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User Since
Mar 25 2013, 10:13 PM (569 w, 3 d)

Recent Activity

May 10 2016

Bartsches added a comment to T64961: Weak shaking trees and grass.

Priority should be lower like ShotgunSheamuS said, else I agree. Would be really nice to have trees breaking occasionally.

May 10 2016, 1:43 AM · Arma 3
Bartsches added a comment to T64924: Dual wield handguns and SMGs.

I think this is the first time I've ever seen a comment from johncage with which I completly agree...
How about a max unit then?
I think Mythbusters did one or two episodes about dual handling pistols.
MadDogX, did you not close it to try to get a new downvote record?

On a serious note:
It could be nice to be able to grab 1 shot grenade launcher usw. without putting the currently used weapon back into its halfter. Something like throw the rifle on the ground, grab launcher, fire through that window and have your rifle up again instantly.

May 10 2016, 1:41 AM · Arma 3
Bartsches edited Steps To Reproduce on T64796: Helicopters unaffected by waves.
May 10 2016, 1:37 AM · Arma 3
Bartsches added a comment to T64788: Arrangable 3GL 3 round ammo.

Same thing with rounds in a magazine, would be nice if we could change the arrangement of normal rounds, tracers and so on. Maybe only on chest with spare rounds... should also enable us to refill mag's.

May 10 2016, 1:36 AM · Arma 3
Bartsches added a comment to T64589: AI start spinning in circles..

+1, amphibious assaults are nearly impossible with ai.
I have found that ai can free itself if it was under fire while spinning and lost contact while having a waypoint to move to. Doesn't work often though.

As a tip try to move the markers back and forth, if you're lucky you'll find a position where the ai actually disembarkes proper. If you keep that spot it should work 9 times out of 10...

May 10 2016, 1:29 AM · Arma 3
Bartsches added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

The way I read the Isuue history this has been assigned to somebody and it's priority set to high by someone from BIS. I guess we won't have to worry about this getting implemented :D

May 10 2016, 12:24 AM · Arma 3

May 9 2016

Bartsches added a comment to T61833: Implement a Report Function in multiplayer.

I'm in favor of a kick/report system. It would need a bit of thinking though as kids who either are angry about losing or just unable to tell the difference between skill and hack ( I myself have that problem from time to time) could ruin the game for legitimate players else.

May 9 2016, 11:25 PM · Arma 3
Bartsches added a comment to T61559: Hear gunfire on radio.

I don't think it would take a large toll on any ressources. Each player needs to hear the sorrounding noises anyway so everything that needs to be done is to copy his audio exit, tune it down a bit, add the voice stream and some static and there you are...

May 9 2016, 11:11 PM · Arma 3
Bartsches added a comment to T59601: Finger is not animated when weapon is empty..

Trigger is also always released after firing single shot even if fire button is still pressed.
btw. this should have a low priority.

May 9 2016, 7:03 PM · Arma 3