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DarkDruid
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User Since
Mar 5 2013, 9:03 PM (320 w, 2 d)

Recent Activity

Jun 28 2017

DarkDruid renamed T125898: Broken respawn menu - FIXED (Kinda) from 'bis_rscrespawncontrolsmap_ctrlcontrolsgroup' serialization issue to Broken respawn menu - not able to select class/spawn point.
Jun 28 2017, 9:13 AM · Argo
DarkDruid renamed T125898: Broken respawn menu - FIXED (Kinda) from Please help ??? to 'bis_rscrespawncontrolsmap_ctrlcontrolsgroup' serialization issue.
Jun 28 2017, 9:12 AM · Argo

May 12 2017

DarkDruid added a comment to T124768: Spawning as Nato - CSAT Solider.

Hi, we were not able to reproduce this issue. I would like to ask for any info you could provide. For example, have you experienced this issue more than once? Did you notice anything which could be related to it and could help us to track it down (like it happens only in some scenarios, or only to people who join while the game is already in progress etc.)? Thanks a lot!

May 12 2017, 1:30 PM · Argo
DarkDruid closed T124772: Follow Team leader "dot" as Resolved.
May 12 2017, 12:06 PM · Argo
DarkDruid added a comment to T124772: Follow Team leader "dot".

This should be fixed in the next update. Thanks for the report!

May 12 2017, 12:06 PM · Argo
DarkDruid reopened T124768: Spawning as Nato - CSAT Solider as "Acknowledged".
May 12 2017, 11:51 AM · Argo
DarkDruid claimed T124773: UI Boxes to small.

Too long text in Raid is already fixed in our internal version and this fix should be a part of the next update. I will also look into those long nicknames. Thanks for the feedback!

May 12 2017, 11:20 AM · Argo
DarkDruid claimed T124772: Follow Team leader "dot".
May 12 2017, 11:16 AM · Argo
DarkDruid closed T124770: Shooting range: No Area limitation as Resolved.

We do not consider this to be an issue. If you want to wander around, you can do it and we are fine with it. Thanks for the feedback!

May 12 2017, 11:15 AM · Argo
DarkDruid closed T124768: Spawning as Nato - CSAT Solider as Resolved.

Thanks for all the feedback! This issue should be solved with today's hotfix.

May 12 2017, 11:09 AM · Argo

Feb 16 2017

DarkDruid claimed T123378: Spawn issues (0.75).

Hi, thanks for your feedback!

  • Can you please let us know which container in Raid Radio Station it is? I haven't been able to reproduce this issue, but we will surely look at it.
  • Regarding that clipping issue, there should be a mechanism which respawns you immediately again when this happens. Does this work for you? Or do you stay dead for the rest of the round?
Feb 16 2017, 1:48 PM · Argo

Feb 7 2017

DarkDruid closed T123213: Faulty Spawn in Cancon [Clash] as Resolved.

This issue should be solved in the next update. Marking as resolved.

Feb 7 2017, 1:48 PM · Argo

Jan 24 2017

DarkDruid added a comment to T121745: Game not recognising team affiliation.

Hi, we have made some related changes. Are you still experience this issue? Thanks!

Jan 24 2017, 8:31 AM · Argo
DarkDruid closed T122047: Committing Suicide/Spawn Death Bug as Resolved.

This should be solved since the last update. Marking as resolved.

Jan 24 2017, 8:27 AM · Argo
DarkDruid closed T122472: Respawn Bug as Resolved.

This should be solved since the last update. Marking as resolved.

Jan 24 2017, 8:27 AM · Argo
DarkDruid closed T121740: Wrong slotting players, patch 0.71 as Resolved.

The issue can happen when you click very close to the start of the mission (when server actually already saved unit placement in teams and is currently starting the mission) and unfortunately there seems to be no simple solution for this. It would require a lot of changes in the net communication between host and clients. As far as Project Argo is experimental project at this moment, we are not able do so huge changes directly in the engine. But we will definitely keep it in mind for the future!

Jan 24 2017, 8:25 AM · Argo
DarkDruid merged T121146: Cannot Spawn At Beginning of Round into T121696: Respawn issues.
Jan 24 2017, 8:18 AM · Argo
DarkDruid merged task T121146: Cannot Spawn At Beginning of Round into T121696: Respawn issues.
Jan 24 2017, 8:18 AM · Argo
DarkDruid closed T121399: Wrong loading Clash mod, Patch 0.67 as Resolved.

This issue should be already fixed. Marking as resolved.

Jan 24 2017, 8:16 AM · Argo
DarkDruid closed T121147: Fall Damage Working As Intended? as Resolved.

No reaction for more than 2 months and noone else reported similar issue in the meantime. Marking as resolved.

Jan 24 2017, 8:15 AM · Argo
DarkDruid closed T120990: Map/ Player menu formatting error as Resolved.

No reaction for more than 2 months and noone else reported similar issues. Marking as resolved.

Jan 24 2017, 8:13 AM · Argo
DarkDruid closed T120980: Spawn Bug as Resolved.

This issue should be solved since the last update. Marking as resolved.

Jan 24 2017, 8:12 AM · Argo
DarkDruid closed T120926: Spawn inside a teammate as Resolved.

This should be solved since the last update. Marking as resolved.

Jan 24 2017, 8:11 AM · Argo
DarkDruid closed T120846: Some spawn positions kill the player as Resolved.

This should be fixed since the last update. Marking as resolved.

Jan 24 2017, 8:09 AM · Argo
DarkDruid added a comment to T120804: Spectating players cause optics not to show properly..

Hi, we have made some changes in this area. Are you still able to reproduce this issue? Thanks

Jan 24 2017, 8:07 AM · Argo

Dec 5 2016

DarkDruid merged T121773: Link - Respawn Disabled for some players. into T121373: Link: Respawn disabled.
Dec 5 2016, 4:50 AM · Argo
DarkDruid merged task T121773: Link - Respawn Disabled for some players. into T121373: Link: Respawn disabled.
Dec 5 2016, 4:50 AM · Argo
DarkDruid merged T121759: Bug when spawning into T120846: Some spawn positions kill the player.
Dec 5 2016, 4:46 AM · Argo
DarkDruid merged task T121759: Bug when spawning into T120846: Some spawn positions kill the player.
Dec 5 2016, 4:46 AM · Argo
DarkDruid claimed T121740: Wrong slotting players, patch 0.71.
Dec 5 2016, 4:44 AM · Argo
DarkDruid claimed T121696: Respawn issues.
Dec 5 2016, 4:32 AM · Argo

Nov 25 2016

DarkDruid closed T120924: Loadout menu off the screen as Resolved.

This issue should be solved in the next update.

Nov 25 2016, 11:08 AM · Argo

Nov 23 2016

DarkDruid merged T121514: Mismatched team colours into T121399: Wrong loading Clash mod, Patch 0.67.
Nov 23 2016, 10:12 AM · Argo
DarkDruid merged task T121514: Mismatched team colours into T121399: Wrong loading Clash mod, Patch 0.67.
Nov 23 2016, 10:12 AM · Argo
DarkDruid claimed T121514: Mismatched team colours.
Nov 23 2016, 10:12 AM · Argo

Nov 21 2016

DarkDruid closed T121448: Spawning in the closed container - In Raid in Radio Station as Resolved.

Should be fixed in next update, marking as resolved.

Nov 21 2016, 10:30 AM · Argo
DarkDruid claimed T121400: VOIP/VON in lobby is broken, Patch 0.67.
Nov 21 2016, 9:08 AM · Argo
DarkDruid closed T121398: Close Field of View as Resolved.

Hi, this change was made intentionaly and it is not a bug. There is a lot of things which are different in Arma and in Project Argo, because these are basically different games. If you think this change is a step in the wrong direction for a game like Project Argo, feel free to create a topic on the forums and discuss it with other players. Thanks for understanding!

Nov 21 2016, 8:57 AM · Argo
DarkDruid claimed T121399: Wrong loading Clash mod, Patch 0.67.
Nov 21 2016, 8:41 AM · Argo
DarkDruid claimed T121402: Not see marker on teammates in Clash mod, Patch 0.67.

Hey, did this happen only once or do you observe it regularly? Could you try to use the "Verify integrity of game cache" function on Steam (steam library > right click on Project Argo > properties > local files > verify integrity of game cache) and let me know if you still experience the issue? Thanks!

Nov 21 2016, 8:39 AM · Argo
DarkDruid claimed T121448: Spawning in the closed container - In Raid in Radio Station .
Nov 21 2016, 8:33 AM · Argo
DarkDruid merged T121374: Player spawn logic causes suicide into T120846: Some spawn positions kill the player.
Nov 21 2016, 8:32 AM · Argo
DarkDruid merged task T121374: Player spawn logic causes suicide into T120846: Some spawn positions kill the player.
Nov 21 2016, 8:32 AM · Argo
DarkDruid claimed T121374: Player spawn logic causes suicide.
Nov 21 2016, 8:31 AM · Argo

Nov 14 2016

DarkDruid changed the status of T121311: End Game Podium graphic sometimes fails to appear from New to Acknowledged.

Related with: https://feedback.bistudio.com/T120929

Nov 14 2016, 10:52 AM · Argo
DarkDruid added a comment to T120929: Clash end of game screen bugged.

Related with: https://feedback.bistudio.com/T121311

Nov 14 2016, 10:50 AM · Argo
DarkDruid merged T121310: Failure to respawn on Gamemode - Raid into T121146: Cannot Spawn At Beginning of Round.
Nov 14 2016, 10:47 AM · Argo
DarkDruid merged task T121310: Failure to respawn on Gamemode - Raid into T121146: Cannot Spawn At Beginning of Round.
Nov 14 2016, 10:47 AM · Argo

Nov 10 2016

DarkDruid closed T121032: Delete stats for players who left as Resolved.

This issue should be fixed in the next update.

Nov 10 2016, 1:03 PM · Argo
DarkDruid closed T120760: The Serverbrowser shows ArmA 3 DLC in the lower right corner as Resolved.

This issue should be fixed in the next update.

Nov 10 2016, 1:02 PM · Argo
DarkDruid added a comment to T121147: Fall Damage Working As Intended?.

Zapador: You can create your own server ('Host Server' tab in Server Browser), lock it to prevent any other people from joining and test anything in there.

Nov 10 2016, 11:27 AM · Argo
DarkDruid closed T121145: Cannot change loadout after spawning as Resolved.

Hello, this is a design decision made to prevent people from switching loadout every few seconds/minutes according the situation. Right now, you realy need to think not only about your preferences but also about situation on the battlefield and how it could evolve. We are well aware that misclick in this situation can be annoying and punishing, but this can be said about many situations in every game and unfortunately we are not able to prevent all of them. Thanks for understanding and for your feedback!

Nov 10 2016, 11:25 AM · Argo
DarkDruid changed the status of T121147: Fall Damage Working As Intended? from New to Need More Info.

Hi, I just tested fall damage directly in the game and I am not getting any damage for falls under 3 meters and I am immediately killed when falling 12 or more meters. This is basically how we intended the system to work. In case you experience different behaviour, could you please attach also video or reliable steps how to reproduce such situation, so we can look into it and fix it eventually? Thanks a lot!

Nov 10 2016, 10:56 AM · Argo

Nov 7 2016

DarkDruid changed the status of T121032: Delete stats for players who left from New to Acknowledged.
Nov 7 2016, 2:33 PM · Argo
DarkDruid claimed T120980: Spawn Bug.
Nov 7 2016, 11:44 AM · Argo
DarkDruid changed the status of T120926: Spawn inside a teammate from New to Acknowledged.
Nov 7 2016, 11:41 AM · Argo
DarkDruid changed the status of T120846: Some spawn positions kill the player from New to Acknowledged.
Nov 7 2016, 11:41 AM · Argo
DarkDruid claimed T120846: Some spawn positions kill the player.
Nov 7 2016, 11:40 AM · Argo
DarkDruid claimed T120926: Spawn inside a teammate.
Nov 7 2016, 11:40 AM · Argo
DarkDruid added a comment to T120990: Map/ Player menu formatting error.

Hello, have you experienced this issue only once or do you experience it on regular basis? Thanks!

Nov 7 2016, 11:36 AM · Argo

Nov 3 2016

DarkDruid claimed T120804: Spectating players cause optics not to show properly..

Hi, ability to see use of optics in the spectator is a new feature we added recently. It should work properly most of the time (at least it does for me), but there still seems to be some issues. We will look into it. Thanks for the report!

Nov 3 2016, 6:11 AM · Argo
DarkDruid claimed T120792: Feature Request (x2) - Ability to mute players in "TAB" functionality?.
Nov 3 2016, 6:05 AM · Argo

Nov 2 2016

DarkDruid claimed T120760: The Serverbrowser shows ArmA 3 DLC in the lower right corner.
Nov 2 2016, 9:14 AM · Argo
DarkDruid added a watcher for Argo: DarkDruid.
Nov 2 2016, 8:53 AM

May 10 2016

DarkDruid added a comment to T85790: Change of font?.

Hi,
we hope to resolve some issues related to the old font by this step. It was for example hard to distinguish some letters and numbers in the old font.

If you would like to talk more about this change and get even some opinion from other players, then I would recommend to use our forums (http://forums.bistudio.com) which is a better place for a discussion.

Thanks for your feedback!

May 10 2016, 12:48 PM · Arma 3
DarkDruid added a comment to T84671: [Dev] Tracer rounds invisible during the daytime.

This should work correctly after today's dev branch update. Marking as fixed.

May 10 2016, 12:13 PM · Arma 3
DarkDruid added a comment to T84654: Removed.

Closing - empty ticket.

May 10 2016, 12:13 PM · Arma 3
DarkDruid added a comment to T83039: SmokeShellGreen crashes the game.

I just noticed that the engine part of the fix did it to the current update, but we experienced some data packing issues this morning and the data fix is not in there. I am very sorry for this. The game shouldn't crash anymore, but smokes won't work with some script commands until next update.

May 10 2016, 11:24 AM · Arma 3
DarkDruid added a comment to T83039: SmokeShellGreen crashes the game.

Should be fixed in the next dev branch update. Marking as resolved, thanks a lot for all your feedback!

May 10 2016, 11:24 AM · Arma 3
DarkDruid added a comment to T82844: Mass for weight of addons is an arbitrary number.

Hi,

the mass doesn't equate to a weight in the game. In the real life, weight is only one of the parameters a soldier needs to take into consideration when trying to carry something. There are other important parameters like volume of given object.

We have decided to use only one parameter for simplicity of our system. The mass parameter should represent all real life parameters at once in the game. This is the reason why we didn't use the real life weight units. For example spacious but not very heavy things use relatively big mass parameter, because you shouldn't be able to carry a lot of them. Even though the weight of such object isn't so big.

As explained above, simple use of real life units with current system doesn't seem like a good solution and would create pretty confusing results in some cases. This is the reason why we intentionally haven't used kilos (or other real life units) in our system.

May 10 2016, 11:18 AM · Arma 3
DarkDruid added a comment to T82672: Wildlife missing visible model.

This issue was probably caused by user-created mod. We are not able to fix 3rd party content, marking as resolved.

May 10 2016, 11:11 AM · Arma 3
DarkDruid added a comment to T82672: Wildlife missing visible model.

@R34P3R: Unfortunately, there are no news in this area. The issue is internally assigned to the dev responsible for configuration of animals for further investigation. There is some higher priority work currently assigned to him, so he hasn't managed to look at it yet. I will ask him about it and we try to move it further (and fix it) as fast as possible. Thanks for your understanding.

@tpw: My response was reaction to the description of this bug, not the one about behaviour of animals. For more info see my response to R34P3R.

I would like to ask you to move further discussion about animal behaviour bug to the respective ticket. If anyone looks for any info/discussion about behaviour bug in the future, he probably won't look here. So anything written in here will be basically lost. Thanks

May 10 2016, 11:11 AM · Arma 3
DarkDruid added a comment to T82672: Wildlife missing visible model.

Hi, could you please provide me more precise repro steps? There is no BLUFOR Category for Modules in editor of vanilla game (game with no mods). I have tried this in both branches of the game (development and stable) and I couldn't see any invisible animals in the game. Do you use any mods? Thanks for help!

About those scripting repro steps. You shouldn't use the script command "createUnit" for spawning of animals. This can cause some issues because animals are agents and they do not use some properties/parameters used by human units. The "createAgent" script command should be used for animals.

May 10 2016, 11:11 AM · Arma 3
DarkDruid added a comment to T82467: Replacement for column_ruin.sqf.

Should be fixed in the next dev branch update. Thanks a lot for help and the script proposal!

May 10 2016, 11:04 AM · Arma 3
DarkDruid added a comment to T82120: UAV control limited while in any vehicle after 1.42 release.

Thanks for the feedback! User-created missions can consist code which causes this issue as well. If you are not able to reproduce this issue without any user-created content (for example in the editor), then it is probably caused by user-created mission/mod and we are not able to fix it unfortunately.

Could you please contact the author of given mod/mission and report this issue to him? He should be able to help you (by fixing of that issue or he can report a bug to us, if he finds out he can't fix it himself and give us detailed description of the issue in his code). Thanks!

May 10 2016, 10:53 AM · Arma 3
DarkDruid added a comment to T82120: UAV control limited while in any vehicle after 1.42 release.

Hi, I was unable to reproduce this issue (tested on both branches - dev and stable).

Do you use any mods? Are you able to reproduce this issue even with vanilla game (with no user-created mod running)? Could you please describe the exact steps which leads to this issue (or better attach simple repro mission?)? Thanks!

May 10 2016, 10:52 AM · Arma 3
DarkDruid added a comment to T82112: No footstep sound effects on wooden floors.

Thanks for the feedback! In that case this should be reported to the author of the mod, we are not able to fix user-created mods.

Marking as resolved - not fixable.

May 10 2016, 10:52 AM · Arma 3
DarkDruid added a comment to T82112: No footstep sound effects on wooden floors.

Hi, I was unable to reproduce this issue in given version of the game.

Do you use any mods? Are you able to reproduce it even with no user-created mods running? Could you please describe in which exact building this happens? Thanks

May 10 2016, 10:52 AM · Arma 3
DarkDruid added a comment to T82090: Undeployment of remote designator causes player to be stuck..

Should be fixed in the next dev branch update. Marking as resolved.

May 10 2016, 10:52 AM · Arma 3
DarkDruid added a comment to T82087: Handle Damage fires EventHandler 4 times with 4 different Hit Points.

Hi, this is the way how current damage system in the game works. All mentioned hit points are getting some damage and because of that, they are all returned by the handleDamage event handler. This is not a bug.

You can filter returned values and use only the hit point which gets the biggest damage. There is already a feature request for new damage system, you can use that ticket and mention your concerns/proposal in there as well. Thanks for the feedback!

May 10 2016, 10:51 AM · Arma 3
DarkDruid added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

Should be fixed in the current dev branch version of the game. Marking as resolved.

May 10 2016, 10:50 AM · Arma 3
DarkDruid added a comment to T81978: Stance indicator is incorrect when stance adjusting while prone/crouched.

Should be fixed in current dev branch version. Marking as fixed.

May 10 2016, 10:48 AM · Arma 3
DarkDruid added a comment to T81655: Firing the SDAR underwater creates a dust effect on the surface.

Should be fixed in the next dev branch update.

May 10 2016, 10:37 AM · Arma 3
DarkDruid added a comment to T81655: Firing the SDAR underwater creates a dust effect on the surface.

Hi, we were able to reproduce this issue after all. I will look at it, thanks for the feedback!

May 10 2016, 10:37 AM · Arma 3
DarkDruid added a comment to T81582: Dysfunctional raised automatic static weapon backpacks..

Obsolete backpacks containing parts of non-existing autonomous weapons were removed.

This fix should be a part of the next dev branch update. Marking as resolved.

May 10 2016, 10:35 AM · Arma 3
DarkDruid added a comment to T81581: I can only see the terrain. All objects, buildings, walls, fences etc. are invisible..

This issue was caused by (broken) mods, which is something we are not able to fix. Marking as resolved.

Thanks for the feedback and big thanks to all people involved here for help when figuring out what is wrong! Thank you

May 10 2016, 10:35 AM · Arma 3
DarkDruid added a comment to T81579: Misspelled Bandana.

Hi, it seems to me that both versions are possible according to references on the internet.

http://dictionary.reference.com/browse/bandanna
http://en.wiktionary.org/wiki/bandanna

Do you have a reliable reference saying that "bandana" is the only correct spelling of this word? Thanks

May 10 2016, 10:35 AM · Arma 3
DarkDruid added a comment to T81468: Bipods can't be equipped to sniper rifle.

Hi, this is intended situation. As runekn already mentioned in his comment, these weapons already have permanently mounted bipods, so there is no need for another bipod. Marking as not a bug.

May 10 2016, 10:31 AM · Arma 3
DarkDruid added a comment to T81443: Keep getting no entry ".model." message.

Hi, please report this issue to the author of given mod. We can't fix user-created mods. Thanks

May 10 2016, 10:30 AM · Arma 3
DarkDruid added a comment to T81439: DLC Purchase Request.

Hi, this issue should be already resolved. Please check it in the game and let us know if you still experience it. Thanks

May 10 2016, 10:30 AM · Arma 3
DarkDruid added a comment to T81434: Cant use Items from the Marskman DLC.

Hi, this issue should be already resolved. Please check it in the game and let us know if you still observe it. Thanks

May 10 2016, 10:30 AM · Arma 3
DarkDruid added a comment to T81426: No Bipods in the Dev Build.

Bipods weren't released yet, they are not ready yet.
Closing as not a bug.

May 10 2016, 10:30 AM · Arma 3
DarkDruid added a comment to T81407: Arma 3 DLC Bundle Owner cannot access Marksmen content.

Thanks for letting us know about this issue. We are working on fix in cooperation with Steam.

https://twitter.com/Arma3official/status/575614834949124096

May 10 2016, 10:29 AM · Arma 3
DarkDruid added a comment to T81399: marksman dlc.

Hi, it seems that some files are broken.

The "Verify integrity" function in Steam (right click on the game in your Library > Properties > Local Files > Verify integrity of game cache) should be helpful in this case. If that doesn't help, please try to reinstall the game.

May 10 2016, 10:29 AM · Arma 3
DarkDruid added a comment to T81399: marksman dlc.

No response for a month, marking as resolved.

May 10 2016, 10:29 AM · Arma 3
DarkDruid added a comment to T81388: vehicle freeze in water.

This seems to be working now. Marking as resolved.

May 10 2016, 10:29 AM · Arma 3
DarkDruid added a comment to T81388: vehicle freeze in water.

Should be fixed in the next dev branch update. Could you please check it and let us know if you still experience this issue? Thanks

May 10 2016, 10:29 AM · Arma 3
DarkDruid added a comment to T81385: Lack of optics in virtual arsenal.

Hi,
if you experience this issue only with a user-created mod, please report it to the author of the mod. Thank you

May 10 2016, 10:29 AM · Arma 3
DarkDruid added a comment to T81361: HintC does not work at all..

Closed on author's request.

May 10 2016, 10:28 AM · Arma 3
DarkDruid added a comment to T81264: Glitched FIA quadbike texture.

Closed on author's request.

May 10 2016, 10:25 AM · Arma 3