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Brisse
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User Since
Sep 23 2013, 10:04 AM (365 w, 3 d)

Recent Activity

May 10 2016

Brisse edited Steps To Reproduce on T81776: Zafir ammunition discrepancy.
May 10 2016, 10:41 AM · Arma 3
Brisse edited Steps To Reproduce on T81620: Loaded magazines do not count towards total inventory load.
May 10 2016, 10:36 AM · Arma 3
Brisse added a comment to T81499: Bipod on Rahim clips through weapon and hands..

Easily fixed with this method in model config:

			class rail_guard_hasAccessory
			{
				type="hide";
				source="hasAccessory";
				selection="rail_guard_right";
			};
			class rail_guard_hasBipod
			{
				type="hide";
				source="hasBipod";
				selection="rail_guard_under";
			};
May 10 2016, 10:32 AM · Arma 3
Brisse edited Steps To Reproduce on T80992: M320 LRR model optic attachment proxy placement.
May 10 2016, 10:17 AM · Arma 3
Brisse added a comment to T77396: Artillery AT Mines unrealistic and too powerful.

I would be okay with it if they did not work on hard surfaces, like runways.

May 10 2016, 8:25 AM · Arma 3
Brisse added a comment to T77396: Artillery AT Mines unrealistic and too powerful.

I'm not going to complain about the AP mine cluster shell. They are much smaller mines after all so I think thats fine. The problem is with the AT mines. That should not be a "cluster" shell.

May 10 2016, 8:25 AM · Arma 3
Brisse added a comment to T77396: Artillery AT Mines unrealistic and too powerful.

There is an 155mm artillery shell with nine AT mines IRL but those mines are very very smal and have some drawbacks that we don't have ingame. For instace: They only work on soft surface. Try to employ them on asphalt or concrete and they are crushed on impact and are of no use.

May 10 2016, 8:25 AM · Arma 3
Brisse edited Steps To Reproduce on T77396: Artillery AT Mines unrealistic and too powerful.
May 10 2016, 8:25 AM · Arma 3
Brisse added a comment to T77312: Parallax free HUD's needed for aircraft.

Tested in 1.20 and as expected the issue is still present.

May 10 2016, 8:24 AM · Arma 3
Brisse added a comment to T77312: Parallax free HUD's needed for aircraft.

Just tried the rifleman. I use TrackIR5 for looking around. I noticed that it works when I only look left, right, up and down. The issue starts to show when tilting my head.

May 10 2016, 8:24 AM · Arma 3
Brisse added a comment to T77312: Parallax free HUD's needed for aircraft.

These screenshots are not perfect but I hope they illustrate the issue. This is the independent fixed wing but the other's have the same issue too.

http://sv.tinypic.com/m/i4n5t2/1
http://sv.tinypic.com/m/i4n5tv/1

I'm on main branch 1.18

May 10 2016, 8:24 AM · Arma 3
Brisse added a comment to T77312: Parallax free HUD's needed for aircraft.

It's not the easiest thing to explain so I will just point you to a wiki article if thats okay?

https://en.wikipedia.org/wiki/Parallax

If you have ever used a flight simulator like BMS or DCS then I think you will understand.

Edit: Another wiki article if the first was not enough: http://en.wikipedia.org/wiki/Reflector_sight

May 10 2016, 8:24 AM · Arma 3
Brisse edited Steps To Reproduce on T77312: Parallax free HUD's needed for aircraft.
May 10 2016, 8:24 AM · Arma 3
Brisse added a comment to T76404: New jets HUD issue.

Demongood, this is not a hardcore flightsimulator and we are missing detailed sensors and systems, so I think this ticket has a very good point. It's how it is supposed to be in Arma3. Don't confuse it with the real A-10C. I'm a DCS fan too, but I realize we cannot have SPI and preprogrammed targeting data in Arma3. It's just not how it's meant to be.

May 10 2016, 7:59 AM · Arma 3
Brisse added a comment to T73213: Muzzle velocity needs tweaking for infantry weapons.

Fixed
28-01-2014
EXE rev. 114714

"Set up proper initSpeed parameters for various infantry weapons according to their RL counterparts or through careful approximation. Also performed slight round up adjustment of airFriction for small arms bullets to create greater distinctions between them."

May 10 2016, 6:32 AM · Arma 3
Brisse edited Steps To Reproduce on T73213: Muzzle velocity needs tweaking for infantry weapons.
May 10 2016, 6:32 AM · Arma 3
Brisse added a comment to T67521: Casings eject very far from the weapon in first person view but not in 3rd person view.

I can confirm that this is fixed in todays dev-build. Good job :)

May 10 2016, 3:23 AM · Arma 3