The 3rd param should be shooter, instead it returns laser target object once more.
Also second param is class name of the missile, having actual object of the missile would be much more useful if possible
The 3rd param should be shooter, instead it returns laser target object once more.
Also second param is class name of the missile, having actual object of the missile would be much more useful if possible
(lasertarget bob) addeventhandler ["IncomingMissile", {hint str _this}];
lock and fire at bob's lasertarget with LG weapon