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perteel
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User Since
Jul 16 2014, 6:23 PM (518 w, 17 h)

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May 10 2016

perteel added a comment to T78104: Hold breath not working properly with new sway.

I agree it needs to be toned down probably by half and the holding of breath should have the same affect as it was before the patch as now the only really effective way to shoot at a distance is to go prone.

Even firing full auto unfatigued with a red dot is swaying like you're on a boat.

I also strongly agree addition of bipods should be included for long rage sniping.

May 10 2016, 8:43 AM · Arma 3
perteel added a comment to T78085: Fatique is unrealistic.

totally agree on adding options for the servers so hosts can choose what level of fatigue and sway they want if it all, just like they have recruit servers with crosshairs to hardcore 1st person servers.

May 10 2016, 8:42 AM · Arma 3
perteel added a comment to T78085: Fatique is unrealistic.

I agree the new fatigue system is making the game almost unplayable and is not realistic.

I'm not at all the fittest person but I can run with a heavy load for more than 1km without going below jogging speed. These are supposed to be soldiers who's training and operations requires them to run/jog/fast march fully loaded for several km at a time. This update making even a lightly loaded soldier go to a snail pace walk after only a 150m sprint is ridiculous and painful to play. Yes after such a sprint, speed should reduce but to a jog at least then a fast walk but not this slow walk like he's been wounded in the legs.

On a game with large distances to cover on foot this current situation has a detrimental effect on gameplay.

May 10 2016, 8:42 AM · Arma 3
perteel added a comment to T72788: A-143 Buzzard's HE rounds ineffective in air to air engagements.

Agree with this. The 20mm is totally ineffective against everything most notably infantry and aircraft. I'm an accurate shot on small/moving targets but I find myself time again hitting a Pawnee with 10+ shots and it still continues to fly. Same thing on infantry and jets as you can fire multiple rounds on them and you do little damage. These rounds should shred lightly armoured targets not tickle them.

The 20mm round should be made stronger so it's more in-line with the 30mm which is an effective round in game. Either that or greatly increase the fire rate.

May 10 2016, 6:21 AM · Arma 3
perteel added a comment to T72788: A-143 Buzzard's HE rounds ineffective in air to air engagements.

It is relevant as one of the most played mods in Arma 3 is Sa-Matra's KOTH and the Buzzard is one of the most used jets in that but still suffers for it's 20mm being way underpowered. Dogfights become people spamming AA and hardly ever resorting to the cannons.

Also the CAS variant should be able to better mop up infantry and lightly armoured vehicles as it's tricky enough to get shots on travelling at 200kph+ and the fact you're not likely ever going to see the infantry you're shooting at as you rely on team mates calling them out so a buff on the cannons wouldn't make the Buzzard overpowered.

May 10 2016, 6:21 AM · Arma 3