Summary is descriptive enough
Many people complain of this
Eg T100 secondary explosions cause drops of 80 to 90% FPS (ie very extreme low FPS) in AhoyWorld Invade and Annexe.
Summary is descriptive enough
Many people complain of this
Eg T100 secondary explosions cause drops of 80 to 90% FPS (ie very extreme low FPS) in AhoyWorld Invade and Annexe.
It seems, that the creation of secondary explosions is not working as intended.
When the vehicle is destroyed, the script to start the secondaries is launched on every connected client. ([[_v,_int],"BIS_fnc_effectKilledSecondaries"] call bis_fnc_mp;)
That script will then in turn keep creating "SmallSecondary" vehicles, that are all global. (_b="SmallSecondary" createvehicle (_v modelToWorld _effect2pos);)
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