EC.

The issue should be fixed in latest dev version. Check pls.

May 10 2016, 9:00 AM · Arma 3
dazhbog added a comment to T77831: Multiplay Game Freezes 5-6 minutes from start of mission consistently.

Caused by the extended memory limit (up to 3072MB) added recently, reverted back to 2GB. Should be fixed in the next dev build.

May 10 2016, 8:36 AM · Arma 3
dazhbog added a comment to T77794: Game crash on helicopter landing in exit strategy, followed by game crashing whenever trying to open the scenerios tab after.

Duplicate of http://feedback.arma3.com/view.php?id=19121.

May 10 2016, 8:35 AM · Arma 3
dazhbog added a comment to T77030: "submunitionAmmo" projectiles spawn in amounts proportional to number of players in the game.

Priority acknowledged, fix is in progress.

May 10 2016, 8:16 AM · Arma 3
dazhbog added a comment to T76897: Floating point precision is very inaccurate..

zx64: correct on both accounts.

If this behavior breaks some specific mission or mechanic please report it as a separate issue.

May 10 2016, 8:12 AM · Arma 3
dazhbog added a comment to T75976: Multiline Resources with relatively big text results in instant crash.

Fixed in 116348. Pls check when a new dev build is released.

May 10 2016, 7:49 AM · Arma 3
dazhbog added a comment to T75865: Stance indicator with control AI.

Fixed in 115833. Pls check with next dev update.

May 10 2016, 7:46 AM · Arma 3
dazhbog added a comment to T75418: Exception code: C0000005 ACCESS_VIOLATION at 00007365 (squad logo picture issue).

Hi, one of the crashes seems to be related to PhysX and we have done some PhysX fixes in the dev version recently. So I would recommend trying the dev build to check if it's more stable.

What exactly is the relationship between the crashes and kicking? You mean that one client crashes other clients get kicked in response? And server is still running without problems?

Try running the server with these parameters '-enableSteamLogs -debug_steamapi
', it will output more information into the RPT.

May 10 2016, 7:35 AM · Arma 3
dazhbog added a comment to T75208: Massive FPS drop on client with server owned vehicles [VIDEO].

Should be fixed in 115784. Pls test when it hits the dev branch (should be tomorrow).

May 10 2016, 7:30 AM · Arma 3
dazhbog added a comment to T75208: Massive FPS drop on client with server owned vehicles [VIDEO].

42 to 30 is a pretty big difference for 14 tanks. Can you attach the test mission so we can investigate?

May 10 2016, 7:30 AM · Arma 3
dazhbog added a comment to T75118: physx3 crash.

Should be fixed in current dev version.

May 10 2016, 7:28 AM · Arma 3
dazhbog added a comment to T75116: Crash physx3_x86.dll.

Should be fixed in current dev version.

May 10 2016, 7:28 AM · Arma 3
dazhbog added a comment to T75090: Physx3 Crash.

Should be fixed in current dev version.

May 10 2016, 7:27 AM · Arma 3
dazhbog added a comment to T74885: verifysignatures=2 keeps clients kicking off.

Can you try renaming the 'keys' directory to 'Keys'?

May 10 2016, 7:22 AM · Arma 3
dazhbog added a comment to T74884: Server crash and poor performance.

DaOarge: you can use for example http://ge.tt to upload the core dump.

May 10 2016, 7:22 AM · Arma 3
dazhbog added a comment to T74729: Crash when picking up a weapon of a dead AI unit.

Should be fixed in current dev version.

May 10 2016, 7:18 AM · Arma 3
dazhbog added a comment to T74624: Multiplayer game crash.

Should be fixed in current dev version.

May 10 2016, 7:16 AM · Arma 3
dazhbog added a comment to T74608: PhysX3_x86.dll causing game crashes.

Should be fixed in current dev version.

May 10 2016, 7:15 AM · Arma 3
dazhbog added a comment to T74481: PhysX3_x86.dll crash again.

Should be fixed in current dev version.

May 10 2016, 7:12 AM · Arma 3
dazhbog added a comment to T74337: CTD Arma3 physx3_x86.dll.

Should be fixed in current dev version.

May 10 2016, 7:09 AM · Arma 3
dazhbog added a comment to T74292: [EventHandler] "HandleDamage" return value is not used in expected way when assigned to own player.

Yep, already fixed in dev branch. It will come to the main branch with next patch.

May 10 2016, 7:08 AM · Arma 3
dazhbog added a comment to T73670: Game crashes in Korean version.

Fixed, will be included in the next steam dev update.

May 10 2016, 6:48 AM · Arma 3
dazhbog added a comment to T73368: Everybody on the planet get crash to desktop every 30 minutes or less!.

Hotfix for the stable branch is up (1.02.110654). Test pls.

May 10 2016, 6:40 AM · Arma 3
dazhbog added a comment to T73368: Everybody on the planet get crash to desktop every 30 minutes or less!.

SaOk:

According to your crash dump it seems to be a different issue (which we will look into as well). We tried to repro in your mission using fast traveling but no luck so far - it was stable.

May 10 2016, 6:40 AM · Arma 3
dazhbog added a comment to T73368: Everybody on the planet get crash to desktop every 30 minutes or less!.

Good news, good news :).

A fix has been uploaded to the steam dev branch (version 1.03.110653) and if everything will be smooth it will get to the stable branch tomorrow.

Test, test, test.

May 10 2016, 6:40 AM · Arma 3
dazhbog added a comment to T73368: Everybody on the planet get crash to desktop every 30 minutes or less!.

Hey guys, we got your crash reports and we were able to reproduce the issue in our environment. It's obviously the biggest priority for us at the moment and we will deliver a fix ASAP.

Thanks for your patience :).

May 10 2016, 6:39 AM · Arma 3
dazhbog added a comment to T72705: Game crashes to desktop after two or three "preview" runs on multiplayer missions on Altis only.

This should be fixed in rev 109859 which should be released in one of the dev branch updates next week.

May 10 2016, 6:19 AM · Arma 3
dazhbog added a comment to T72516: Game crashes when using kbTell from SQF script..

First thing - you should add an empty Arguments class inside the FollowMe class to prevent script errors.

The crash itself is fixed in revision 110023 which should be released next week in a dev branch update.

May 10 2016, 6:15 AM · Arma 3
dazhbog added a comment to T72192: Wobbly terrain.

Seems to be caused by the latest nvidia beta drivers - 326.19, 326.41 and 326.80. We are investigating.

May 10 2016, 6:06 AM · Arma 3
dazhbog added a comment to T72152: Stuttering on 64bit systems since build 109561 (32bit memory hotfix).

The stuttering issues in general are hard to investigate so pls try to give us as best repro as you can (along with the files MadDogX hase requested). We need to reproduce the problem to be able to solve it.

Apart from that, it might be possible that the stuttering is caused by something else in the update than the 32bit hotfix. So try running the game with -nologs and check if it happens in editor, official showcases or community missions. Is it happening right after starting the game or is it necessary to play for a longer time? Single player or MP?

May 10 2016, 6:05 AM · Arma 3
dazhbog added a comment to T71464: SQF function setDamage slower than setDammage. Suggest reversing them..

I have checked the code and it's true that setDamage is only a wrapper for setDammage but the wrapping overhead is optimized away by compiler. So MulleDK19's measurements make sense - there shouldn't be any difference.

May 10 2016, 5:46 AM · Arma 3
dazhbog added a comment to T70891: Random APPCRASH dating six months back.

Sorry for a lack of response. I got your report so we'll check if we can do something about it. But it will take time since it's a random crash with no repro.

May 10 2016, 5:28 AM · Arma 3
dazhbog added a comment to T69936: switchCamera doesnt work while sprinting or with the weapon lowered.

Fixed in latest dev (rev 114204).

May 10 2016, 4:53 AM · Arma 3
dazhbog added a comment to T68298: Player model and AI models loop animations under certain circumstances..

Should be fixed in latest dev version. Please check.

May 10 2016, 3:50 AM · Arma 3
dazhbog added a comment to T68298: Player model and AI models loop animations under certain circumstances..

Other occurrences for reference:

Night showcase (14:07-16:00)

http://www.youtube.com/watch?v=7aVlPnpD8R4

Combined Arms showcase (3:33, 11:54)

http://www.youtube.com/watch?v=E79XXZXZSnQ
May 10 2016, 3:50 AM · Arma 3
dazhbog added a comment to T68298: Player model and AI models loop animations under certain circumstances..

I have a hard time reproducing this. If anyone would have exact repro steps or a save game that would be sweet.

May 10 2016, 3:50 AM · Arma 3
dazhbog added a comment to T67521: Casings eject very far from the weapon in first person view but not in 3rd person view.

Fixed, pls check dev build tomorrow.

May 10 2016, 3:23 AM · Arma 3
dazhbog added a comment to T67363: attachTo called on mission start attaches object to [0,0,0] for everyone except attachTo caller.

Should be fixed in dev, test pls.

May 10 2016, 3:16 AM · Arma 3
dazhbog added a comment to T65728: Game crash after death from downed helicopter, 95% crashing at start up..

Hey there, the heli crash should be fixed already, can you check? Thanks

May 10 2016, 2:10 AM · Arma 3
dazhbog added a comment to T65701: engine sounds pop in/out from far distance.

Should be fixed by now, can you confirm?

May 10 2016, 2:09 AM · Arma 3
dazhbog added a comment to T65701: engine sounds pop in/out from far distance.

This problem is connected to a doppler effect bug, I believe. Fix is incoming soon.

May 10 2016, 2:09 AM · Arma 3
dazhbog added a comment to T65222: Crash when textures\models load for too long.

Unfortunately we haven't been able to reproduce the crash, even with the repro mission. If you happen to get any new information pls let us know.

May 10 2016, 1:52 AM · Arma 3
dazhbog added a comment to T64988: Client crash when equiping a modular equipment.

Should be already fixed.

May 10 2016, 1:43 AM · Arma 3
dazhbog added a comment to T64851: Arma 3 Application not responding.

The game is freezing because the mission executes a script (LV_functions/LV_fnc_ACpatrol.sqf ) which calls findEmptyPos function:

line 48: _newPos = _newPos findEmptyPosition[1, _disPAI];

with parameters that take too long to process (max distance seems to be too big) - actual values:

_newPos = [6775.55371, 0.264826298, 4654.58057] findEmptyPosition [1, 1835.78528]

Moreover, the call is inside a loop so the freeze might be even longer.

I suggest revising the script.

May 10 2016, 1:39 AM · Arma 3
dazhbog added a comment to T64626: Sounds do not attenuate with distance properly..

Should be fixed in dev version, check pls.

May 10 2016, 1:31 AM · Arma 3
dazhbog added a comment to T64464: Immediate Server crash after "stable" hotfix.

False alarm it seems.

May 10 2016, 1:25 AM · Arma 3
dazhbog added a comment to T64464: Immediate Server crash after "stable" hotfix.

Glad to hear that :).

May 10 2016, 1:25 AM · Arma 3
dazhbog added a comment to T64464: Immediate Server crash after "stable" hotfix.

Can you give us those configs to help reproduce the problem? Do you have any crash dumps (.bidmp or .mdmp files)? Whole rpt and log would be useful as well.

May 10 2016, 1:25 AM · Arma 3
dazhbog added a comment to T64285: Frequent server crashes after Memory Access Violation.

Hotfix in progress, we don't want to force you to switch to dev servers as well :).

May 10 2016, 1:19 AM · Arma 3
dazhbog added a comment to T64285: Frequent server crashes after Memory Access Violation.

So far it seems that the problem is fixed already in the latest dev version, please confirm.

May 10 2016, 1:19 AM · Arma 3
dazhbog added a comment to T64285: Frequent server crashes after Memory Access Violation.

Just adding a note for clarification - this is related to dedicated server (correct me if i'm wrong).

May 10 2016, 1:19 AM · Arma 3
dazhbog added a comment to T64285: Frequent server crashes after Memory Access Violation.

Was the MP mission started by loading a previously saved game? If so, was the mission saved in previous game version? If so, what version?

May 10 2016, 1:19 AM · Arma 3
dazhbog added a comment to T64275: Multiplayer Crash.

Should be fixed in latest stable (and dev), check pls.

May 10 2016, 1:19 AM · Arma 3
dazhbog added a comment to T64120: FreeTrack causes Arma3 crash.

I was unable to reproduce the crash with FaceTrackNoIR 1.7 beta but I might try later with different hardware.

Anyway, could you provide exact steps to reproduce the problem (what tracking app you have used, what version, when did Arma 3 crash, what was on screen, ...)? Could you also provide crash dumps?

Thanks

May 10 2016, 1:13 AM · Arma 3
dazhbog added a comment to T64008: Crash with FreeTrack.

I have tried to reproduce the issue and encountered a crash when Arma 3 tried to initialize TrackIR. The thing is that FreeTrack emulates TrackIR's behavior by providing it's own NPClient.dll which provides a bunch of functions we call in Arma 3. The crash actually occurs in one of these functions (NP_GetSignature) in the library itself.

FreeTrack is not updated since 2008 so I simply suspect that its functionality no longer matches the functionality of TrackIR and thus the functionality we support in Arma 3.

There's not much we can do here, sorry, so closing.

May 10 2016, 1:09 AM · Arma 3
dazhbog added a comment to T63576: Horrible rotational synchronization in multiplayer!.

Nice repro video, happy to work with bugs like this one :).

May 10 2016, 12:45 AM · Arma 3

May 9 2016

dazhbog added a comment to T62293: Blood has tube-like graphical error.

Thanks for the video, we'll try to reproduce.

May 9 2016, 11:55 PM · Arma 3
dazhbog added a comment to T62293: Blood has tube-like graphical error.

Any repro pls?

May 9 2016, 11:55 PM · Arma 3
dazhbog added a comment to T62293: Blood has tube-like graphical error.

We've seen this problem a few times now but it's difficult to pinpoint it's source without a repro. If you guys could come up with one that would be much appreciated :).

May 9 2016, 11:55 PM · Arma 3
dazhbog added a comment to T61542: Game randomly crashes, sometimes right when clicking to start up, sometimes more than an hour into the game....

Should be fixed in latest stable and dev.

May 9 2016, 11:11 PM · Arma 3
dazhbog added a comment to T59493: Speed of sound simulation missing.

Should be fixed in dev version, check pls. Character sounds should be working properly as well.

May 9 2016, 6:59 PM · Arma 3
dazhbog added a comment to T59493: Speed of sound simulation missing.

And it gets better, fix is on the go, will be ready next week :).

May 9 2016, 6:59 PM · Arma 3
dazhbog added a comment to T59493: Speed of sound simulation missing.

Processed, thanks :)

May 9 2016, 6:59 PM · Arma 3
dazhbog added a comment to T59493: Speed of sound simulation missing.

Nou: please create a separate bug for the attenuation problem and again, try to describe for what weapons or equipment it doesn't work. These problems might be connected but it's easier to track when one report describes one specific problem.

Perhaps just post a link here so I can easily find it.

May 9 2016, 6:59 PM · Arma 3
dazhbog added a comment to T59493: Speed of sound simulation missing.

Hey guys, so far it seems that explosions (mines, grenades, ...) work correctly while shooting (soldiers, cars) does not.

Could you also test other situations, weapons, equipment, vehicles? Single player and multi player separately, please.

Thanks a lot.

May 9 2016, 6:59 PM · Arma 3
dazhbog added a comment to T59083: Low CPU/GPU Utilization.

Hey guys, sorry for the lack of info on progress here. We are well aware of the performance issues and it's a great help having feedback from so many people with different HW specs.

We have identified several areas with not exactly ideal performance and we are working on optimizing them. Smooth gameplay is a high priority for us (as well as for you) and we are focusing on it more and more the closer we get to beta and release.

Sorry for a little vague reply but it's too soon to give specific results. Please have some patience :).

May 9 2016, 5:10 PM · Arma 3
dazhbog added a comment to T59083: Low CPU/GPU Utilization.

CottoN:
Did you lower the settings using the Overall Quality combo box? If so, I suppose that your fix procedure would mean that in the end you have simply lowered view, object and shadow distances. Which would explain the perf gain.

Can you confirm this? What settings have actually changed for you?

May 9 2016, 4:59 PM · Arma 3