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Tristane
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User Since
Mar 14 2013, 4:20 PM (579 w, 10 h)

Recent Activity

May 10 2016

Tristane edited Steps To Reproduce on T71940: Transition from Water to Ground - Ground to Water.
May 10 2016, 5:59 AM · Arma 3
Tristane edited Steps To Reproduce on T69370: Parachute Animations.
May 10 2016, 4:33 AM · Arma 3
Tristane added a comment to T69105: Models are below the texture at high distance.

It's not a bug, it's a feature. Since it takes to much resources to render grass at long distances the engine simulate the camuflage of hiding in grass this way.

May 10 2016, 4:23 AM · Arma 3
Tristane edited Steps To Reproduce on T69026: Running Animations.
May 10 2016, 4:17 AM · Arma 3
Tristane added a comment to T69010: Medics, Engineers, AT/AA Soldiers and EODs are unable to take their special equipment with them on parajumps.

Agree, the parachute in game actually look more like a civilian one, and the lack of room for medical/combat stuff make it impossible as a way of insertion.

May 10 2016, 4:16 AM · Arma 3
Tristane edited Steps To Reproduce on T69005: Transition from Water to Ground - Ground to Water.
May 10 2016, 4:16 AM · Arma 3
Tristane edited Steps To Reproduce on T68892: AI Doesn't take advantage of the New Stances/Cover.
May 10 2016, 4:12 AM · Arma 3
Tristane added a comment to T68844: 3rd Person Camera.

Double tapping just zoom in, and every time you aim with your rifle it goes back to default.

May 10 2016, 4:10 AM · Arma 3
Tristane edited Steps To Reproduce on T68844: 3rd Person Camera.
May 10 2016, 4:10 AM · Arma 3
Tristane edited Steps To Reproduce on T68597: Night Vision Goggles are not visible.
May 10 2016, 4:00 AM · Arma 3
Tristane added a comment to T68329: Gunner in Heli (having fly controls): add capability in autohover to use gun.

This is a must, since AI pilots when in combat just start to fly back and forward like idiots.

May 10 2016, 3:51 AM · Arma 3
Tristane edited Steps To Reproduce on T68090: Rangefinder/Binocular.
May 10 2016, 3:41 AM · Arma 3
Tristane added a comment to T68040: Unarmed characters can't use stance adjust, lean or crouch-sprint.

Vote up.
Also, I would like to see those stances for Binoculars and Rangefinders too.

May 10 2016, 3:39 AM · Arma 3
Tristane edited Steps To Reproduce on T68012: Make Ghillies use the helmet slot.
May 10 2016, 3:38 AM · Arma 3
Tristane edited Steps To Reproduce on T67976: Prone and Sitting Clunkyness.
May 10 2016, 3:37 AM · Arma 3
Tristane added a comment to T67471: Full Size Ghillie Suit.

Frontal coverage just doesn't make sense.

May 10 2016, 3:21 AM · Arma 3
Tristane added a comment to T67449: AI often behaves like rambo and does not act as a team.

Agree, when engaged the first thing they should is find cover, return fire and eventually move to a better position.
Right now they just go prone and fire back, same if they can't identify the enemy position, they stand there without cover looking searching the enemy.

May 10 2016, 3:20 AM · Arma 3
Tristane edited Steps To Reproduce on T64000: Blufor Camo.
May 10 2016, 1:08 AM · Arma 3
Tristane edited Steps To Reproduce on T63167: Character Stances.
May 10 2016, 12:31 AM · Arma 3
Tristane edited Steps To Reproduce on T63102: Diving Physics.
May 10 2016, 12:29 AM · Arma 3
Tristane added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

This is a must, BI can't ignore it.

May 10 2016, 12:25 AM · Arma 3

May 9 2016

Tristane added a comment to T61872: New technique for rendering grass at far distance.

What if you're looking from above? Like from a chopper...

May 9 2016, 11:32 PM · Arma 3