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Casings eject very far from the weapon in first person view but not in 3rd person view
Closed, ResolvedPublic

Description

Bullet casings eject very far from the weapon itself while in 3rd person they eject properly right from the weapon. This bug appeared in one of beta patches of ArmA 2 Operation Arrowhead and present in ArmA 3

  • UPDATE ----

I've compared OA 1.60 and OA 1.63 and it seems that minimal distance for particles to render has increased rendering all casings from firearms invisible.

OA 1.60: http://i.imgur.com/5qfSqoF.jpg
OA 1.63: http://cloud-4.steamusercontent.com/ugc/548645353451115635/96A87A79B291087E349C8205BA2D2FEAC4E65CE0/ {F19751} {F19752}

Details

Legacy ID
3243625784
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Visual-Weapons
Steps To Reproduce
  1. Open Editor, select Stratis
  2. Place any unit as Player
  3. Add following code into init line:

{player removeMagazines _x} forEach (magazines player); player addMagazines ["30Rnd_556x45_Stanag", 10]; player addWeapon "arifle_TRG20_F"; player selectWeapon "arifle_TRG20_F";

  1. Start the mission
  2. Shoot TRG20 and turn your head right to observe that brass ejects too far away from the weapon
  3. Switch to 3rd person and shoot again to observe that brass ejects properly right from the weapon
Additional Information

This bug is also actual in ArmA 2 Operation Arrowhead and reported about a year ago: https://dev-heaven.net/issues/39605

Event Timeline

SaMatra edited Steps To Reproduce. (Show Details)Jun 6 2013, 9:56 AM
SaMatra edited Additional Information. (Show Details)
SaMatra set Category to Visual-Weapons.
SaMatra set Reproducibility to Always.
SaMatra set Severity to None.
SaMatra set Resolution to Fixed.
SaMatra set Legacy ID to 3243625784.May 7 2016, 2:27 PM
SaMatra edited a custom field.
Bohemia added a subscriber: Dwarden.Jun 6 2013, 9:56 AM
dazhbog added a subscriber: dazhbog.May 7 2016, 2:27 PM

Fixed, pls check dev build tomorrow.

Brisse added a subscriber: Brisse.May 7 2016, 2:27 PM

I can confirm that this is fixed in todays dev-build. Good job :)

Works properly now, thanks bohemia.

SaMatra added a subscriber: SaMatra.May 7 2016, 2:27 PM

Finally, fixed after 3 years :)

4 years of pain and suffering finally over!

Bug appeared since OA 1.62 so it is just 3 :)