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Nesquick
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User Since
Mar 27 2013, 1:00 PM (338 w, 1 d)

Recent Activity

May 10 2016

Nesquick added a comment to T79482: Desync vehicle (Car).

Hi, could you please try it in latest stable 1.34? It should be fine now.

May 10 2016, 9:23 AM · Arma 3
Nesquick added a comment to T79104: Anim sync problem in MP for remote units on local client [VIDEO].

Hi, could you please test it in latest stable 1.34? It should be fixed.

May 10 2016, 9:09 AM · Arma 3
Nesquick added a comment to T76687: Non-local vehicles glitching and flying all over the place [Repro + Video].

There were some changes in latest stable 1.34. Could you try looking for this issue and give me back some feedback?

May 10 2016, 8:06 AM · Arma 3
Nesquick added a comment to T75538: Arma 3 Has Stopped Working.

This looks like it is fixed now. Reopen if you have more info.

May 10 2016, 7:38 AM · Arma 3
Nesquick added a comment to T75528: http://www.eutw.net game crashes when entering the game on this server..

This should be fixed now. Please reopen if you have more info.

May 10 2016, 7:38 AM · Arma 3
Nesquick added a comment to T75349: Game crashes in MP after the new stable patch..

This should be fixed. If you still have crashes during playing please reopen and add more info.

May 10 2016, 7:34 AM · Arma 3
Nesquick added a comment to T74970: Freezes due to PhysX3_x86.dll.

This should be fixed. Please reopen if still happening and add more info.

May 10 2016, 7:24 AM · Arma 3
Nesquick added a comment to T74568: Freezes due to PhysX3_x86.dll.

This should be fixed. Please reopen if still happening and add more info.

May 10 2016, 7:15 AM · Arma 3
Nesquick added a comment to T74191: Freezes due to PhysX3_x86.dll.

This should be fixed. Please reopen if still happening and add more info.

May 10 2016, 7:06 AM · Arma 3
Nesquick added a comment to T73368: Everybody on the planet get crash to desktop every 30 minutes or less!.

To SaOk:
Could you please test your mission in latest DEV:
version 1.03.110747
It should be fixed now (hopefully). There was problem with parachutes in MP.

May 10 2016, 6:40 AM · Arma 3
Nesquick added a comment to T73084: Dedicated servers do not load profile namespace variables.

To metafa:
No we don't have any dev version of linux dedicated server. It will be too much steam branches.

May 10 2016, 6:29 AM · Arma 3
Nesquick added a comment to T73084: Dedicated servers do not load profile namespace variables.

I think it will be in few weeks, but I don't know that.

May 10 2016, 6:29 AM · Arma 3
Nesquick added a comment to T73084: Dedicated servers do not load profile namespace variables.

Could someone please retest this? I've done some changes to loading profile on dedicated server so it is possible that it will fix this.
It should be in latest DEV 1.17.116429

May 10 2016, 6:29 AM · Arma 3
Nesquick added a comment to T70084: choppers are bouncing.

It is still happening? Please reopen if something relevant to this bug?

May 10 2016, 4:59 AM · Arma 3
Nesquick added a comment to T67984: Non-local physical objects fly all over the place while they remain almost still for their owners.

Can you please test this? It should be fixed in latest DEV (1.17.116538).
It should fix case with stationary objects. Not sure about those moving cars. That doesn't make much sense.

May 10 2016, 3:38 AM · Arma 3
Nesquick added a comment to T67894: Players ragdoll have no collision with non local building (causing issue with corpse respawn).

Could someone please retest this in DEV branch (revision 124216)?
Non-local static objects (like buildings) should now collide with ragdoll same way as local static objects.

May 10 2016, 3:35 AM · Arma 3
Nesquick added a comment to T67666: Ragdoll physics bug in Bunker(small).

This should be fixed some time ago. Please reopen and add info if still bugged.

May 10 2016, 3:28 AM · Arma 3
Nesquick added a comment to T63576: Horrible rotational synchronization in multiplayer!.

Should be fixed in dev version.

May 10 2016, 12:45 AM · Arma 3

May 9 2016

Nesquick added a comment to T61395: Weather conditions not the same for everyone.

It should work with what weather is set on server (from mission settings or by scripts during mission) clients should stay in sync. It shouldn't need any more weather synchronization mechanism.

There are just 2 different situations.

  1. When player connects later weather should be set immediately, so he should start with same weather as on server.
  2. During gameplay if client gets different values he changes them with slight delay (several seconds) so the transition is not that apparent.
May 9 2016, 11:05 PM · Arma 3
Nesquick added a comment to T61395: Weather conditions not the same for everyone.

Do you have any info by testing it on DEV branch? Any new/old issues?

Can provide more info on the issue and how it was fixed? Quite curious.

  • Actually there weren't too much changes in the end. Fixed how values are applied on clients and calculate correctly when values are sent from server. Also some changes for clients connected when mission is already running.
May 9 2016, 11:05 PM · Arma 3