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Anim sync problem in MP for remote units on local client [VIDEO]
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Description

http://www.youtube.com/watch?v=VNzONtuDD7k

The left and right units are remote and middle unit is local to my client. All 3 units have been given exactly the same command which was executed where they were local

local execution for each unit was

unit disableAI "ANIM";
unit switchMove "amovpercmstpsnonwpstdnon_amovpsitmstpsnonwpstdnon_ground";

The animation string is penultimate animation before player sits down on the ground. It doesnt happen with final animation, just with this one and only when unit is remote.

switchMove changes the animation locally on the unit and then it gets auto synced with other clients, and this is where it bugs out as you can see.

Details

Legacy ID
1279093520
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce

see above

Event Timeline

Killzone_Kid edited Additional Information. (Show Details)
Killzone_Kid set Category to Multiplayer.
Killzone_Kid set Reproducibility to Always.
Killzone_Kid set Severity to None.
Killzone_Kid set Resolution to Open.
Killzone_Kid set Legacy ID to 1279093520.May 7 2016, 7:26 PM

Hi, could you please test it in latest stable 1.34? It should be fixed.

Tested on recent dev. The unit doesn't auto slide any more, however, executing

unit switchMove "amovpercmstpsnonwpstdnon_amovpsitmstpsnonwpstdnon_ground";

on remote unit several times makes unit slide further and further:

http://www.youtube.com/watch?v=guWZpX1OAH4