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Domexy
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User Since
Mar 10 2013, 9:15 PM (605 w, 13 m)

Recent Activity

May 10 2016

Domexy edited Steps To Reproduce on T65491: raising weapon locks player in forward movement.
May 10 2016, 2:00 AM · Arma 3
Domexy added a comment to T64924: Dual wield handguns and SMGs.

Kol9yN, I believe those are BB guns in the video you posted.

May 10 2016, 1:41 AM · Arma 3
Domexy added a comment to T64612: Wing Suit for long range stealth missions.

I like the idea of wingsuits.
But since they lack the capability to transport additional equipment, it is pretty much the lowest priority possible for me.
I'd leave to the mod community since gameplay does not rely on it.

May 10 2016, 1:30 AM · Arma 3
Domexy added a comment to T64598: Glider suite, Windsuite BASE jump.

Although really cool, wingsuits are of basicly no military use.
For HALO jumps you want to get to the ground as fast as possible and not extend your time in free fall.
For HAHO jumps, where you want to cover distance over ground while in the air, you would use a parachute for two good reasons. First you have by far a better glide ration and secondly you have the ability to take gear (or even non-skydiver personell) with you.

Also cannot imagine a single scenario where BASE jumping would be required or even a feasible option.

TL;DR
Downvote
-bad glide ratio
-longer than necessary freefall for HALO
-no gear
-no weapon (a sidearm maybe)

May 10 2016, 1:30 AM · Arma 3
Domexy added a comment to T64460: Explosives and mines, in general..

Great ticket!
I really like the idea of shrapnel implementation.
About the "naked explosion" wouldn't all the sand and gravel on stratis/altis create a lot of shrapnel in that scenario?

May 10 2016, 1:25 AM · Arma 3
Domexy added a comment to T62874: "Ai Occlusion Culling".

There are several instances where you want AI, which is far away from the player, to be simulated.
For example if you are playing as a helo pilot supporting multiple engagements, that are some kilometers apart.

And if I recall correctly, the AI is only simulated to a certain extend, depending on several factors, like proximity of enemy units.

But a lessened performance impact would still be nice.
+1

May 10 2016, 12:18 AM · Arma 3

May 9 2016

Domexy edited Steps To Reproduce on T62383: Side step key binding.
May 9 2016, 11:58 PM · Arma 3
Domexy added a comment to T60967: "Just do it" AI Command.

Great idea!
This would really help the player/AI disconnect in combat situations.

May 9 2016, 10:36 PM · Arma 3