- User Since
- Mar 7 2013, 12:29 AM (349 w, 6 d)
May 10 2016
Sorry I am unable to reproduce.
Rebuilt Kunduz with Mikero tools, issue appears to be fixed for now. Well done!
Also the tree green polygon grouping on the in-game map isn't working either.
so it means that binarizaation is able to read info about already binarized models during map binarization right?
because in BISim we always use unbinarized models onlythat's the fundamental difference between in-house development and community devel. you guys work with mlod, we are obliged to use odol. It leads to a lot of gotcha's at the construction stage.
As for actually creating a wrp, bis binarise only works with odols, not mlod, the opposite of what you'd expect. The reasoning being that to build an island, someone somewhere has already binarised the models in some other pbo packing process. (They're all in temp).
The problem with that is, bis binarise cannot read type 59.60 or 64 p3d's. It can make them, but not read them. This then leads to missing icons and no animations.
This ticket can be closed as issue is fixed.
There are no logs written during the lock up except for this: http://pastebin.com/24jfTkcL
Not sure if it matters but Skype and Steam are running when it happens.
This lock up problem will appear during editing too with bulldozer running
Please see screenshot: http://i.imgur.com/bTi5c2d.jpg
Japa you are awesome man :D
This ticket is not relevant, sorry about the confusion.
Same problem here, waiting patiently for a fix. thanks BIS :D
Hi japa, seems to work okay nice one!
Are you aware that we cannot customize the color or shape of the icons of a3 objects in the tb map frame from object libraries?
We use all the features :p
If anything the ones we don't use are broken and are on FT:)
Thank you japa. Legend!
BT support is not relevant anymore, this ticket can be closed.
The GDAL library is v1.6 the latest is v1.8
An update would enable us to use source L3DT (32bit) files straight from our project folders among other improvements.
Thank you for kindly assigning this task.
It has been renamed to "ColorCIV"
Big thanks to the BIS team :D
Awesome work nesquick!
LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]