IIRC this plagued ARMA 2 too.
Basically, rotation is not synchronized properly / fast enough. Rather, it seems that the final rotation of a character, etc. is the only thing that's broadcasted.
IIRC this plagued ARMA 2 too.
Basically, rotation is not synchronized properly / fast enough. Rather, it seems that the final rotation of a character, etc. is the only thing that's broadcasted.
Unit orientation/direction updates in MP appear to be limited by a fixed (and very slow) "turn rate" of approximately 180°/second (judging by the video linked above). This causes a variety of visual disparities between what diffent players see, and can cause other players to appear to be running backward/sideways or bullets coming out of their weapons at 90° angles.
Possibly related to MP interpolation/prediction.
Thanks for putting this together, great video. This is indeed a major issue, looking back at playing Arma 2 it is obvious this problem is present there as well.
Yeah pretty sure we had this in ARMA2, but for sure this needs addressed. Thanks for reporting MulleDK19, and great video.
I have added some more info to the ticket and set it to "approved".
If you have any additional info or suggestions for the ticket title/description/repro/info, please post them here as a comment.