Page MenuHomeFeedback Tracker

Kalle82
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 5 2013, 11:40 PM (613 w, 20 h)

Recent Activity

May 10 2016

Kalle82 edited Steps To Reproduce on T69119: More realistic civilian behaviour.
May 10 2016, 4:23 AM · Arma 3
Kalle82 edited Steps To Reproduce on T67451: First bullet that goes through glas dont make any damage on the glas..
May 10 2016, 3:20 AM · Arma 3
Kalle82 added a comment to T67445: Helicopter pilot and copilot seats too loud, hampers voice chat or VON.

I dont think ACRE ever will be integrated into arma but install it and it will solve your problem for all future and enhance your experience greatly! :)

May 10 2016, 3:19 AM · Arma 3
Kalle82 added a comment to T67445: Helicopter pilot and copilot seats too loud, hampers voice chat or VON.

In Arma 2 i always use the radio with ACRE to communicate with my group while being airlifted. This is both a more effectiv and more realistic way to communicate. Sadly ACRE aint integrated in Arma 3 so guess this aint a great solution of your problem.

May 10 2016, 3:19 AM · Arma 3
Kalle82 added a comment to T67375: Melee.

How about reading the comments before posting a new ticket? This is nothing new to the discussion. And its called Melee.

May 10 2016, 3:17 AM · Arma 3
Kalle82 added a comment to T67374: Ifrit Mirrors mounting.

0005282

May 10 2016, 3:17 AM · Arma 3
Kalle82 added a comment to T67178: [Request] More Animations for AI to Behave More like Humans.

I been hoping for something like this for along time. Both that civilians move around more freely and act more like humans, talk to eachother, go between places and so on... there is a function like this to VBS and i have been hoping for one for along time for arma.

This document show some of the aspects that would make arma to a much more intresting game...
http://www.google.se/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CDUQFjAB&url=http%3A%2F%2Fftp.rta.nato.int%2Fpublic%2F%2FPubFullText%2FRTO%2FMP%2FRTO-MP-HFM-202%2F%2F%2FMP-HFM-202-05.doc&ei=0COtUZf8Bonx4QSHwIGIDg&usg=AFQjCNHkZ6k4Fa9CBhIg8AiJkXHcgtYb4g&sig2=e2WthlY53uEtJ06yknKdLg&bvm=bv.47244034,d.bGE&cad=rja

May 10 2016, 3:09 AM · Arma 3
Kalle82 added a comment to T67084: Damage Indicator.

Have you tried playing with your speakers/headphones on? Usually helps in getting a good idéa from what direction the enemy is shooting from ;)

May 10 2016, 3:06 AM · Arma 3
Kalle82 added a comment to T66103: Hacker complaining about <BIS_FNC_MP> scripting, and is hacking every single server including singleplayer..

He numbered the steps. Offcourse its arma 3, he said alpha and has given the product version 0.54.103.957? Dont play stupid now.

May 10 2016, 2:28 AM · Arma 3
Kalle82 added a comment to T64924: Dual wield handguns and SMGs.

Seriously?! Kol9yN plz stop. Your not helping your case...

Your gonna get melee combat (as in Skyrim) in DayZ. Why should you carry a pistol and a knife at the same time, not even CoD got that?

Explosive trigger you already got, just use your mousewheel.

Bad, Bad, BAD idea! Now stop it.

May 10 2016, 1:41 AM · Arma 3
Kalle82 added a comment to T64114: Issues I've found so far:.

Try the searchfunction and you will see all these are already reported. Write one ticket for one problem.

May 10 2016, 1:13 AM · Arma 3
Kalle82 edited Steps To Reproduce on T63648: To small FOV in mirrors.
May 10 2016, 12:49 AM · Arma 3
Kalle82 added a comment to T63527: Suggestion: Ambiente sound of animals and wind/weather.

There is a good example on this with Skyrim that has a wonderful wildlife and sounds to complement it.

May 10 2016, 12:43 AM · Arma 3
Kalle82 edited Steps To Reproduce on T63495: Game crashes when throwing grenade.
May 10 2016, 12:42 AM · Arma 3
Kalle82 added a comment to T63481: Video settings and gear crash still not fixed when t says it is.

You have to follow the guide when reporting crashes.

May 10 2016, 12:42 AM · Arma 3
Kalle82 added a comment to T63396: WTF ??.

The flightmodel should be updated with beta if the info i got is correct.

May 10 2016, 12:39 AM · Arma 3
Kalle82 added a comment to T63197: A grenade exploding next to a quad bike doesn't make it explode.

Seen too many hollywood movies? Its not that easy to make vehicles explode in the real world...

May 10 2016, 12:32 AM · Arma 3
Kalle82 added a comment to T63182: Arma 3 Crashes randomly and i dont know the reason.

Offcourse they want the specs and logs.

Follow the guide on http://feedback.arma3.com/how-to-user.html.html or they wont be able to make anything with your report.

May 10 2016, 12:32 AM · Arma 3
Kalle82 added a comment to T63159: Fix the "water".

Already a ticket. Learn to use the search function before you post.

May 10 2016, 12:31 AM · Arma 3
Kalle82 added a comment to T63124: Can not get into boat from water.

Tested with every ship in the game, no problems. Please confirm your reports before posting and be more specific in your report to help others confirm it.

May 10 2016, 12:30 AM · Arma 3
Kalle82 added a comment to T63124: Can not get into boat from water.

Yes you can?

May 10 2016, 12:30 AM · Arma 3
Kalle82 added a comment to T63015: Fish swim on Land.

Already solved, check list.

May 10 2016, 12:26 AM · Arma 3
Kalle82 added a comment to T63014: Program not responding after freeze.

Before any of the moderators say it i could probably say it... you have to follow the guide on http://feedback.arma3.com/how-to-user.html.html to make a ticket of this sort. Without crashreports they wont be able to do anything with it.

Good that you report it, now just add the missing pieces. :)

May 10 2016, 12:26 AM · Arma 3
Kalle82 added a comment to T62942: Cant shoot targets when they are submerged/diving. The bullets wont go through water..

Hmm this deph was about 50 cm. But offcourse with that in mind maybe its to much job calculating deph versus penetration?

May 10 2016, 12:21 AM · Arma 3
Kalle82 edited Steps To Reproduce on T62942: Cant shoot targets when they are submerged/diving. The bullets wont go through water..
May 10 2016, 12:21 AM · Arma 3
Kalle82 added a comment to T62858: Easier to spot enemy afar than upclose due to grass not being drawn beyond certain view distance.

most voted*

http://feedback.arma3.com/view.php?id=3505

May 10 2016, 12:18 AM · Arma 3
Kalle82 added a comment to T62858: Easier to spot enemy afar than upclose due to grass not being drawn beyond certain view distance.

There is a good sollution on the way for this (atleast i hope). You got one of the most tickets that describe it.

May 10 2016, 12:18 AM · Arma 3

May 9 2016

Kalle82 edited Steps To Reproduce on T62288: Wrong classaname for OPFOR automatic rifleman?.
May 9 2016, 11:54 PM · Arma 3
Kalle82 added a comment to T62288: Wrong classaname for OPFOR automatic rifleman?.

bump

May 9 2016, 11:54 PM · Arma 3
Kalle82 added a comment to T62288: Wrong classaname for OPFOR automatic rifleman?.

Working on the weekend, he? That was a fast response, love you guys! :)

May 9 2016, 11:54 PM · Arma 3
Kalle82 edited Steps To Reproduce on T62262: Missing destroyed vehicle texture on speedboat.
May 9 2016, 11:51 PM · Arma 3
Kalle82 added a comment to T62061: No Sound at all..

Before any of the moderators say it i could probably say it... you have to follow the guide on http://feedback.arma3.com/how-to-user.html.html [^] to make a ticket of this sort. Without crashreports they wont be able to do anything with it.

Good that you report it, now just add the missing pieces. :)

May 9 2016, 11:44 PM · Arma 3
Kalle82 added a comment to T61949: Multiplayer friend and foe.

Usually one of the best way to see if its a enemy or a friendly is communication, communication communication and teamplay. If in doubt and not in any real danger hold your fire. Its a tough game and should continue being so... If there would be a function for people with diffrent handicaps they might be missused by other people to get an edge. Sorry man.

May 9 2016, 11:37 PM · Arma 3
Kalle82 added a comment to T61872: New technique for rendering grass at far distance.

This is just an awesome idea, i hate watching foes in distance with them sinking down into the ground... =) Love the idéas the arma-community comes up with.

May 9 2016, 11:31 PM · Arma 3
Kalle82 added a comment to T61417: Kill shot on an enemy doesn't feel real..

The diffrence here is where you shoot somebody... a shot into the spine/brain would have the effect you describe here. A shot in the leg arms/legs/belly would mean a slower death with more muscular response.

May 9 2016, 11:06 PM · Arma 3
Kalle82 added a comment to T61372: No sounds of mortar in flight.

Marlon you are actually wrong. Here is a example of a incoming mortar. Its better sound in this video than in Arma 2...

http://www.youtube.com/watch?v=ImNvrVSNiGk

May 9 2016, 11:04 PM · Arma 3
Kalle82 added a comment to T61353: AI fail to board civilian truck, crowd around portable toilet instead.

Over the notes written here you can find "Upload File". You can use this to Upload File. ;)

May 9 2016, 10:59 PM · Arma 3
Kalle82 added a comment to T60948: Game crashes on first try to startup.

It has stopped crashing, dont know if you found the solution? Will post a new ticket if it happens again. Thanks!

May 9 2016, 10:35 PM · Arma 3
Kalle82 added a comment to T60948: Game crashes on first try to startup.

Arma 3 ALFA (not lite)
Arma3 - exe 0.5.102.571

  • ingame 0.5.102571

https://dl.dropbox.com/u/16198529/Arma%203%20Alpha%20Crashreport.rar

May 9 2016, 10:35 PM · Arma 3
Kalle82 edited Steps To Reproduce on T60948: Game crashes on first try to startup.
May 9 2016, 10:35 PM · Arma 3
Kalle82 added a comment to T59853: No Drowning Mechanism.

Try again... you drown, actually sounds really intense... :) Good job Bohemia!

May 9 2016, 7:16 PM · Arma 3
Kalle82 added a comment to T59405: Crosshair & deathmessages on Expert/Veteran.

This is a change that drives me crazy... i only play elite and the hud should be as minimalistic with stuff. I only shoot "from the hip" when im in realy close combat and dont have the time to aim proper. I usually hit at this distance but it does make you as a player aim with the sight in more situations as it should be. :)

May 9 2016, 6:54 PM · Arma 3
Kalle82 added a comment to T59221: Bring back blinding sun.

Its a simulator BogatyrVoss? Offcourse the game should try to mimic as much of reality as possible...

May 9 2016, 6:44 PM · Arma 3
Kalle82 added a comment to T59174: Impossible for explosives diver to lay charges on boats at sea.

Major? seriously?

May 9 2016, 6:42 PM · Arma 3
Kalle82 added a comment to T59088: No matter where I place them, manned Littlebirds end up in the ocean.

If it still doesnt work plz post your missionfile and any of us can check it out, probably something you have done incorrectly cause i have not heard this problem any time before...?

May 9 2016, 6:38 PM · Arma 3
Kalle82 added a comment to T59031: Cannot slow boat with S key.

As Alex72 sais, if its a waterjetdriven boat (that i hope it is - future and all) it should be able to do a crashstop as the stridsbåt 90.

http://www.youtube.com/watch?v=qFqGmwYdEY8 ...a preview :)

May 9 2016, 4:16 PM · Arma 3
Kalle82 added a comment to T58976: Artifacts caused by lit particles at night (muzzle flashes, fire, explosions).

Im not sure but you usually loses your vision in the dark just after a bright flash. Takes a while for your eyes to get used to the dark. Could be a feature?

May 9 2016, 4:13 PM · Arma 3
Kalle82 added a comment to T58914: Cockpit fills up with water when submerged in vehicles.

I agree :) Both parts is a bug in my world.

May 9 2016, 4:06 PM · Arma 3
Kalle82 edited Steps To Reproduce on T58914: Cockpit fills up with water when submerged in vehicles.
May 9 2016, 4:06 PM · Arma 3
Kalle82 added a comment to T58862: Infantry showcase - Going prone can see through hill.

Same as 0000478.

May 9 2016, 4:04 PM · Arma 3
Kalle82 edited Steps To Reproduce on T58845: Ability to see through walls when prone and looking into the wall and going into aimsight.
May 9 2016, 4:03 PM · Arma 3
Kalle82 added a comment to T58799: Deploying a weapon / proper use of bipods.

Have you played with ACE you know they have this function is integrated already. Im sure they will add it to Arma 3 too.

May 9 2016, 3:33 PM · Arma 3
Kalle82 added a comment to T58793: Implement a visual stance indicator.

Why integrate something into the game that there already exists a mod for? Let bohemia work on the stuff that only they can change and let modders to the rest. :)

May 9 2016, 3:31 PM · Arma 3