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Terrain Builder refuses to generate layers at certain settings, no way to debug
Closed, ResolvedPublic

Description

Basically generating layers is very important to the end result of the map, obviously, and the current Terrain Builder refuses to do so at many settings that should be possible. It also gives no feedback what settings are wrong and why (apart from obviously impossible settings).

For example, my terrain settings:
Grid size: 4096 X 4096
Cell size: 7.5m
Terrain size: 30720m
Sattelite map size: 30720 x 30720 px (imported as 4 15360x15360px BMPs)

When I try to generate layers, it often fails/refuses to generate and just gives the error message: "Layers generation - Default satellite file doesn't exist."

With the above settings I manage to generate layers with a resolution of 2m/px (15360x15360px) or 1.5m/px (20480x20480px) but not at 1.25m/px or 1m/px

I have used these settings mostly but tried many others:

Tile size: 2048 x 2048 (tried several other sizes)
Desired overlap: 16 px (at my current "max" resolution of 1.5m/px this results in a 12% overlapped area which causes visual glitching in game)
Texture layer 30x30m

Details

Legacy ID
2760301647
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Tools
Steps To Reproduce

Make a new mapframe of for example the above settings, import some dummy texture for mask and satmap, make sure they cover the entire map. Build map, try to generate layers.

Additional Information

Event Timeline

DigitalCenturion edited Additional Information. (Show Details)
DigitalCenturion set Category to Tools.
DigitalCenturion set Reproducibility to Always.
DigitalCenturion set Severity to None.
DigitalCenturion set Resolution to Fixed.
DigitalCenturion set Legacy ID to 2760301647.May 8 2016, 11:35 AM

should be fixed since next TerrainBuilder update

The new version of Terrain Builder has been released today (only on the dev branch) ;)
http://forums.bistudio.com/showthread.php?179347-Tools-Development-Branch-Changelog&p=2956525#post2956525

Works like a charm. Many thanks!

Thanks for the ticket ;)