It's a big immersion breaker that the HUD's in the aircrafts have parallax. That is not how a real HUD works. I see a missed opportunity here that can be improved. Clearly we have parallax free optics for small arms so the game engine must have the capability to set this right. This is also a good opportunity to fully integrate the targeting system into the HUD instead of the immersion breaking white diamond around targets.
- Legacy ID
It's not the easiest thing to explain so I will just point you to a wiki article if thats okay?
If you have ever used a flight simulator like BMS or DCS then I think you will understand.
Edit: Another wiki article if the first was not enough: http://en.wikipedia.org/wiki/Reflector_sight
Could you, please, provide a video depicting the issue?
We had this issue previously when the HUD elements were not collimated (if I am getting it right). But that was connected to a wrong memory point in some of the characters' models and was fixed in March.
Just a note - this does not apply to HMDs which do not currently work properly at all in A3.
Yup, confirming it now. It is still that one particular character (pilot) bug. It seems like we fixed only part of the issue (it only works when the view is centered with slight head movement due to centrifugal force) and it gets broken once you enter freelook or if use head-tracking device.
Try to enter the plane as rifleman and everything will work as it should.
Thanks for the visual cue!
How about the latest developer version? I think this parallax issue is fixed when flying the Ocra?
In other words, the target cross hairs remain fixed on the target ahead, while still being able to look around without the target cross hairs moving with the head motions.