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bullet impact effects are too fast and minor
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Description

  • bullets of all calibers needs to kick up way more dust (depending on the material hit) and it needs to stay airborne for a longer period of time and subjected to the effects of wind:

http://www.youtube.com/watch?feature=player_detailpage&v=H8rEWQaQTAw#t=80s

Details

Legacy ID
1159654704
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Weapons

Event Timeline

RubberGruntdk edited Additional Information. (Show Details)
RubberGruntdk set Category to Visual-Weapons.
RubberGruntdk set Reproducibility to Always.
RubberGruntdk set Severity to None.
RubberGruntdk set Resolution to Open.
RubberGruntdk set Legacy ID to 1159654704.May 7 2016, 3:05 PM
Bohemia added a subscriber: bez.Jun 28 2013, 4:40 PM

especially for small caliber bullets...

Goose added a subscriber: Goose.May 7 2016, 3:05 PM
Goose added a comment.Jun 29 2013, 5:02 AM

This is actually quite important - it gives a feeling of power to the weapons and this makes the game more fun, as well it allows people to correct their shots. However it can be overdone... so keep it at "realistic" levels.

For example in ArmA 2, .50 caliber impact effects made the guns feel "weak" compared to the ACE mod which seemed to give (incendiary?) rounds a large "flash" upon impact.

Also check this video for examples of how bullet and grenade impacts can greatly enhance gameplay:

http://www.youtube.com/watch?v=UIsEve9cK54&#t=8m6s

Look at the large clouds of dust hanging in the air, obscuring visibility, etc.

This enhanced "feeling of power" coming from the weapons make the game/sim a lot more fun to play, it's a big part of the experience!

Yes! my point exactly :)

bez added a comment.Jun 29 2013, 11:32 AM

Yes +1
Of course they should make sure they keep it in realistic levels an not over do it'
but now i often cant see where i hit at all.
Although in reality it can sometimes also be hard to see where you hit.
The game is justt not consistent with it.

Just remember Goose he is using Blastcore FX.

Goose added a comment.Jul 17 2013, 7:23 PM

@Vulcanexius: I am aware he is using Blastcore - the point I was trying to make was that in many aspects, ArmA 2 is much improved with Blastcore's more impressive/"realistic" effects.

However since we are onto ArmA 3 now, it would be nice if it came with great effects by default, without having to install various third-party mods.

This would be nice. However there needs to be an option to turn it off, because smoke and dust makes a big hit to FPS even in singleplayer. Large scale battle with lots of LMG suppressive fire = 3 fps.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:05 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.