Make Dual wield for pistols and small smg's, perfect for cqb!
Add ability to mix ot togather, if have 2 weapons in both hands, LMB - left weapon trigger, RMB - right weapon trigger
Make Dual wield for pistols and small smg's, perfect for cqb!
- Legacy ID
- Not A Bug
- Feature Request
take 2 pistols in your both hands and take fun!
deadfast, the only way to implement this feature realistically is not to implement it at all.
why waste the devs time on this when there's a bunch of other issues that are much more important and add more to the game?
we have dummy sandbox shooter, because we have downvoters :D!
I talk about pistols and small SMG's, pistols be cool!
I think this is the first time I've ever seen a comment from johncage with which I completly agree...
How about a max unit then?
I think Mythbusters did one or two episodes about dual handling pistols.
MadDogX, did you not close it to try to get a new downvote record?
On a serious note:
It could be nice to be able to grab 1 shot grenade launcher usw. without putting the currently used weapon back into its halfter. Something like throw the rifle on the ground, grab launcher, fire through that window and have your rifle up again instantly.
A ticket getting downvoted into oblivion is not a reason to close it.
But rest assured that the devs will be looking at the vote count before deciding which feature requests to take seriously.
tyl3r99, never playd in COD, arma only!!
@Devs: dual wield open doors to use pistol or smg with Tactical Shields, knife and pistol, etc.
For stealth kills and melee combat...
Btw, Stalker have this feature and its good in Campagin and in pvp!
Its will be great feature for engine, and for DayZ! :)
So have reason to make it possible, please open your eyes...
I have a hard time seeing dual wielding being relevant to a military simulator. It seems more fit for a game genre with less focus on realism.
This would prob. fit better in the possibilities of the modding realm.
Also if you would like it for DayZ I think you should open a feature request for that game, since this tracker is not linked to DayZ.
Sorry, but I'm not voting up on this one.
Sure, let's add this for just one build so people can see how ludicrous it really is.
Dual wield is not only a waste of ammo but also intelligence (if there was any to begin with).
Downvoted obviously. Poorly thought-out idea, wouldn't work nowhere near efficient on any milsim or game that takes actual ballistics and weapon behaviour into account.
Dual wield was used in USSR with revolvers.Shooting was inaccurate and does only for one thing - to compensate small magazine and small forerate.Modern pistols like Glock17,well actually even Makarov have good firerate.No sense to do this.
Ok, again for those who didn't see/get it:
Vote - that's why it's there and don't spam the comments/notes. Abusive/spam comments will be deleted and repeating offenders might have their accounts disabled.
What i mean more here:
Each hand can be controlled by config, physX and scripts:
- melee combat (as in Skyrim and other games)
- weapon & care something
- 2 pistols
- pistol & knife
- explosive trigger & smg/pistol
- and more, and more, and more...
@Devs: So here lot of variations how you can combine items and weapons in hands, you must think about this, please consider this idea
Seriously?! Kol9yN plz stop. Your not helping your case...
Your gonna get melee combat (as in Skyrim) in DayZ. Why should you carry a pistol and a knife at the same time, not even CoD got that?
Explosive trigger you already got, just use your mousewheel.
Bad, Bad, BAD idea! Now stop it.
Kol9yN, if this is a troll ticket, congratulations, its succefull, it actually works.
Yes, you can dual wield handguns.... or ANY gun for that matter if we are going techy here, however, i want you to see how does dual wielding a gun in a battlefield is any good besides a waste of ammo and telling the enemy where are you.
How could this be implemented without overhauling the inventory system anyway? It's already a non-starter for that reason IMO. Although it would be funny to see it in a mod at a later date.
Impractical in real life, obviously a very unpopular issue in the sim community, even a shallow sim like Arma. There are almost ZERO scenarios in a military environment where dual-wielding pistols or submachine guns gives you a marked improvement in how well you eliminate an enemy. In all honesty, is makes it worse, as you are very inaccurate except at 10 meters or less.
Look, if you are accurate, one or two bullets will do the job at "dual-wield range" (10m). I can say very confidently from experience at the range it is a hell of a lot easier to shoulder fire a SMG in CQC and achieve kill shots than it is to use two pistols in any manner of holding them. There is no reason to implement this and 200+ people agree with me.
By the way, using a shield and a handgun is a COMPLETELY different story. You can actually aim pretty accurately with one if you get the technique down right.
Downvoted. No, thank you to that. Ever fired two pistols in real life? Sure, it's possible, but you won't hit anything. What's next, asking to be able to fire a SAW in each hand, because you saw someone do it on YouTube?
votes are obviously against this ticket... if this is implemented there will be a lot of pissed off supporters.
i dont care if i get reported for this post... this ticket has gone too far.
please please stop it.
Dual wielding pistols in real life is only useful in extremely, un-godly LIMITED circumstances. Not enough to justify putting the capability into ARMA3.
That said, there was a case in Vietname where a U.S. sniper was moving from one location to another, when he suddenly came accross 5 NVA soldiers face-to-face. The sniper dropped his sniper rifle, pulled two pistols, and through violence of action (firing duel pistols at the soldiers), he shot at least 2 of them and got the others to run away. He survived that engagement and the entire war.
I do NOT advocate the duel pistol option. In fact, I am against adding it to ARMA3. But technically, there has been at least 1 real world case (in Vietnam) and helped keep the soldier alive.
When the situation was re-enacted to test whether the sniper would have done better with his sniper rifle or the duel pistols, it was proved that in face-to-face close combat, the sniper's choice to drop his rifle and use duel pistols gave him much more "INSTANT" firepower, which created a violence-of-action situation that helped save his life from the 5 NVA soldiers who were armed with AK-47s.