Non-local physical objects fly all over the place while they remain almost still for their owners. These flying objects also cause damage to players and explode vehicles so it become an issue in the multiplayer. {F19956}
Description
Details
- Legacy ID
- 478778610
- Severity
- Major
- Resolution
- Fixed
- Reproducibility
- Sometimes
- Category
- Game Physics
- Run attached physics_repro.Stratis mission with 2 players
- Player 1 (server) should select "Spawn object" from action menu
- Player 2 (client) should select "Spawn object" from action menu
- Both players should observe that object that belongs to other player starts to fly all over the place while their own object remains nearly still.
If nothing happens spawn more objects or try again but it should work with just two objects. You may also try to have only one player spawning several objects and they will appear almost motionless for their them while other player will see objects flying all over the place like a hurricane.
This happens not only when objects are on top of other objects like buildings but just on plain ground.
Example run of attached mission with 2 points of view
Player 1 (server, spawns Suitcase): http://www.youtube.com/watch?v=RdDGgKD6Lq8
Player 2 (client, spawns Fuel can): http://www.youtube.com/watch?v=bLaN6J3MxrA
as you can see non-local objects fly all over the place.
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Client view of server-owned crate: http://www.youtube.com/watch?v=8ZDteVo4ZlU
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Related: http://www.youtube.com/watch?v=aN85jUTfSJQ
Related №2: http://www.youtube.com/watch?v=xW5gMhdWyag
Non-local vehicles sometimes under unknown circumstances start to fly all over the place similar to how suitcase and fuelcan do in the repro for this ticket.
Event Timeline
Observable happening with boats in this video, might want to watch in HD to see better. http://www.youtube.com/watch?v=Wxg_QratdJk
Related: http://www.youtube.com/watch?v=aN85jUTfSJQ
Non-local vehicles sometimes under unknown circumstances start to fly all over the place similar to how suitcase and fuelcan do in the repro for this ticket.
Can you please test this? It should be fixed in latest DEV (1.17.116538).
It should fix case with stationary objects. Not sure about those moving cars. That doesn't make much sense.
Thank you, Nesquick, it works amazing on current DEV version. Not sure if this fixed problems with cars but problem definitely exists and happens all the time on live servers. All our attempts to make a repro failed, we only have visual evidence and some testimony what triggers such vehicle behavior.