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Character Stances
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Description

I've noticed that AI doesn't use the new stances.

In particular it would make sense if AI and players have to choose the right stance depending on the terrain.
An example is the prone position, if you're prone in a descent and aim high/far the character is going to assume an unrealistic/funny stance, same while sitting in an ascent terrain.
That could be fixed by limiting the vertical axis, so that you have to adapt your stance depending on the terrain and your target position.

I hope my point is clear, sorry about my english.

Details

Legacy ID
944071307
Severity
Minor
Resolution
Duplicate
Reproducibility
Always
Category
Movement

Event Timeline

Tristane edited Steps To Reproduce. (Show Details)Mar 14 2013, 9:13 PM
Tristane edited Additional Information. (Show Details)
Tristane set Category to Movement.
Tristane set Reproducibility to Always.
Tristane set Severity to Minor.
Tristane set Resolution to Duplicate.
Tristane set Legacy ID to 944071307.May 7 2016, 12:36 PM

There is a higher voted ticket for this issue.