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May 10 2016

James2464 edited Steps To Reproduce on T82865: Tanoa Terrain Tree Premature LOD Transition.
May 10 2016, 11:18 AM · Arma 3
James2464 edited Steps To Reproduce on T82092: All Environment Rocks Should Have PhysX LODs.
May 10 2016, 10:52 AM · Arma 3
James2464 edited Steps To Reproduce on T82091: Model PowerCable_submarine_F Should Be Indestructible.
May 10 2016, 10:52 AM · Arma 3
James2464 added a comment to T81940: Arma 3 Crash When Exiting to Main Menu.

Hi Adam,

Sorry I am unable to reproduce.

May 10 2016, 10:46 AM · Arma 3
James2464 edited Steps To Reproduce on T81940: Arma 3 Crash When Exiting to Main Menu.
May 10 2016, 10:46 AM · Arma 3
James2464 added a comment to T81871: BIS Binarize cannot read Arma 3 P3Ds.

Rebuilt Kunduz with Mikero tools, issue appears to be fixed for now. Well done!

May 10 2016, 10:44 AM · Arma 3
James2464 added a comment to T81871: BIS Binarize cannot read Arma 3 P3Ds.

Also the tree green polygon grouping on the in-game map isn't working either.

May 10 2016, 10:44 AM · Arma 3
James2464 added a comment to T81871: BIS Binarize cannot read Arma 3 P3Ds.

so it means that binarizaation is able to read info about already binarized models during map binarization right?
because in BISim we always use unbinarized models onlythat's the fundamental difference between in-house development and community devel. you guys work with mlod, we are obliged to use odol. It leads to a lot of gotcha's at the construction stage.

As for actually creating a wrp, bis binarise only works with odols, not mlod, the opposite of what you'd expect. The reasoning being that to build an island, someone somewhere has already binarised the models in some other pbo packing process. (They're all in temp).

The problem with that is, bis binarise cannot read type 59.60 or 64 p3d's. It can make them, but not read them. This then leads to missing icons and no animations.

May 10 2016, 10:44 AM · Arma 3
James2464 edited Steps To Reproduce on T81871: BIS Binarize cannot read Arma 3 P3Ds.
May 10 2016, 10:44 AM · Arma 3
James2464 added a comment to T81858: Unable to deploy bipod on custom geometry.

This ticket can be closed as issue is fixed.

Thanks.

May 10 2016, 10:44 AM · Arma 3
James2464 edited Steps To Reproduce on T81858: Unable to deploy bipod on custom geometry.
May 10 2016, 10:44 AM · Arma 3
James2464 added a comment to T81855: Terrain Builder Memory Leak.

Hi Adam,

There are no logs written during the lock up except for this: http://pastebin.com/24jfTkcL

Not sure if it matters but Skype and Steam are running when it happens.

This lock up problem will appear during editing too with bulldozer running

May 10 2016, 10:44 AM · Arma 3
James2464 added a comment to T81855: Terrain Builder Memory Leak.

Hi Adam,

Please see screenshot: http://i.imgur.com/bTi5c2d.jpg

May 10 2016, 10:44 AM · Arma 3
James2464 edited Steps To Reproduce on T81855: Terrain Builder Memory Leak.
May 10 2016, 10:44 AM · Arma 3
James2464 edited Steps To Reproduce on T81594: Texture Z-Fighting 3rd Person.
May 10 2016, 10:35 AM · Arma 3
James2464 edited Steps To Reproduce on T80334: Strange convex component on Rock P3D.
May 10 2016, 9:50 AM · Arma 3
James2464 edited Steps To Reproduce on T80313: Angle parameter of in-game name key points doesn't work as intended..
May 10 2016, 9:49 AM · Arma 3
James2464 added a comment to T77507: "InventoryOpened" Event Handler fires twice per Inventory Open [VIDEO].

Japa you are awesome man :D

May 10 2016, 8:28 AM · Arma 3
James2464 added a comment to T76940: Instant death upon joining MP Game..

This ticket is not relevant, sorry about the confusion.

Please close.

May 10 2016, 8:13 AM · Arma 3
James2464 edited Steps To Reproduce on T76940: Instant death upon joining MP Game..
May 10 2016, 8:13 AM · Arma 3
James2464 added a comment to T76760: Objects (buildings & trees) are not represented on ingame map.

Same problem here, waiting patiently for a fix. thanks BIS :D

May 10 2016, 8:08 AM · Arma 3
James2464 added a comment to T76488: Terrain Builder: Object Randomization doesn't work.

Hi japa, seems to work okay nice one!

Are you aware that we cannot customize the color or shape of the icons of a3 objects in the tb map frame from object libraries?

May 10 2016, 8:01 AM · Arma 3
James2464 added a comment to T76482: proj.dll is required by Terrain Builder but is not included in Arma 3 Tools..

We use all the features :p

If anything the ones we don't use are broken and are on FT:)

May 10 2016, 8:01 AM · Arma 3
James2464 added a comment to T76448: Add new command "isEqualTo" for binary comparison.

Thank you japa. Legend!

May 10 2016, 8:00 AM · Arma 3
James2464 added a comment to T76448: Add new command "isEqualTo" for binary comparison.

Very nice

May 10 2016, 8:00 AM · Arma 3
James2464 added a comment to T76435: .BT Heightmap Support.

BT support is not relevant anymore, this ticket can be closed.

May 10 2016, 8:00 AM · Arma 3
James2464 added a comment to T76435: .BT Heightmap Support.

The GDAL library is v1.6 the latest is v1.8

An update would enable us to use source L3DT (32bit) files straight from our project folders among other improvements.

Thank you for kindly assigning this task.

May 10 2016, 8:00 AM · Arma 3
James2464 edited Steps To Reproduce on T76435: .BT Heightmap Support.
May 10 2016, 8:00 AM · Arma 3
James2464 added a comment to T74483: getting 'bin\config.bin/CfgMarkerColors.ColorCivilian' constantly on mission start up.

It has been renamed to "ColorCIV"

May 10 2016, 7:13 AM · Arma 3
James2464 added a comment to T74276: Cannot import .FBX into Oxygen 2.

Big thanks to the BIS team :D

May 10 2016, 7:08 AM · Arma 3
James2464 edited Steps To Reproduce on T74276: Cannot import .FBX into Oxygen 2.
May 10 2016, 7:08 AM · Arma 3
James2464 added a comment to T73084: Dedicated servers do not load profile namespace variables.

Legend nesquick!

May 10 2016, 6:29 AM · Arma 3
James2464 added a comment to T67984: Non-local physical objects fly all over the place while they remain almost still for their owners.

Awesome work nesquick!

May 10 2016, 3:38 AM · Arma 3
James2464 added a comment to T67568: [FIXED] Rpt is spammed by LODShape::AddLoadHandler: Handler not present in shape.

Me too

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d]

May 10 2016, 3:25 AM · Arma 3