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Badlego
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User Since
Jul 26 2014, 12:37 AM (508 w, 6 d)

Recent Activity

Apr 16 2017

Badlego created T124381: Helmet HUD still visible when no helmet in black wasp.
Apr 16 2017, 10:13 AM · Arma 3

May 10 2016

Badlego edited Steps To Reproduce on T78601: Radar behaviour of ground and air vehicles is strange.
May 10 2016, 8:55 AM · Arma 3
Badlego edited Steps To Reproduce on T78474: Wrong translation in Arma 3 launcher (German).
May 10 2016, 8:52 AM · Arma 3
Badlego added a comment to T78461: Rotor LIB breaks helicopter physx.

Did you try it with different landing gear positions? I have seen that the ghost hawk sinks into solid ground when i forget to put the gears out.

May 10 2016, 8:52 AM · Arma 3
Badlego added a comment to T78378: Eliminate vehicle explosion on death..

I agree! Should there be any fuel explosions? It would be very cool if mraps can be used as cover after they arecnot moveable anymore. In my oppinion they should even provide certain rpg cover for soldiers behind them. The only car explosions should be caused by ammunition that is ignited by fire.

May 10 2016, 8:50 AM · Arma 3
Badlego added a comment to T78169: Cannot disable vehicle HUD on higher difficulties.

I agree that every hus should be turn-off able.

May 10 2016, 8:45 AM · Arma 3
Badlego added a comment to T78059: Weapon sway is ridiculous after update..

You should consider that not your soldier has to aim, but you do.the new weapon sway forces you to work against it with your mouse. In my oppinion this gives you the feeling of really moving a weapon and of trying to keep the crosshair on the target. But it is very important to push the free-look key "left-alt" while aiming, because you then move only your weapon instead of the whole soldier.

Long distance snipers need a bipod. I agree, that they should be implementet but this is another discussion

May 10 2016, 8:41 AM · Arma 3