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FPS Drops around Exploded Tanks in Multiplayer
Closed, ResolvedPublic

Description

Summary is descriptive enough

Many people complain of this

Eg T100 secondary explosions cause drops of 80 to 90% FPS (ie very extreme low FPS) in AhoyWorld Invade and Annexe.

Details

Legacy ID
2244574500
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Gameplay

Event Timeline

DisasterMaster edited Additional Information. (Show Details)
DisasterMaster set Category to Gameplay.
DisasterMaster set Reproducibility to Always.
DisasterMaster set Severity to None.
DisasterMaster set Resolution to Fixed.
DisasterMaster set Legacy ID to 2244574500.May 7 2016, 5:42 PM

It seems, that the creation of secondary explosions is not working as intended.

When the vehicle is destroyed, the script to start the secondaries is launched on every connected client. ([[_v,_int],"BIS_fnc_effectKilledSecondaries"] call bis_fnc_mp;)
That script will then in turn keep creating "SmallSecondary" vehicles, that are all global. (_b="SmallSecondary" createvehicle (_v modelToWorld _effect2pos);)

Many thanks for investigation. I will try to look at it.

Fixed in latest dev build related to bis forum

MadDogX added a subscriber: MadDogX.May 7 2016, 5:42 PM

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.