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Error STATUS_ACCESS_VIOLATION (0xC0000005) - multiplayer
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I've been having random game crashes consistently since the 1.50 patch, and had almost none prior to the patch.
I have tried everything including redownloading and installing Arma...

The crash dump folders for this crash are all approximately 8400 KB which is larger than the allowable file upload.
I have uploaded the files and linked them below. This is not a report for every single time, but this is about 1/10 of the total instances.

My system specs are as follows:
CPU: Intel Core i5-3570 3.4GHz Quad-Core Processor
CPU Cooler: Thermaltake Water 2.0 Performer 81.3 CFM Liquid CPU Cooler
Motherboard: ASRock Z77 Extreme4-M Micro ATX LGA1155 Motherboard
Memory: G.Skill Ripjaws X Series 8GB (2 x 4GB) DDR3-2133 Memory
Storage: OCZ Vertex 4 128GB 2.5" Solid State Drive
Storage: Western Digital Caviar Green 1TB 3.5" 5400RPM Internal Hard Drive
Storage: Western Digital WD Blue 1TB 2.5" 5400RPM Internal Hard Drive
Video Card: EVGA GeForce GTX 770 2GB Superclocked ACX Video Card
Case: Rosewill REDBONE U3 ATX Mid Tower Case
Power Supply: EVGA SuperNOVA 650W 80+ Gold Certified Fully-Modular ATX Power Supply
Optical Drive: Asus DRW-24B1ST/BLK/B/AS DVD/CD Writer
Operating System: Microsoft Windows 8 OEM (64-bit)
Monitor: LG E2742V-BN 27.0" Monitor
Monitor: LG 22EN43T-B 21.5" Monitor
Keyboard: Razer DeathStalker Wired Gaming Keyboard
Mouse: Logitech G700 Wireless Laser Mouse


Legacy ID
Game Crash
Steps To Reproduce

Play the game at all...

Additional Information

This is pissing me off

Event Timeline

FPSTrollywood edited Additional Information. (Show Details)
FPSTrollywood set Category to Game Crash.
FPSTrollywood set Reproducibility to Always.
FPSTrollywood set Severity to None.
FPSTrollywood set Resolution to Fixed.
FPSTrollywood set Legacy ID to 4201762168.May 8 2016, 12:37 PM
Adam added a comment.Sep 2 2015, 8:51 AM

Could you please use our memory allocator and then attach the new dump files made on our memory allocator? Also try reproducing the issue without mods. Thanks.

do you have any additional info for this issue? Kind of action pattern like CTD occur when you fire from weapon or something.. Because without it, its really hard to help and everything we will do, will do as a blind fix :-(

It occurred at random. It occurred while flying helicopters and planes, while running, while shooting, and pretty much anything else. It has also occurred in unmodded play. Removing the malloc=system launch parameter seems to have fixed it so far. It has been several hours since I did that and I have not had a CTD since.

interesting.. in fact there are more clues leading to the allocator. Please can you test it for longer period whether removing allocator has helped or hasn't?

It appears that using the system memory allocator may have been the cause. I have played for about 10 hours since I removed that from the launch parameters and not had a crash. While I was having the issue... I was getting crashes anywhere from once an hour, to once every 10 minutes. Thanks guys

good to you ;-) btw. for the next time you want to post some log files to us, please remove command param -nologs before.. this little change could be really helpful than empty log :-)

Oh damn, didn't even notice. Fixed that too. Thanks.

No, is not fixed yet. And I have not Maloc activated, but the game crashed allways 1 to 20 minutes, random.

please could you attach your report log(logging must be enabled) and we will take a look, but I guess that these reports are really connected to the allocator

I have one here at my own report (0025405). Now I am playing Pilgrimage (v1.93) and I must save at any minute, in particular when I drive a MRAP with high speed. And one more nuisance is the failure in save/load with a get shot street lamp. Please take a look at too.