Page MenuHomeFeedback Tracker

Blufor Camo
Closed, ResolvedPublic

Description

Playing in multiplayer, especially at far distances, I've noticed that the Blufor's Multicam pattern it's way too bright, even in "desert" terrain it's easy to spot it.

Details

Legacy ID
2787622718
Severity
Minor
Resolution
Open
Reproducibility
Have Not Tried
Category
Visual-Characters

Event Timeline

Tristane edited Steps To Reproduce. (Show Details)Mar 21 2013, 8:56 PM
Tristane edited Additional Information. (Show Details)
Tristane set Category to Visual-Characters.
Tristane set Reproducibility to Have Not Tried.
Tristane set Severity to Minor.
Tristane set Resolution to Open.
Tristane set Legacy ID to 2787622718.May 7 2016, 12:57 PM

Agreed. Blufor is at a disadvantage here (or is this on purpose for balancing reasons? Or so that you can distinguish Red and Blue?). Marines' MARPAT works much better for Stratis.

Raven added a subscriber: Raven.May 7 2016, 12:57 PM
Raven added a comment.Mar 30 2013, 1:21 AM

I've read it's a matter of rvmat. The uniforms are too shiny, it's easy to notice when you lay in a shadow- you blend with an environment, but as soon as you leave it, you shine like the sun itself. Also in shadows you can see that the uniforms reflect blue sky as if they had glossy finish. It's most visible on darker, modded uniforms.

Zychon added a subscriber: Zychon.May 7 2016, 12:57 PM

Suggest: Change category to "Balance"

I've made an experimental uniform: http://feedback.arma3.com/view.php?id=7448

What do you think? It isn't stealth device, but it works better at all distances. Still could be a bit more dark.

Rvmat or not, OPFOR camo is fantastic. Almost no way to spot them, unless I have optics, they run around or produce a silhouette against the sky.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.