Hold breath not working properly with new sway
Assigned, WishlistPublic

Description

Even while prone, holding your breath only reduces the sway vertically, not horizontally. This makes it very difficult to use ranged weaponry.

Details

Legacy ID
1989500490
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce

Go in the editor, spawn a rifleman, then spawn any special ammobox, grab a weapon and put an RCO or equivalent on the weapon. It's a lot worse with a high magnification like the SOS scope.

aronh17 edited Steps To Reproduce. (Show Details)Jul 15 2014, 10:34 PM
aronh17 edited Additional Information. (Show Details)
aronh17 set Category to Gameplay.
aronh17 set Reproducibility to Always.
aronh17 set Severity to None.
aronh17 set Resolution to Open.
aronh17 set Legacy ID to 1989500490.May 7 2016, 7:00 PM
aronh17 edited a custom field.
aronh17 added a subscriber: aronh17.May 7 2016, 7:00 PM

Just a little note, this is happening while freshly spawned and laying down with no fatigue at all.

dsi24 added a subscriber: dsi24.May 7 2016, 7:00 PM
dsi24 added a comment.Jul 16 2014, 2:44 AM

Note: You are just holding your breath, that is all the hold breath key does. Your arm muscles are still relaxed. To hold them steady you must move your mouse and aim the gun.

Comparing this (Not held breath) http://a.pomf.se/agynfx.webm

to this (Held breath) http://a.pomf.se/fcnpxk.webm

There is a massive difference, and that is without even attempting to hold your arms steady.

Is very difficult to hit a target over 700, the gun shaking as if the player suffered from Parkinson's.

I hope Bohemia adcione function bipod, and not expect the community to do this.

I added absolutely related issue about it the same day. But I suppose that all that sway increase part went a bit too far (see 2nd part of update in the issue below).
http://feedback.arma3.com/view.php?id=19701

perteel added a subscriber: perteel.May 7 2016, 7:00 PM

I agree it needs to be toned down probably by half and the holding of breath should have the same affect as it was before the patch as now the only really effective way to shoot at a distance is to go prone.

Even firing full auto unfatigued with a red dot is swaying like you're on a boat.

I also strongly agree addition of bipods should be included for long rage sniping.

Alex72 added a subscriber: Alex72.May 7 2016, 7:00 PM

Agreed. Hold breath is almost useless now.

We need something to counter the heavy sway and out of breath or the gameplay is out the window completely. We cant rest our weapons (soon BIS?) so having a dynamic fire fight is almost impossible. Its either lie in one position all the time and able to hit something or move and always miss your target.

I love that we have sway and fatigue, but i understand its also a bit of a bitch to get correctly (perfectly) done.

I find it almost impossible to attach any target further than 150+ meters without having to lay down. The sway is way overboard and so is the new fatigue system. Just revert back to how it was before this update.

Triada added a subscriber: Triada.May 7 2016, 7:00 PM

I can't use sniper rifle now. Revert back to how it was befor 1.24 update!!!!

You can confirm this in the virtual reality area. Get a rifle with a mildot scope [LRPS], go prone and aim at a character. The wavering of the aim is 4 mils. Hold breath and it doesn't change, except for making it worse when you hold breath too long.

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