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Raven
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User Since
Mar 22 2013, 11:55 AM (578 w, 21 h)

Recent Activity

May 10 2016

Raven added a comment to T88346: Ladder bugs > Body gone..

The bug that your friend has actually exists its very annoying since climbing down high buildings is ver risky now.

May 10 2016, 4:17 PM · DayZ
Raven added a comment to T88336: When i climb ladder on roof i am falling, and i get damage..

Is this about the bug were you press climb down your character instead runs of the roof? It's quite dangerous to go down ladders these days.

May 10 2016, 4:17 PM · DayZ
Raven added a comment to T86490: Items disappearing.

This is some sort of server lag, Ive had the problem a few times but after 1 min the items started to reappear.

May 10 2016, 1:11 PM · DayZ
Raven added a comment to T65914: Light flares visible through gear and weapon attachments [Build 0.55.104268].

It's still in beta. Not only attachments, that lights shine through, but also the whole players body in first person view. It's quite immersion breaking bug.

May 10 2016, 2:19 AM · Arma 3
Raven added a comment to T64149: Bodies disappear from destroyed vehicles.

I think it would be nice to have the troop models replaced by burnt corpses in burning or exploded vehicles. They are present in Skyrim, so I think it wouldn't collide with maturity rating.

Rescently we had a scenario in which we attacked a convoy with explosive ordnance, with an open truck full of men. After the action we couldn't say if there were casualties or survivors, because there were no bodies to count.

May 10 2016, 1:14 AM · Arma 3
Raven added a comment to T64000: Blufor Camo.

I've read it's a matter of rvmat. The uniforms are too shiny, it's easy to notice when you lay in a shadow- you blend with an environment, but as soon as you leave it, you shine like the sun itself. Also in shadows you can see that the uniforms reflect blue sky as if they had glossy finish. It's most visible on darker, modded uniforms.

May 10 2016, 1:08 AM · Arma 3
Raven added a comment to T63743: Add realistic body armour..

I upvoted it, but it would have to come with realistic wounding and consciousness system. For example a wounded arm would result in aim shake, maybe even dropping a weapon, legs in movement impairment, helmet in blur and shaking, chest (armored) in dropping down and camera shake for a few seconds. That way not only headshots would count.

May 10 2016, 12:53 AM · Arma 3
Raven added a comment to T63471: Mines will not explode when you are an explosive specialist.

I think the best would be if only marked mines didn't explode.

May 10 2016, 12:41 AM · Arma 3