- User Since
- Dec 11 2013, 6:19 PM (323 w, 1 d)
May 10 2016
It seems, that the creation of secondary explosions is not working as intended.
When the vehicle is destroyed, the script to start the secondaries is launched on every connected client. ([[_v,_int],"BIS_fnc_effectKilledSecondaries"] call bis_fnc_mp;)
That script will then in turn keep creating "SmallSecondary" vehicles, that are all global. (_b="SmallSecondary" createvehicle (_v modelToWorld _effect2pos);)