Placed and Imported objects are not randomized upon placement in Terrain Builder as they are in Visitor 3 and Visitor 4(BiSim). Additionally, Uniform Scale in the same area only affects objects in the terrain builder view and not in buldozer.
- Legacy ID
- Have Not Tried
1.) Start a project in Terrain Builder
2.) Go to the Library Manager (under window if it isn't open)
3.) Right click on Template Libraries and go to Create Library
4.) Name it and hit Ok
5.) Right click on it and add directory
6.) Add a directory with models
7.) Select one of these objects
8.) In Template Properties window, under Template Randomization, put any numbers you choose (90 is probably good) into the pitch, roll, and yaw fields. (Make sure ones in + boxes are positive and - boxes are negative)
9.) Place several objects in a line
10.) Connect to buldozer
11.) Observe objects. Objects are all at the same orientation
it is a very good question, but definitely this is not the right place to ask, and I'm definitely NOT the right person who can answer :-) Imho MLOD objects is the only way how to work with TB, because of a fact that ODOL(binarized version) does not keep an important information about snap-points(for fences, etc..).