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Blueteamguy
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User Since
Apr 29 2013, 6:38 AM (574 w, 5 d)

Recent Activity

May 10 2016

Blueteamguy added a comment to T66672: Modd sharing.

Have you not heard of a key?

Vote down

May 10 2016, 2:51 AM · Arma 3
Blueteamguy added a comment to T66633: Minigun visual effect.

Good suggestion. WOuld be nice, but granted it does take a good amount of time of straight firing to get a noticeable color change in the barrels.

May 10 2016, 2:50 AM · Arma 3
Blueteamguy added a comment to T66202: Recoil pushes the weapon in the wrong direction.

0002425

I'm pretty sure that this covers the issue. Also: guns do recoil pretty consistently in real life, back and slightly upward and right (or left if its a lefty setup) mostly has something to do with bolt orientation or something like that. Don't totally understand it but i know its mostly the bolt. Point is when you have mass-produced (nearly identical round-to-round) ammo firing from the same gun over and over, the behavior is gonna be pretty consistent.

May 10 2016, 2:32 AM · Arma 3
Blueteamguy added a comment to T66036: Allow mounting attachments to the SDAR.

The SDAR does have a rail system, its just a flat system rather than the ribbed picatinny or weaver. The iron sights are not integrated, after all. The IRL weapon is the Kel-tec RFB, which most certainly can mount attachments:

http://olegvolk.net/gallery/d/34417-1/keltec_rfb_0014.jpg

The only issue I see with optics on the SDAR is whether they are waterproof or not. RCOs being tritium based are fine, its reflex optics (like the backup ones on RCOs) that could be the issue. I know that at least EoTech military/police sights are waterproof
Even if it couldn't mount optics there is literally no reason to not allow suppressors to be fitted. Threading is just a matter of changing the muzzle head and as demonstrated by numerous military tests, any well-made suppressor will work just fine when/after exposed to river or salt water.

May 10 2016, 2:25 AM · Arma 3
Blueteamguy added a comment to T65190: Helicopter lighting.

I think the OP was referring to cabin lights that are toggle-able. While yes decent NVGs are everywhere in 2035 that doesn't mean everyone likes having them activated all the time. I for one try not to wear them when i don't need to, in the back of a transport heli, for example, and it bothers me that its always pitch black in the back. Just having a light (i'd prefer plain LED blue, but thats just me) on when we aren't being stealth dropped would be nice and relaxing.

IMO, instrument lights should also be included (cars too). Due to instrument lights being recessed behind the glass of each one, it would take a guy with eagle eyes to see it. Plus, name one modern helicopter, car, plane, etc etc that does not have illumination of some kind for their instruments.

May 10 2016, 1:51 AM · Arma 3
Blueteamguy added a comment to T64924: Dual wield handguns and SMGs.

Impractical in real life, obviously a very unpopular issue in the sim community, even a shallow sim like Arma. There are almost ZERO scenarios in a military environment where dual-wielding pistols or submachine guns gives you a marked improvement in how well you eliminate an enemy. In all honesty, is makes it worse, as you are very inaccurate except at 10 meters or less.

Look, if you are accurate, one or two bullets will do the job at "dual-wield range" (10m). I can say very confidently from experience at the range it is a hell of a lot easier to shoulder fire a SMG in CQC and achieve kill shots than it is to use two pistols in any manner of holding them. There is no reason to implement this and 200+ people agree with me.

By the way, using a shield and a handgun is a COMPLETELY different story. You can actually aim pretty accurately with one if you get the technique down right.

May 10 2016, 1:41 AM · Arma 3
Blueteamguy added a comment to T64082: We need a basic, preset (Xbox or variant) controller set up established ASAP.

Who honestly cares about presets? More than half of the people who play this game (probably more) mess around with the keybindings to a big extent anyways. Would it really pain you that much to configure a 14 button/2 joystick controller as much as it is a whole 50-something key keyboard?

Downvoted

May 10 2016, 1:12 AM · Arma 3

May 9 2016

Blueteamguy added a comment to T61235: The Nuclear Submarine.

Vulcan, I'm pretty sure that "we're not ready to talk about that yet" was a way of saying yes. If it isn't, Gnat will undoubtedly port his subs to A3 in short order

May 9 2016, 10:55 PM · Arma 3
Blueteamguy added a comment to T61133: PROPOSAL for change in Mounting Interface Config design for Weapons - Mounting system categories on Weapons.

Voted up. I think it is going to be hard to implement to it may have to be a Beta or even Release feature.

May 9 2016, 10:51 PM · Arma 3
Blueteamguy added a comment to T60931: Walk on water like Jesus around Phytos island coast.

lol, gonna try that out before its fixed haha!
Glad you mentioned this, could have been game-breaking!

May 9 2016, 10:35 PM · Arma 3
Blueteamguy added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

If it is to be implemented, definately not existing PIP. Framerate nowhere near close enough to be useable. Current system is fine if they just add peripheral like in R3F's J4 scope

May 9 2016, 10:23 PM · Arma 3
Blueteamguy added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

58 people don't understand what muscle memory and gravity are :P

@CGMH you're in dev build. That's why its funky haha

May 9 2016, 10:00 PM · Arma 3
Blueteamguy added a comment to T60101: Two rockets fired at a time from AH-9 helicopters.

Upvote. This has been something i have wanted for a long time. Honestly, it's as simple as the 2000rpm-4000rpm option in A2 for mimiguns. Hopefully it'll be done by next stable release, no reason not to.

also, original poster, you spelled "once" wrong in # 3.

May 9 2016, 9:26 PM · Arma 3
Blueteamguy added a comment to T60025: No female soldiers models available.

Women in combat roles today are uncommon, as it takes a lot more out of a woman to meet the standard required of combat and not many women are dedicated enough to meet that standard. Women in special forces are truly rare, mostly due to the extreme physical requirements that 99.9% of women won't be able to meet (as if percentage of guys is different, ha!).
I'm not saying to not add, i'm not affected either way i'll still use male model, but just to have the option would be a good idea. Besides, its not like you are going to see girl soldiers everywhere. Yeah, it'll be like that for a while just after its added, but it'll wane as time goes on

May 9 2016, 8:23 PM · Arma 3