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Eliminate vehicle explosion on death.
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Description

The explosion that the "death" of a vehicle causes is ridiculous and unrealistic. It should be eliminated from the game completely. A quadbike shouldn't explode at all when shot with a grenade, AND IT MOST CERTAINLY SHOULDN'T MAKE A FRIKKIN TANK BLOW UP RIGHT NEXT TO IT WHEN DOING SO.

Eliminate any and all explosions of vehicles on death form the game. It makes no sense. Has no purpose. No basis in reality. Simply make them burn on death, without any explosion effect. This is not Hollywood. This is Arma.

Pretty please.

Details

Legacy ID
4132142886
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay
Steps To Reproduce

1.) Enter zeus.

2.) Place empty Slummer-up.

3.) Place empty quadbike next to Slummer-up.

4.) Select quadbike and press End.

5.) Observe A FRIKKIN TANK FRIKKIN EXPLODE.

6.) Facepalm. (Step not optional.)

Additional Information

BIS. Please. Stahp.

Event Timeline

Pakislav edited Steps To Reproduce. (Show Details)Jul 30 2014, 1:33 PM
Pakislav edited Additional Information. (Show Details)
Pakislav set Category to Gameplay.
Pakislav set Reproducibility to Always.
Pakislav set Severity to None.
Pakislav set Resolution to Open.
Pakislav set Legacy ID to 4132142886.May 7 2016, 7:07 PM

Seriously.

I just exploded AN ENTIRE CONVOY 20 CARS LONG BY BLOWING UP A SINGLE QUADBIKE IN FRONT OF IT.

JEZUS.

Fuel explosions are already being adjusted in Dev Branch

Badlego added a subscriber: Badlego.May 7 2016, 7:07 PM

I agree! Should there be any fuel explosions? It would be very cool if mraps can be used as cover after they arecnot moveable anymore. In my oppinion they should even provide certain rpg cover for soldiers behind them. The only car explosions should be caused by ammunition that is ignited by fire.

Nonsense! If the fire in MRAP from a grenade launcher, that he should not explode!?

The author you wish to deprive of explosion all vehicles in the game or only QUADBIKE?

I don't think there is a big problem with small explosions hurting inf around the vehicle. But one vehicle exploding should not destroy a tank standing next to it for example.

" But one vehicle exploding should not destroy a tank standing next to it for example." I agree.

I don't understand the problem completely, probably because I don't use Zeus.
Using the EDITOR, I didn't notice any problems.

Author you wish to deprive of explosion all vehicles in the game or only QUADBIKE?

The author you have not correctly created heading.
I have checked up your problem. I agree with you regarding quadbike, but problem should be called "reduce the explosion damage for QUADBIKE".
It is possible to understand you not correctly, because each vehicle(including quadbike) should have visual explosion in the game.
Also any vehicle in the game(including quadbike), should have explosion damage radiuses!
In a case with QUADBIKE it is necessary to reduce it influence and it is also possible to reduce the force of damage.