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Mass for weight of addons is an arbitrary number
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Description

The units for measuring the weight of a weapon/item is an arbitrary number that equates to a weight in game. Unit of weight measurement should be in Grams/Kilograms for ease of use by addon creators.
Example of mass line taken from sample models:
mass = 100; /// some rough estimate

Details

Legacy ID
2637373771
Severity
None
Resolution
Won't Fix
Reproducibility
Always
Category
Tools
Steps To Reproduce

N/A

Event Timeline

j0zh94 edited Steps To Reproduce. (Show Details)Jun 16 2015, 8:45 PM
j0zh94 set Category to Tools.
j0zh94 set Reproducibility to Always.
j0zh94 set Severity to None.
j0zh94 set Resolution to Won't Fix.
j0zh94 set Legacy ID to 2637373771.May 8 2016, 12:14 PM
Bohemia added a subscriber: j0zh94.Jun 16 2015, 8:45 PM

Hi,

the mass doesn't equate to a weight in the game. In the real life, weight is only one of the parameters a soldier needs to take into consideration when trying to carry something. There are other important parameters like volume of given object.

We have decided to use only one parameter for simplicity of our system. The mass parameter should represent all real life parameters at once in the game. This is the reason why we didn't use the real life weight units. For example spacious but not very heavy things use relatively big mass parameter, because you shouldn't be able to carry a lot of them. Even though the weight of such object isn't so big.

As explained above, simple use of real life units with current system doesn't seem like a good solution and would create pretty confusing results in some cases. This is the reason why we intentionally haven't used kilos (or other real life units) in our system.