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Handle Damage fires EventHandler 4 times with 4 different Hit Points
Closed, ResolvedPublic

Description

When you shoot on an Soldier you get everytime the selections head, body, hands and legs. Always in the same order. To work with the hitpoints we'll need a EventHandler which doesn't turn all back. Is there any way to fix this?

Details

Legacy ID
3786524237
Severity
None
Resolution
No Bug
Reproducibility
Have Not Tried
Category
Scripting

Event Timeline

bletzgames set Category to Scripting.Apr 12 2015, 2:22 AM
bletzgames set Reproducibility to Have Not Tried.
bletzgames set Severity to None.
bletzgames set Resolution to No Bug.
bletzgames set Legacy ID to 3786524237.May 8 2016, 11:55 AM

Hi, this is the way how current damage system in the game works. All mentioned hit points are getting some damage and because of that, they are all returned by the handleDamage event handler. This is not a bug.

You can filter returned values and use only the hit point which gets the biggest damage. There is already a feature request for new damage system, you can use that ticket and mention your concerns/proposal in there as well. Thanks for the feedback!