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Event handler "IncomingMissile" when added to laser target object, does not return the shooter
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Description

The 3rd param should be shooter, instead it returns laser target object once more.

Also second param is class name of the missile, having actual object of the missile would be much more useful if possible

Details

Legacy ID
2479087686
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce

(lasertarget bob) addeventhandler ["IncomingMissile", {hint str _this}];

lock and fire at bob's lasertarget with LG weapon

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Engine.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 2479087686.May 7 2016, 7:25 PM

should be fixed since DEV. 128991