User Details
- User Since
- Mar 27 2013, 1:00 PM (611 w, 16 h)
May 10 2016
Hi, could you please try it in latest stable 1.34? It should be fine now.
Hi, could you please test it in latest stable 1.34? It should be fixed.
There were some changes in latest stable 1.34. Could you try looking for this issue and give me back some feedback?
This looks like it is fixed now. Reopen if you have more info.
This should be fixed now. Please reopen if you have more info.
This should be fixed. If you still have crashes during playing please reopen and add more info.
This should be fixed. Please reopen if still happening and add more info.
This should be fixed. Please reopen if still happening and add more info.
This should be fixed. Please reopen if still happening and add more info.
To SaOk:
Could you please test your mission in latest DEV:
version 1.03.110747
It should be fixed now (hopefully). There was problem with parachutes in MP.
To metafa:
No we don't have any dev version of linux dedicated server. It will be too much steam branches.
I think it will be in few weeks, but I don't know that.
Could someone please retest this? I've done some changes to loading profile on dedicated server so it is possible that it will fix this.
It should be in latest DEV 1.17.116429
It is still happening? Please reopen if something relevant to this bug?
Can you please test this? It should be fixed in latest DEV (1.17.116538).
It should fix case with stationary objects. Not sure about those moving cars. That doesn't make much sense.
Could someone please retest this in DEV branch (revision 124216)?
Non-local static objects (like buildings) should now collide with ragdoll same way as local static objects.
This should be fixed some time ago. Please reopen and add info if still bugged.
Should be fixed in dev version.
May 9 2016
It should work with what weather is set on server (from mission settings or by scripts during mission) clients should stay in sync. It shouldn't need any more weather synchronization mechanism.
There are just 2 different situations.
- When player connects later weather should be set immediately, so he should start with same weather as on server.
- During gameplay if client gets different values he changes them with slight delay (several seconds) so the transition is not that apparent.
Do you have any info by testing it on DEV branch? Any new/old issues?
Can provide more info on the issue and how it was fixed? Quite curious.
- Actually there weren't too much changes in the end. Fixed how values are applied on clients and calculate correctly when values are sent from server. Also some changes for clients connected when mission is already running.