If you add "InventoryOpened" EH to player and open Inventory, it will fire once and never fire again. "InventoryClosed" on the other hand stays.
Description
Description
Details
Details
- Legacy ID
- 512679137
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
executre
player addeventhandler ["InventoryOpened", {player sidechat str ["op",time]}]; player addeventhandler ["InventoryClosed", {player sidechat str ["cl",time]}];
open close inventory repeatedly
Event Timeline
Comment Actions
New info!
Override of the inventoryopened is also broken in MP
player addeventhandler ["InventoryOpened", {player sidechat str ["op",time]; true}];
player is able to open inventory
In SP everything is fine.