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New jets HUD issue
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Description

The new jets (A-164, TO-199) have a major problem in the HUD. You can't see the little squares that signify vehicles, and they don't show the locked symbol when you are locked on (the white box thing is not what I'm talking about, it's pretty crappy and doesn't do its job). This makes targeting vehicles unrealistically hard. All the other aircraft have this, and the designated CAS aircraft don't?

Details

Legacy ID
1383038480
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Vehicles
Steps To Reproduce
  1. Get in an A-164 or TO-199.
  1. Fly towards some vehicles, and point the aircraft at them so that you can see them in the HUD.
  1. Notice no squares
  1. Get in a Blackfoot.
  1. Fly towards some vehicles, and see what it's supposed to look like.

Event Timeline

gutsnav edited Steps To Reproduce. (Show Details)Mar 22 2014, 4:36 PM
gutsnav edited Additional Information. (Show Details)
gutsnav set Category to Visual-Vehicles.
gutsnav set Reproducibility to Always.
gutsnav set Severity to None.
gutsnav set Resolution to Open.
gutsnav set Legacy ID to 1383038480.May 7 2016, 6:15 PM
AD2001 added a subscriber: AD2001.May 7 2016, 6:15 PM

I think this is resolved in the dev build.

KooZ added a subscriber: KooZ.May 7 2016, 6:15 PM
KooZ added a comment.Mar 28 2014, 12:34 AM

They better push it soon cause jets are goddamn blind flies right now...

gutsnav added a subscriber: gutsnav.May 7 2016, 6:15 PM

Still not fixed...

Actually I was under the impression that that was intentional. Go play DCS: A-10. You'll notice that there are no markers over targets.

My understanding was that this information is only present for certain aircraft, and only when there is a vehicle such as an AWACS that programs the vehicle's computer to "see" the target and mark it, even though it's only getting a coordinate.
In the A-10, you can set a spot as a "SPI" (sensor point of interest) which will show up as a marker on the HUD, but this is after you have found the target with the targeting pod and manually marked it. I think it's fine as it is.

Helicopters like the Apache have a built in radar (like the longbow system) but I don't believe the A-10 has one (it takes too much room, and its primary role is ground attack so it is not particularly useful).

What we really need is a better system for waypoints in the aircraft. It's about time wo ditch the magic shift-click-magic-waypoint and integrate it into the aircraft's hud (similar to how objectives showed up in the Arma 2 HUD compass). It would be great if JTAC or HQ could program waypoints and send them to the aircraft, but all this is an entirely different issue.

Brisse added a subscriber: Brisse.May 7 2016, 6:15 PM

Demongood, this is not a hardcore flightsimulator and we are missing detailed sensors and systems, so I think this ticket has a very good point. It's how it is supposed to be in Arma3. Don't confuse it with the real A-10C. I'm a DCS fan too, but I realize we cannot have SPI and preprogrammed targeting data in Arma3. It's just not how it's meant to be.

I know, my main point was to leave out the markers on targets.
The thing I would like to see most in this game in the way of fixed wings is to integrate the "shift-click" map waypoint into the vehicles and/or GPS itself.
Instead of seeing the magic marker on screen, you would have to look at your GPS or (if in a jet) look at the compass indicator. A marker on that would indicate the required azimuth.
It would add a lot more realism, and also would be useful even in hardcore situations where onscreen waypoints, etc are disabled.