CfgAmmo projectiles that have "submunitionAmmo" config entires spawn projectiles defined in said "submunitionAmmo" config entry in amounts proportional to number of players in the game and apparently by their FPS.
No repro mission at the moment, just a video demonstration how number of "B_65x39_Minigun_Caseless_splash" projectiles changes when more players join the game.
http://youtu.be/4Z4MIg78M_8 and explanation of what happens:
- Player starts shooting while alone in the server: count(playableUnits) = 1
- Count of "B_65x39_Minigun_Caseless_splash" reaches ≈120
- 2nd player with low-end PC joins, count of "B_65x39_Minigun_Caseless_splash" reaches ≈210 (90 more than with 1 player)
- 3rd player with high-end PC joins, count of "B_65x39_Minigun_Caseless_splash" reaches ≈460 (250 more than with 2 players)
- Both players leave and count of "B_65x39_Minigun_Caseless_splash" drops back to ≈120
Shooting like this on full server ends up with terrible FPS and 1000s of "B_65x39_Minigun_Caseless_splash" projectiles at the same time. {F23859}