Page MenuHomeFeedback Tracker

PotatoBalls
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 8 2013, 1:11 PM (580 w, 14 h)

Recent Activity

May 10 2016

PotatoBalls added a comment to T78870: Side mirrors bugs and problems.

This really is quite a large problem for people who drive in first person. Reversing a truck with mirrors that utterly misrepresent the area behind it is frustrating to say the least.

May 10 2016, 9:03 AM · Arma 3
PotatoBalls edited Steps To Reproduce on T78758: Analog steering for boats and tracked vehicles does not work.
May 10 2016, 9:00 AM · Arma 3
PotatoBalls edited Steps To Reproduce on T78757: Assault and rescue boat engine sound source is at the front of the boat.
May 10 2016, 9:00 AM · Arma 3
PotatoBalls added a comment to T78730: DeSync In Multiplayer.

Experiencing desync issues after this patch as well, although not as severe as described. The delay of gunfire in multiplayer is several seconds however and entities (AI, Players, vehicles) zip around all over the place despite a desync value of 0.

May 10 2016, 8:59 AM · Arma 3
PotatoBalls added a comment to T68870: zoom toggle doesn't work from inside vehicles.

Have the same issue on dev build 1.05.111807

May 10 2016, 4:11 AM · Arma 3
PotatoBalls added a comment to T65822: TrackIR/Freetrack: Head Roll is Flipped when riding BACKWARDS in a helicopter.

This issue is still present in 1.26.126789.
In addition, shifting left/right is also reversed.

May 10 2016, 2:15 AM · Arma 3

May 9 2016

PotatoBalls added a comment to T61125: Steering/ helicopter roll using a controller/joystick is weaker than with keyboard.

Issue has been resolved.

May 9 2016, 10:51 PM · Arma 3
PotatoBalls edited Steps To Reproduce on T61125: Steering/ helicopter roll using a controller/joystick is weaker than with keyboard.
May 9 2016, 10:51 PM · Arma 3
PotatoBalls added a comment to T59083: Low CPU/GPU Utilization.

i7 4770k @ 4.3 GHz
GTX 780 @ 1.2 GHz core, 1.6 GHz memory
16 GB RAM @ 2133 MHz
256 GB SSD

I get 20-30 fps at times (in campaign/showcases), and very, very rarely does it go above 60 fps, regardless of video settings. The only thing that seems to have any noticable effect at all on the framerate is the render/object render distance setting.

The highest CPU thread utilization usually hangs around 60-70%, GPU 30-50%.
While paused and in the video setting menu, the fps is usually about three to four times as high as while unpaused.

May 9 2016, 6:10 PM · Arma 3