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japapatramtara
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Mar 12 2013, 3:40 PM (340 w, 3 d)

Recent Activity

May 10 2016

japapatramtara added a comment to T84017: Game-breaking exploit - Immediately crashes any server on wasteland, altis life, exile mod, and others.

I had asked you about reproducibility in current DEV which was released today, and your answer is about some state in the past.. well guy, I think we have a little misunderstanding here. And just by the way.. as I can see you prefer offence instead of a constructive debate. If I can offer you my two cents, this is not a good way how to ensure that people will react on your wishes and recommends in the future

best regards
japapatramtara

May 10 2016, 11:55 AM · Arma 3
japapatramtara added a comment to T84017: Game-breaking exploit - Immediately crashes any server on wasteland, altis life, exile mod, and others.

hope not.. are you still able to reproduce them?

May 10 2016, 11:55 AM · Arma 3
japapatramtara added a comment to T84017: Game-breaking exploit - Immediately crashes any server on wasteland, altis life, exile mod, and others.

this bug should be already fixed since DEV. 132618 ;-)

May 10 2016, 11:55 AM · Arma 3
japapatramtara added a comment to T83775: Error STATUS_ACCESS_VIOLATION (0xC0000005) - multiplayer.

good to you ;-) btw. for the next time you want to post some log files to us, please remove command param -nologs before.. this little change could be really helpful than empty log :-)

May 10 2016, 11:48 AM · Arma 3
japapatramtara added a comment to T83775: Error STATUS_ACCESS_VIOLATION (0xC0000005) - multiplayer.

Pershing:
please could you attach your report log(logging must be enabled) and we will take a look, but I guess that these reports are really connected to the allocator

May 10 2016, 11:48 AM · Arma 3
japapatramtara added a comment to T83775: Error STATUS_ACCESS_VIOLATION (0xC0000005) - multiplayer.

interesting.. in fact there are more clues leading to the allocator. Please can you test it for longer period whether removing allocator has helped or hasn't?

May 10 2016, 11:48 AM · Arma 3
japapatramtara added a comment to T83775: Error STATUS_ACCESS_VIOLATION (0xC0000005) - multiplayer.

do you have any additional info for this issue? Kind of action pattern like CTD occur when you fire from weapon or something.. Because without it, its really hard to help and everything we will do, will do as a blind fix :-(

May 10 2016, 11:48 AM · Arma 3
japapatramtara added a comment to T83312: uniformContainer / vestContainer / backpackContainer return nil.

DEV. 131649(will be distributed tomo)
I changed xxxContainer commands. Now their returns valid object or nullObject when failed. So you can use something like:
player forceAddUniform "U_B_FullGhillie_lsh";
waitUntil {!isNull uniformContainer player};

there is no other easy way how manage it

May 10 2016, 11:34 AM · Arma 3
japapatramtara added a comment to T83312: uniformContainer / vestContainer / backpackContainer return nil.

well If your repro is valid and if you run it under Dedicated server so its obvious that you will get nil. Just because command player should return null-object on dedi

May 10 2016, 11:34 AM · Arma 3
japapatramtara added a comment to T83312: uniformContainer / vestContainer / backpackContainer return nil.

look I'm trying to help, but its way difficult due to a lack of good clue. Repro doesn't say if your problem is related to MP or SP. Then you said something about server side.. well okay server side scripts can't use player(it always returns null-object), so we have a solution.. but now you're speaking about client code. Quite confusing, isn't? Please can you attach your log? Maybe it will help

btw:
let me give you an insider advice(just two cents): better repro we get --> bigger chance to add problem into our TODO list ;-)

May 10 2016, 11:34 AM · Arma 3
japapatramtara added a comment to T83312: uniformContainer / vestContainer / backpackContainer return nil.

Server side and unit is local? So you're speaking about direct hosting(no dedicated server)?

May 10 2016, 11:34 AM · Arma 3
japapatramtara added a comment to T81299: Terrain Builder refuses to generate layers at certain settings, no way to debug.

should be fixed since next TerrainBuilder update

May 10 2016, 10:26 AM · Arma 3
japapatramtara added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

DEV. 133047(will be distributed tomorrow - 23.10.2015)

I've just modified commands:

addWeaponItem
addPrimaryWeaponItem
addSecondaryWeaponItem
addHandgunItem

they will find proper muzzle for given magazine now. Or you can specify muzzleName through addWeaponItem like:

player addWeaponItem["arifle_MXC_Holo_pointer_F",["30Rnd_65x39_caseless_mag",15,"muzzleName"]]

hope this change will help ;-)

May 10 2016, 9:34 AM · Arma 3
japapatramtara added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

I can confirm a problem.. will be solved in a week

May 10 2016, 9:34 AM · Arma 3
japapatramtara added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

changes since DEV. 128618:

Added:
player addWeaponItem [weaponName,itemName(even magName)]
or
player addWeaponItem [weaponName,["magName",ammoCount,"muzzleName"]];

Also added:
removeSecondaryWeaponItem (same as removePrimaryWeaponItem)

changes:
addXXXWeaponItem/removeXXXWeaponItem now works also with magazines. Furthermore for AddXXXWeaponItems works additional syntax ["magName",ammoCount,"muzzleName"]

will be distributed tomorrow

May 10 2016, 9:34 AM · Arma 3
japapatramtara added a comment to T79666: WeaponDisassembled event doesn't fire if static weapon is not local.

should be fixed since DEV 131019

May 10 2016, 9:29 AM · Arma 3
japapatramtara added a comment to T79156: ACCESS_VIOLATION at 10246C89.

does this crash still occur?

May 10 2016, 9:11 AM · Arma 3
japapatramtara added a comment to T79156: ACCESS_VIOLATION at 10246C89.

and do you get frequently crashes even on a different MP maps or the problem is directly related to a King of the hill?

May 10 2016, 9:11 AM · Arma 3
japapatramtara added a comment to T79097: Event handler "IncomingMissile" when added to laser target object, does not return the shooter.

should be fixed since DEV. 128991

May 10 2016, 9:09 AM · Arma 3
japapatramtara added a comment to T78913: Make pushBack command return index of inserted element.

should be modified since DEV. 127012

May 10 2016, 9:04 AM · Arma 3
japapatramtara added a comment to T78880: "InventoryOpened" EH gets self-removed after 1st firing.

sorry but I'm not able to reproduce this issue

May 10 2016, 9:03 AM · Arma 3
japapatramtara added a comment to T78834: Friendly AI getting stuck in a permanent reloading cycle.

should be fixed since DEV. 126973

please check it on Monday afternoon ;-)

May 10 2016, 9:01 AM · Arma 3
japapatramtara added a comment to T78834: Friendly AI getting stuck in a permanent reloading cycle.

Well the new DEV version with my patch has been already release, so can anyone check it again for me? :-)

May 10 2016, 9:01 AM · Arma 3
japapatramtara added a comment to T78632: Using getPos and then setPos (getPosASL and setPosASL) on object moves it..

DEV. 126875
two new scriptinng commands has been added - getPosWorld/setPosWorld

will be distributed within next DEV build

May 10 2016, 8:56 AM · Arma 3
japapatramtara added a comment to T78134: Crash when loading maps in MP.

is this issue still active?

May 10 2016, 8:44 AM · Arma 3
japapatramtara added a comment to T78134: Crash when loading maps in MP.

I have applied my patch with extended debug logs into DEV branch only, so please can you switch your A3 version into Development branch? And for more, can you try it on some 'official' maps like Escape from Altis, etc.?

May 10 2016, 8:44 AM · Arma 3
japapatramtara added a comment to T78134: Crash when loading maps in MP.

jls1cm: any progress on this issue? We're still waiting for some new RPTs from the latest DEV distribution. Or it seems to be fine now?

May 10 2016, 8:44 AM · Arma 3
japapatramtara added a comment to T78134: Crash when loading maps in MP.

by fullHD I mean that you probably play A3 in 1920x1080p screen resolution which can cause some performance penalty on slow computers. That's why I asked you to downgrade that resolution down let's say to 1280x720p. I'm only trying to be sure that your problems are not based on overheated hardware

May 10 2016, 8:44 AM · Arma 3
japapatramtara added a comment to T78134: Crash when loading maps in MP.

And the next question: Did you try it on DEV version?

May 10 2016, 8:44 AM · Arma 3
japapatramtara added a comment to T78134: Crash when loading maps in MP.

interesting.. well I've added into DEV. 126954 some additional logs which may help us to manage your problem, please try next DEV version(will be distributed tomorrow) and post some fresh RPTs okay?

And I know that you will hate me, but I have to ask you about your PC system stability in general. I see in logs, that you use FullHD resolution, can you try to downgrade it rapidly(I'm trying to eliminate HW overheat possibility)? Does your problem appear even in SP missions? Have you tried it within disabled Firewall?

sorry for bothering, but the fact is that we have currently no clues how to solve the situation.. unless you're Czech republic resident and will take a trip to our company with your whole PC in bag ;-)

May 10 2016, 8:44 AM · Arma 3
japapatramtara added a comment to T78131: addMagazine duplicates items sometimes (100% reproduceable).

should be fixed since DEV. 126086

May 10 2016, 8:44 AM · Arma 3
japapatramtara added a comment to T77805: "push" command is needed for working with arrays in scheduled environment [PICTURE].

MadDogX:

I though that pushBack command we successfully implemented and widely used by community. So please can you post additional information about a problem? Simple repro case would be the best

May 10 2016, 8:35 AM · Arma 3
japapatramtara added a comment to T77805: "push" command is needed for working with arrays in scheduled environment [PICTURE].

well pushBack command was successfully implemented and announced in http://dev.arma3.com/post/sitrep-00064 so we can close this task

May 10 2016, 8:35 AM · Arma 3
japapatramtara added a comment to T77805: "push" command is needed for working with arrays in scheduled environment [PICTURE].

DEV. 125892 - new command push_back introduced

May 10 2016, 8:35 AM · Arma 3
japapatramtara added a comment to T77562: Buldozer spawns out of map borders and crashes.

should be fixed since DEV. 125466 and will be distributed tomorrow

May 10 2016, 8:29 AM · Arma 3
japapatramtara added a comment to T77562: Buldozer spawns out of map borders and crashes.

This issue is not about TerrainBuilder, but Buldozer side. We already know what's wrong. Patch will be released soon

May 10 2016, 8:29 AM · Arma 3
japapatramtara added a comment to T77507: "InventoryOpened" Event Handler fires twice per Inventory Open [VIDEO].

should be already fixed

May 10 2016, 8:28 AM · Arma 3
japapatramtara added a comment to T77507: "InventoryOpened" Event Handler fires twice per Inventory Open [VIDEO].

should be fixed since DEV. 125058

May 10 2016, 8:28 AM · Arma 3
japapatramtara added a comment to T77397: Steerable parachute (simulation="paraglide") forces player to perform "WeaponOnBack" action after landing.

fix should be already merged into DEV version

May 10 2016, 8:25 AM · Arma 3
japapatramtara added a comment to T77288: Weapons disappear when using the hand-symbol to swap them on dedicated servers.

ouu yeah :-)

May 10 2016, 8:23 AM · Arma 3
japapatramtara added a comment to T76921: Make "moveInAny" return entered seat instead of Nothing.

DEV. 126889
MoveInAny now returns true when moving were processed successfully(otherwise returns false)

patch will be distributed within next DEV release

May 10 2016, 8:13 AM · Arma 3
japapatramtara added a comment to T76767: Uniform and vest containers do not get deleted after addUniform and addVest commands.

just my 50cents: changes were made on data and code side. So Maybe you have a correct binary file, but still using an old version of Addons.

May 10 2016, 8:09 AM · Arma 3
japapatramtara added a comment to T76767: Uniform and vest containers do not get deleted after addUniform and addVest commands.

should be fixed in DEV. 124012(will be distributed tomorrow). So please give me a feedback whether my patch will really help

May 10 2016, 8:09 AM · Arma 3
japapatramtara added a comment to T76767: Uniform and vest containers do not get deleted after addUniform and addVest commands.

sorry, but I'm trying to understand you. Can you describe a concrete problem? Maybe with before/after image as attachment?

May 10 2016, 8:09 AM · Arma 3
japapatramtara added a comment to T76767: Uniform and vest containers do not get deleted after addUniform and addVest commands.

still not deleted or start returning <NULL-object>? Because variables oldUniform and oldVest are still present, but should lead to a NULL object

May 10 2016, 8:09 AM · Arma 3
japapatramtara added a comment to T76664: Terrain Builder crash when trying to generate layers.

This problem should be already fixed since TB build ver 124233. Unfortunately that version hasn't been released yet, so please check it right after next iteration of A3 tools will be distributed

May 10 2016, 8:05 AM · Arma 3
japapatramtara added a comment to T76488: Terrain Builder: Object Randomization doesn't work.

seems to work fine..

May 10 2016, 8:01 AM · Arma 3
japapatramtara added a comment to T76488: Terrain Builder: Object Randomization doesn't work.

new version of TB which contains patch for this bug was already released last friday. Can anyone give me a feedback if it works now?

May 10 2016, 8:01 AM · Arma 3
japapatramtara added a comment to T76488: Terrain Builder: Object Randomization doesn't work.

FIXED.
But cannot say when will be next release date. We have to solve(somehow) how to load binarized objects into TB.

May 10 2016, 8:01 AM · Arma 3
japapatramtara added a comment to T76488: Terrain Builder: Object Randomization doesn't work.

it is a very good question, but definitely this is not the right place to ask, and I'm definitely NOT the right person who can answer :-) Imho MLOD objects is the only way how to work with TB, because of a fact that ODOL(binarized version) does not keep an important information about snap-points(for fences, etc..).

May 10 2016, 8:01 AM · Arma 3
japapatramtara added a comment to T76486: Terrain Builder: Option to merge two polylines.

Thanks for an interesting idea. I have just listed them into my TODO list. For now I can only tell you a little workaround: You can RMB on working polyline and click on "Add Point here"

May 10 2016, 8:01 AM · Arma 3
japapatramtara added a comment to T76482: proj.dll is required by Terrain Builder but is not included in Arma 3 Tools..

seems to be fixed now ;-)

May 10 2016, 8:01 AM · Arma 3
japapatramtara added a comment to T76482: proj.dll is required by Terrain Builder but is not included in Arma 3 Tools..

can anyone give me a feedback If it works now?

May 10 2016, 8:01 AM · Arma 3
japapatramtara added a comment to T76482: proj.dll is required by Terrain Builder but is not included in Arma 3 Tools..

FIXED

the next version of TB will be released with proj.dll(in a cases of errors we can also provide an older version proj_fw.dll). We didn't want to release TB with all extended dlls because of a two reasons: the first is about licensing stuff because many libraries cannot be simply released with the main package, and the second is about a get feedback from users which features of TB they really need and which can be silently removed ;-) TB is mainly gamemap editor so we're trying to separate it from many GIS features

May 10 2016, 8:01 AM · Arma 3
japapatramtara added a comment to T76475: Terrain Builder "Import->Shapes..." fails on (all?) shapefiles, including shapefiles exported from the same project..

will test it in the evening

May 10 2016, 8:01 AM · Arma 3
japapatramtara added a comment to T76468: Unable to see shapefile roads in buldozer.

Well what I can say, TB really know a way how to create roads from shapefile,however this feature is based on the proprietary module from VBS and unfortunately we cannot distribute it within main TB distribution. All this licence stuff is a longtime process, so be patience. I hope that we will be able to release that module too, but cannot promise it at the moment.

May 10 2016, 8:01 AM · Arma 3
japapatramtara added a comment to T76448: Add new command "isEqualTo" for binary comparison.

so I guess that everything goes fine now..

May 10 2016, 8:00 AM · Arma 3
japapatramtara added a comment to T76435: .BT Heightmap Support.

well migrating to a new GDAL would be quite difficult - for your information upgrade from 1.5 to 1.6 took more than a week in the past. About L3DT,.BT, etc. GDAL is one thing, but unless providing proper libraries in addition it won't be able to load those advanced formats. And problem with additional libraries is in a fact, that many of them are not distributed under a compatible licence(like GNU/GPL,..)

May 10 2016, 8:00 AM · Arma 3
japapatramtara added a comment to T76427: A3 Objects Unusable in Terrain Builder.

ok, so please could you write an email to me?

May 10 2016, 8:00 AM · Arma 3
japapatramtara added a comment to T76427: A3 Objects Unusable in Terrain Builder.

What I can say.. I've spent a lot of time to get the older package of tools(ver.58) in spite of a fact, that this is not an official BI tools distribution policy. Furthermore even of a fact, that We haven't got any other complain about Tools ver.60 and P3D models. And now, when all that things(asking managers, reverting Tool data server, preparing the package), so when all that thing is done(just for one community user, for you) you don't want it :-(

Well guy.. so now I can say only:

"Your task has been listed to our queue, please be patient and wait till we will find a time to take a look

sincerely
support guy"

May 10 2016, 8:00 AM · Arma 3
japapatramtara added a comment to T76427: A3 Objects Unusable in Terrain Builder.

sorry but that make no sense. your're saying that Tools ver.58 work fine for you(techrep #00005) but ver.60(#00006) don't? I agree that I have changed many things in TerrainBuilder P3D logic(both MLOD and ODOL) and I have no problem to give you TB from Tools ver.58, but I'm nearly sure that no major changes were done in ObjectBuilder and Binarize.

So can you specify your problems with these tools?

May 10 2016, 8:00 AM · Arma 3
japapatramtara added a comment to T76427: A3 Objects Unusable in Terrain Builder.

No longer binarises WRP? It's really strange because the version you have is same as the version which currently being used by our map designers. Yes it is possible that TB is no longer supporting older versions of P3D, but I can take a look whether we can change that situation.

so when I will give you an older version than April 10th you would be happy? ;-)

May 10 2016, 8:00 AM · Arma 3
japapatramtara added a comment to T76427: A3 Objects Unusable in Terrain Builder.

so you need an older version of TB, or the whole tools? Because I guess that old common tools package can be downloaded from the web without Steam. And about TB: you can write me a mail on 'jan.marecek@bistudio.com' and will see what I can do for you ;-)

May 10 2016, 8:00 AM · Arma 3
japapatramtara added a comment to T76427: A3 Objects Unusable in Terrain Builder.

deanosbeano:
Just For My Information:
what does "keep that guy away from the original Bat files" mean? Who should be "that guy"?

May 10 2016, 8:00 AM · Arma 3
japapatramtara added a comment to T76427: A3 Objects Unusable in Terrain Builder.

and about your complains:
I've just attached a picture of Template properties window where you can see a row named P3D version. So please can you provide me a version of a affected(broken) object? And furthermore It would be great help when you attach the object to this task.

About view textured objects: this feature are no longer supported because of a huge changes in p3d format

May 10 2016, 8:00 AM · Arma 3
japapatramtara added a comment to T76427: A3 Objects Unusable in Terrain Builder.

We're currently working on support for binarized p3d's ver 59. Also we have to apologize for inconvenience. TB you have got into your hands is exactly the same product as TB that is being used by us for many years. The problem is in a fact, that we're working with non-binarized models and obviously these are not available for public usage. Well and we have completely forgot on this small difference :-)

May 10 2016, 8:00 AM · Arma 3
japapatramtara added a comment to T76215: Heavy performance issues with _pos nearestObject ID - (_pos nearestObject ID broken in A3 DEV branch).

thanks guys. You all have just discovered an interesting fact. New unique ID technology is designed for 4B scalar values(int), but whole A3 scripting mechanism is working with numbers represented as floating point based type. So precision is guaranteed for 22bits only(about 4mio). Well going to disable the whole uniqueID system and have to find out a better solution

May 10 2016, 7:55 AM · Arma 3
japapatramtara added a comment to T76215: Heavy performance issues with _pos nearestObject ID - (_pos nearestObject ID broken in A3 DEV branch).

k0rd: can you write a repro here? Even the simple one will be very helpful..

May 10 2016, 7:55 AM · Arma 3
japapatramtara added a comment to T76215: Heavy performance issues with _pos nearestObject ID - (_pos nearestObject ID broken in A3 DEV branch).

Can someone give me a feedback whether my patch has fixed the problem?

May 10 2016, 7:55 AM · Arma 3
japapatramtara added a comment to T76215: Heavy performance issues with _pos nearestObject ID - (_pos nearestObject ID broken in A3 DEV branch).

should be fixed in DEV. 116154 (will be distributed tomorrow)

May 10 2016, 7:55 AM · Arma 3
japapatramtara added a comment to T76119: "TakeWeapon" puts weapon in weaponholder before taking it == dupes galore!.

FIXED since DEV. 116071

May 10 2016, 7:52 AM · Arma 3
japapatramtara added a comment to T76014: clearWeapon\Magazine\Item\BackpackCargoGlobal commands no longer work on non-local objects.

Hi, there were some heavy arguments why we have decided to modify ClearXXXGlobal commands to work on owner's machine only. But obviously we can't say: "Hi community guys.. sorry for inconvience, but you have to change all your scripts". So within a day I will revert this change and try to find a better solution

May 10 2016, 7:50 AM · Arma 3
japapatramtara added a comment to T75762: Weapon cloning(duping).

FIXED in DEV. 116041 will be distributed tomorrow.

Unfortunately task #0016979 is not a duplication but the stand alone task. This one was completely about SP but #0016979 is because of a network code

May 10 2016, 7:44 AM · Arma 3
japapatramtara added a comment to T75762: Weapon cloning(duping).

And can you reproduce this bug even in SP?

May 10 2016, 7:44 AM · Arma 3
japapatramtara added a comment to T75482: Uniforms\Vests duping bug.

fixed in DEV 116103

May 10 2016, 7:37 AM · Arma 3
japapatramtara added a comment to T75344: Uniforms/Vest/Backpacks disappear when you double-left-click on them in the briefing screen inventory menu..

got repro.. will be fixed next week

May 10 2016, 7:34 AM · Arma 3
japapatramtara added a comment to T75338: Duping any items by right clicking and dragging at the same time /w repro.

I made some changes in code a some months ago, so I guess that it should be already fixed even in Stable version.

FYI: KK has found a repro how to dupe items through "fast clicking", but his repro is quite difficult and for certain reasons I won't describe it here(you can ask him anyway)

May 10 2016, 7:33 AM · Arma 3
japapatramtara added a comment to T75338: Duping any items by right clicking and dragging at the same time /w repro.

I'd say that this issue should be already fixed. Can anyone confirm my guess?

May 10 2016, 7:33 AM · Arma 3
japapatramtara added a comment to T75305: "TAKE" event handler is broken again.

Never mind... since DEV. 114900 radio slot will be re-scan right after assigning of itemRadio. Let's make A3 consistent

May 10 2016, 7:33 AM · Arma 3
japapatramtara added a comment to T75305: "TAKE" event handler is broken again.

it seems to be OK now

May 10 2016, 7:33 AM · Arma 3
japapatramtara added a comment to T75305: "TAKE" event handler is broken again.

Killzone_kid: you owe me two hours of my life ;-)A3 is processing EETake even for radio, but you can't get an information from sidechat, because action Take is being processed before simulation in which Soldier checks its slots(radio, nvg, ..). So I can modify code to call slot items scan right after proper action, but I don't know if it is really necessary

May 10 2016, 7:33 AM · Arma 3
japapatramtara added a comment to T75305: "TAKE" event handler is broken again.

FIXED since DEV.114819 (will be distributed tomorrow)

May 10 2016, 7:33 AM · Arma 3
japapatramtara added a comment to T75286: Backpack item state not synced between players.

should be fixed since DEV 125317 and will be distributed today(19.6.2014)

May 10 2016, 7:32 AM · Arma 3
japapatramtara added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

seems to work fine now...

May 10 2016, 7:29 AM · Arma 3
japapatramtara added a comment to T75163: Cannot move pistol from backpack to handgun slot and reset of attachments.

sry I was off for the most of January due of a personal reasons. That's why I didn't react.

Anyway this issue should be fixed in DEV. 114805(will be distributed tomorrow).

May 10 2016, 7:29 AM · Arma 3
japapatramtara added a comment to T74880: add script command to return if vehicle lights are on/off.

I've just added some new commands, so take a look at:

isLightOn
isCollisionLightOn
setPilotLight
setCollisionLight

will be distributed since DEV. 127346(probably tomorrow)

May 10 2016, 7:22 AM · Arma 3
japapatramtara added a comment to T74838: Broken Inventory in Multiplayer (dupes, actions) [VIDEO].

oh.. well one is down, many are waiting ;-) ok going to close

May 10 2016, 7:21 AM · Arma 3
japapatramtara added a comment to T74838: Broken Inventory in Multiplayer (dupes, actions) [VIDEO].

already resolved for months

May 10 2016, 7:21 AM · Arma 3
japapatramtara added a comment to T74838: Broken Inventory in Multiplayer (dupes, actions) [VIDEO].

interesting.. dupe items through clicking at same time on two machines is one thing(which takes at least weeks to find out a proper solution), but this one is a stupid bug which has to be fixed asap. I promise, that I will take a look tomorrow and will bring a fresh news.

May 10 2016, 7:21 AM · Arma 3
japapatramtara added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.

Yep your idea is not bad, but has two big bottlenecks. When we will make a stand alone slot for grenades, we have to do it for each muzzle of weapon "Throw"(7xSmoke,1xHG,4xchemlight,1xIR) which is a problem, and the second one: we do not allow to throw any throwable items(HG,smoke,..) when soldier has no uniform or vest to store those items in. We can speculate that he can have at least one throwable item stored in his pants, but.. you know ;-)

But I already made a solution. Unfortunately I can't provide it to a public yet. I do not know if this is a public information or isn't, but anything which won't be finished until this friday, won't be published in this year at all. The next Dev version(next after friday's one) will be some when in a january

May 10 2016, 7:07 AM · Arma 3
japapatramtara added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.

well a lot of work have been made today.. to be continued ;-) but just for your information: _container = vestContainer player; --> "xxxContainer" command has been declared as a UNSAFE which means that it could leads to a strange behavior (just like it was described in your thread) because "naked" container entity has no information about soldier who is wearing that container. So problem with grenades is about a fact, that grenade has its own special rule which says that grenade magazine is loaded into Throw weapon but is still present in owner container like vest, etc.. so when you "hard" clear that container, game currently has no mechanism how to get that situation..

anyway.. I'm working on a proper solution how to use vest/uniformContainer and take no care about these thrash on a background

May 10 2016, 7:07 AM · Arma 3
japapatramtara added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.

you guys are really killing me :-/

May 10 2016, 7:07 AM · Arma 3
japapatramtara added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.

Thanks for really nice and descriptive repro!! I've made some changes in magz loading mechanism because of a Multiplayer code, so a bug were made :-( Going to fix it immediately

May 10 2016, 7:07 AM · Arma 3
japapatramtara added a comment to T74205: removeItemFrom... does not remove magazines.

wow another day, another resolved task.. another beer for japapatramtara ;-)

May 10 2016, 7:06 AM · Arma 3
japapatramtara added a comment to T74205: removeItemFrom... does not remove magazines.

so I guess we can close this issue as Resolved?

May 10 2016, 7:06 AM · Arma 3
japapatramtara added a comment to T74205: removeItemFrom... does not remove magazines.

should be fixed since DEV. 124416 (will be distributed tomorrow)

May 10 2016, 7:06 AM · Arma 3
japapatramtara added a comment to T73786: Addbackpack - loosing reference of the object.

well the thing goes just like KillzoneKid described. When player drop its backpack, so that backpack will be placed into the ground via groundWeaponHolder(Entity) which means that engine will lost an information about dropped backpack as a standalone world entity and whole simulation and render behavior will be assigned to a created weaponHolder. So if you think you see a backpack in front of you - you see nothing but the one of dummy proxies(from weaponHolder.p3d) replaced by a backpack shape model.

You will be still able to add/remove items into backpack through assigned variable, but you definitely won't be able to work with them as a standalone entity(moving, deleting, etc..)

this behavior has been implemented as a part of further design document(section: interaction with a content placed on a ground and/or crate). In fact, before "last update(your word code34)" the behavior went against design document(backpack was placed on a ground directly as an entity) so I have just fixed the bug :-)

code34: JFI - I really don't like the way you're speaking to another community members. Let me be quite personal.. well I'm not so well informed about community peoples but from my point of view: peoples like KillzoneKid, Samatra, etc. have already done many nice things, workarounds and bug reports so I'm hardly sure that KillzoneKid is not unskilled noob or troll. For the other hand, the only thing I know about you is you are not so polite to others ;-) Just my two cents

but gets back to a real problems: this is not a bug, but the design decision. Every engines have theirs limitations and this is one of them

Maybe I can add some kind of scripting command like [GetEntityOwner()] which returns owner weaponHolder so you will not have to use any workarounds

May 10 2016, 6:51 AM · Arma 3
japapatramtara added a comment to T73775: It's possible to know the time without a watch.

much more design issue than program bug

May 10 2016, 6:51 AM · Arma 3
japapatramtara added a comment to T73657: addUniform is NOT Global.

DEV. 12493
[FIXED] - addUniform doesn't check uniform allowance

May 10 2016, 6:48 AM · Arma 3
japapatramtara added a comment to T73657: addUniform is NOT Global.

DEV. 127033
two new scripting commands were introduced - addBackpackGlobal and removeBackpackGlobal

will be distributed tomorrow

May 10 2016, 6:48 AM · Arma 3