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Vespa
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User Since
Mar 12 2013, 3:14 PM (344 w, 11 h)

Recent Activity

May 10 2016

Vespa added a comment to T75793: Cannot use FBX format to import model skeleton and animation..

You approach this from wrong end. The model is not supposed to carry animation data. You are supposed to export model and animation separately.

Export model via VM script

have your skeleton in form of simple cubes or spheres, and animate and export that via FBX
If you import this in O2, make sure the scaling is right, and then right click on animations wintow and pick export matrices

May 10 2016, 7:44 AM · Arma 3
Vespa added a comment to T73197: INDEP Officer uniform displays OPFOR Officer uniform in first-person.

BIS, y u so sloppy
Fixed internally, will be out with next patch

May 10 2016, 6:31 AM · Arma 3
Vespa added a comment to T71514: Red dot optics useless under certain NV conditions.

sup. This is an oversight, because we tweaked lighting model a bit and the values changed and this got broken on its own, and nobody is to blame, except Gugla ;P
Anyway, fix commited and will be public with next patch

May 10 2016, 5:47 AM · Arma 3
Vespa added a comment to T71254: Footstep Sounds playing When Not Moving.

I fixed it already on internal dev version, but it will take quite long time to get into public (release and all)

May 10 2016, 5:40 AM · Arma 3
Vespa added a comment to T70738: Crouch + Inventory Check; High Speed Running Sound..

This is Vespa's boss speaking. For this, he has been fired immediately and his Lamborghini (for supporters edition money) taken away. Nevertheless, we forced him to fix this before throwing him out.

May 10 2016, 5:23 AM · Arma 3
Vespa added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

Silly BIS, bothering with gamedesign, when all they had to do is copy reality.

May 10 2016, 5:15 AM · Arma 3
Vespa added a comment to T70425: Cannot go up steep stairs with weapon raised.

Fix confirmed in this devbranch, my breda

May 10 2016, 5:12 AM · Arma 3
Vespa added a comment to T70425: Cannot go up steep stairs with weapon raised.

working on it my breda

May 10 2016, 5:12 AM · Arma 3
Vespa added a comment to T70311: Cannot use binoculars, launchers or no weapon with stance modifier feature.

Yeah, trouble is, all those alternate stances are done by brute force - its just tons of extra animations. As binos and launchers are not so widely used as rifles and pistols, alternate stances for them won't be implemented for Arma# release. mazbe in the future when we wouldnt have anything else to do, but I doubt it because we will be thinking of other cool stuff

May 10 2016, 5:07 AM · Arma 3
Vespa added a comment to T70203: First Person Player Model: Higher resolution textures and more polygons.

zomg lowres walkie immersion ruind!
Srsly, minor issue not worth the hussle. Highres hands only will have to do.

May 10 2016, 5:03 AM · Arma 3
Vespa added a comment to T69886: Animations for getting in and out of water are very unrealistic and awkward.

Best we could do with time and resources we had, sorry.

May 10 2016, 4:51 AM · Arma 3
Vespa added a comment to T69567: Character prone issue fix and game improvement idea..

Thank you for devoting your time to such extensive description. However I can tell you this will not happen for Arma3, as there is no engine support for complex moves like proposed. Maybe for future projects.

May 10 2016, 4:40 AM · Arma 3
Vespa added a comment to T69193: gunner don't take machine gun with her hands in the UH-80 Ghosthawk.

I'm aware of this, but this couldnt be done any better way with current capabilities - I tried.

May 10 2016, 4:26 AM · Arma 3
Vespa added a comment to T68693: Aiming Up While Prone.

I understand the concept, but it is beyond your possibilities now to do that. We could limit aiming angles more, but this would not make any sense and only frustrate players. Current state is the best compromise, though not proper form.

May 10 2016, 4:05 AM · Arma 3
Vespa added a comment to T68184: Is actually for beta build (Animation while reloading prone).

I don't really understand - if you mean the slight leg twitch, then we are unable to solve this because of engine limitations.

May 10 2016, 3:45 AM · Arma 3
Vespa added a comment to T68093: OPFOR Infantry helmets are not ergonomic, need cosmetic redesigns to "match" animations and models..

Retracted the eyepieces, thats the best I can do for now.

May 10 2016, 3:41 AM · Arma 3
Vespa added a comment to T67789: Animated Compass, Wrist Watch, Map, & GPS.

would be nice, but we can't make it for Arma3 for time constraints. Maybe for Arma4.

May 10 2016, 3:32 AM · Arma 3
Vespa added a comment to T67597: Infinite crouch sprint with pistol.

nice.

May 10 2016, 3:26 AM · Arma 3
Vespa added a comment to T67437: You look through scope while reloading (in prone position).

this is an oversight on my part, already fixed in internal version, will get on steam dev soon, hopefully.

May 10 2016, 3:19 AM · Arma 3
Vespa added a comment to T67437: You look through scope while reloading (in prone position).

should be fixed long ago, there was even a duplicate of this

May 10 2016, 3:19 AM · Arma 3
Vespa added a comment to T67433: Switching from sidearm to main weapon while prone, will make you stand up, go prone and only then switch.

Smookie is the hero

May 10 2016, 3:19 AM · Arma 3
Vespa added a comment to T67414: Stance changing is not interruptable.

Stance changes should be much more responsive now - best we could do.

May 10 2016, 3:18 AM · Arma 3
Vespa added a comment to T67401: Character will randomly stand up while crawling.

it's a long known problem. We tried fixing it, but there is big issue that steep slopes just make the prone position go totally haywire.
At lest the character just crouches now, instead of standing up. It's not much, but the best we could do.

May 10 2016, 3:18 AM · Arma 3
Vespa added a comment to T67163: Hands are not aligned with the ladder at kill farm.

this is building model issue - memorypoints have to be aligned

May 10 2016, 3:09 AM · Arma 3
Vespa added a comment to T67130: Lowered Pistol first person camera issue..

everybody chill, I got this
(fixed on internal dev version, should be out with first campaign episode)

May 10 2016, 3:07 AM · Arma 3
Vespa added a comment to T66933: Pants in different visual clothes slot.

Not gonna happen in Arma3.

May 10 2016, 3:00 AM · Arma 3
Vespa added a comment to T66911: Weapon is shaking when player takes different stances.

reduced the shake on internal dev version - should get into pubic with next update (that may take some time because Beta)

May 10 2016, 2:59 AM · Arma 3
Vespa added a comment to T66732: Maintaining perfect scopeview through magnified scopes while reloading.

yes, thanks to Kolji, the most radical programmer

May 10 2016, 2:53 AM · Arma 3
Vespa added a comment to T66732: Maintaining perfect scopeview through magnified scopes while reloading.

yes, this is unintended behaviour/ sideeffect of something different, will try to fix

May 10 2016, 2:53 AM · Arma 3
Vespa added a comment to T66574: Weapon disconnects from your hands upon moving prone while aiming up.

fixed by Smookie, many thanks to him

May 10 2016, 2:47 AM · Arma 3
Vespa added a comment to T66509: In prone position switching from main weapon to AT makes you stand up.

until/if prone with launchers allowed, this is the best fix. thx Snookiez

May 10 2016, 2:44 AM · Arma 3
Vespa added a comment to T66499: Why change to pistol when picking up rifle?.

Fixed in Dev branch thanks to heroic effort of our programmers.

May 10 2016, 2:44 AM · Arma 3
Vespa added a comment to T66331: Animation weapons when it behind his back, and crawl to the left..

Smookie used his skillz and fixed it. Thanks for reporting, peace!

May 10 2016, 2:36 AM · Arma 3
Vespa added a comment to T66233: Spontaneous change of character positions on slopes, rocks, uneven surfaces.

behaviour changed so the character goes just to kneel. This is best we can do, allowing prone on big slopes causes even more severe problems.

May 10 2016, 2:33 AM · Arma 3
Vespa added a comment to T66072: [Request] aimations looking through optics.

This is not so easy, would require some considerable engine support and I'm afraid we can't make it in the scope of the project.

May 10 2016, 2:26 AM · Arma 3
Vespa added a comment to T65882: Switching between prone / sitting low and low crouched is too fast and unrealistic.

sorry mate, this is compromise for consistency

May 10 2016, 2:18 AM · Arma 3
Vespa added a comment to T65807: flickering dot near the crosshair.

nice

May 10 2016, 2:14 AM · Arma 3
Vespa added a comment to T65807: flickering dot near the crosshair.

fixed this on internal version, will be in dev soon

May 10 2016, 2:14 AM · Arma 3
Vespa added a comment to T65710: Useless devices on gear.

Yeah, these are just for show. No plans to make them functional for Arma3

May 10 2016, 2:09 AM · Arma 3
Vespa added a comment to T65647: Bad running animation with handguns.

different animation is there already

May 10 2016, 2:07 AM · Arma 3
Vespa added a comment to T65621: Pistol lying on back high prone animation has been removed in the new patch..

sorry guys, it will stay like this.

May 10 2016, 2:06 AM · Arma 3
Vespa added a comment to T65534: Changing Firing Modes.

Switches themselves are already animated on weapons. Skeleton animation is asking too much, would be expensive, cause havoc and many many bugs

May 10 2016, 2:03 AM · Arma 3
Vespa added a comment to T65532: Not Pulling The Trigger.

http://feedback.arma3.com/view.php?id=4847

May 10 2016, 2:03 AM · Arma 3
Vespa added a comment to T65513: Being able to temporary stick your head up (instead of changing stance entirely).

Alternate stances are already evenly spaced and quick to use, no need to complicate the system more.

May 10 2016, 2:02 AM · Arma 3
Vespa added a comment to T65485: Changing stance fluidly instead of by steps(Analog).

Fluid/analog blending is not supported by the engine atm. We would really like it, but will not happen anytime soon

May 10 2016, 2:00 AM · Arma 3
Vespa added a comment to T65484: Stuck when trying to move sideways through doors..

New collision envelopes and engine support for different turning axes fixed this. Thanks to Kolji the best programmer in the world.

May 10 2016, 2:00 AM · Arma 3
Vespa added a comment to T65484: Stuck when trying to move sideways through doors..

yes, getting stuck while moving around is a serious issue we are trying to fix

May 10 2016, 2:00 AM · Arma 3
Vespa added a comment to T65204: Blindfire.

We are not able to do it properly, so not gonna happen in Arma3, maybe in later projects.

May 10 2016, 1:51 AM · Arma 3
Vespa added a comment to T65176: Still some lacks in animations..

this is because we reuse anims between vehicles. Because of time restrictions and other prioritz issues we will not be able to redo this in A3 timeframe. Sorry about that mate's

May 10 2016, 1:50 AM · Arma 3
Vespa added a comment to T65169: Map will make you stand if you are in low crouch.

this is fixed on internal dev version, should go public with Beta

May 10 2016, 1:50 AM · Arma 3
Vespa added a comment to T65160: Quad Driver Animation.

most likely fixed with disabling map animations

May 10 2016, 1:49 AM · Arma 3
Vespa added a comment to T65153: Buildings do not feel right.

New collision envelopes and forward turning axes solved lot of collision issues and made movement inside building easier. I dare to close this as resolved.

May 10 2016, 1:49 AM · Arma 3
Vespa added a comment to T65141: Add weapon attachment mount/dismount animations (which are already there).

Yes, it woudl be nice, however I am certain we can't realistically make it, as the inventory is already fragile enough and this would make it haywire pretty badly. Those anims are old proof of concept and it didn't pass.

May 10 2016, 1:49 AM · Arma 3
Vespa added a comment to T64995: Infinite crouch sprint.

closing then

May 10 2016, 1:44 AM · Arma 3
Vespa added a comment to T64924: Dual wield handguns and SMGs.

I was JUST about to commit dualwielding, but then I saw 96% downvotes.. Well, what can you do ¯\_(ツ)_/¯

May 10 2016, 1:42 AM · Arma 3
Vespa added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

haha, yeah, right. Would be cool though. Maybe in Arma 6 ;)

May 10 2016, 1:38 AM · Arma 3
Vespa added a comment to T64554: Add interaction animations for vehicular interiors.

No resources to do so many animations, also no engine support.

May 10 2016, 1:29 AM · Arma 3
Vespa added a comment to T64427: Falling animation needed.

Falling animation is ingame for some thime, thanks to Smookie.
I dare to close this.

May 10 2016, 1:24 AM · Arma 3
Vespa added a comment to T64076: Your avatar should Automatically raise their weapon after using the Map.

Map anims are no longer triggered, this was found much smoother and functional solution thna attempts at actual animations. Also solved bugs with ATV :)

May 10 2016, 1:12 AM · Arma 3
Vespa added a comment to T63662: [Feature request] Add a wrist watch / compass view animation.

sorry guys, this would take too much work. Not worth it at this time.

May 10 2016, 12:50 AM · Arma 3
Vespa added a comment to T63214: No empty magazine triggerfinger animation.

cosmetic/visual only.. because of very little time, we want to focus on functional problems only

May 10 2016, 12:33 AM · Arma 3
Vespa added a comment to T62578: Soldier's Arms Stretching Thin..

not possible to fix, sorry. Our IK is not so smart.

May 10 2016, 12:07 AM · Arma 3
Vespa added a comment to T62552: Falling From Objects, Does Not Feel Fluid.

New animations of falling are ingame. This is as fluid as it gonna get. There is no engine support for proper landing animations, so this has to do.

May 10 2016, 12:06 AM · Arma 3
Vespa added a comment to T62460: Panic Button.

no time to do that, sorry mate :(

May 10 2016, 12:01 AM · Arma 3

May 9 2016

Vespa added a comment to T62417: Wedge and reticles on the RCO scope.

new 3d scopes are marked accordingly

May 9 2016, 11:59 PM · Arma 3
Vespa added a comment to T62368: Janky quad bike hand animations.

yeah, this is just how our IK is. Can't do it better.

May 9 2016, 11:57 PM · Arma 3
Vespa added a comment to T62212: Real 3D Map would be great!.

time to access map has been shortened, thats the best we can do now. Actual anim would be nice, but thats too costly.

May 9 2016, 11:49 PM · Arma 3
Vespa added a comment to T62044: can´t change weapons while moving.

DUDE, duplicate of http://feedback.arma3.com/view.php?id=1819

May 9 2016, 11:43 PM · Arma 3
Vespa added a comment to T61761: Holographic sight "tunnel" clearly visible against bright colors..

Well, this is how it works. Can't be done any other way at the moment - its either this, or no holosights at all. Hopefully you guys understand

May 9 2016, 11:20 PM · Arma 3
Vespa added a comment to T61723: Glitch allows player to see through walls and objects.

Yo, there are new collision geometries for rifle in Dev build. Can you confirm if this issue got fixed? (Do not look at pistol, not yet done)

May 9 2016, 11:19 PM · Arma 3
Vespa added a comment to T61541: Revolution in optical sight design?.

RCO in Alpha already has an additional holosight, but in Public Beta there will be a 3D scope that works just like this (switchable 1x or 4x zoom).
Hope you'll like it!

May 9 2016, 11:11 PM · Arma 3
Vespa added a comment to T61531: Sprint too fast and urealistic.

so, the movement speeds have been reviewed and changed some time ago - see http://forums.bistudio.com/showthread.php?153178-Movement-speed-tweaking

other issues:

inertia - would be nice, I agree, but crazy difficult to make the engine support it. Not possible in current project scope.

limiting turning speeds in various states - I want it too, no support yet, comes after solving other serious issues, like sticking in door etc.

May 9 2016, 11:11 PM · Arma 3
Vespa added a comment to T60915: Left handed weapons.

Not gonna happen. This would be ridiculously costly and difficult due to nature of the animation engine.

May 9 2016, 10:34 PM · Arma 3
Vespa added a comment to T60750: Give divers the ability to do a roll.

Too complicated, but when there is time we will attempt the other one, shooting while moving.

May 9 2016, 9:57 PM · Arma 3
Vespa added a comment to T60661: "Aiming Deadzone" : Spawns Negative Acceleration + Inusability..

This was fixed thanks to heroic effort of our programmer Kolji. All must worship him.

May 9 2016, 9:53 PM · Arma 3
Vespa added a comment to T60516: Automatically standing up when crawling between rocks.

it's a long known problem. We tried fixing it, but there is big issue that steep slopes just make the prone position go totally haywire.
At lest the character just crouches now, instead of standing up. I§t not much, but the best we could do.

May 9 2016, 9:47 PM · Arma 3
Vespa added a comment to T60395: Bad animation appears when player closes map in adjusted stance.

Map animations have been removed, as they caused lot of trouble such as this one. Plus acessing map is now much faster.

May 9 2016, 9:43 PM · Arma 3
Vespa added a comment to T60266: Binoculars Animation - unnecessary switch to the main weapon while changing stance.

Smookie is already cooking something

May 9 2016, 9:37 PM · Arma 3
Vespa added a comment to T59808: Human Ladder.

eh, I don't think this is reallisticaly possible, maybe in some heavily scripted controlled situation, but in sandbox hardly.

May 9 2016, 7:14 PM · Arma 3
Vespa added a comment to T59660: Free Look Negative Acceleration.

Problem is, this can't be fixed, because otherwise if zou release Alt, the head snaps back violently, causing desorientation. The current solution has been picked as a compromise.

May 9 2016, 7:08 PM · Arma 3
Vespa added a comment to T59595: Ladder climbing animation is way too fast and hovers on exit.

Animation of climbing has been slowed down and synchronised with vertical movement.
However the entering and exiting issues cannot be handled properly because of AI - we tried making proper exiting, but then AI wasnt able to use ladders at all. So unless we find other solution in future, it will stay like this.

May 9 2016, 7:03 PM · Arma 3
Vespa added a comment to T59564: Walking sounds with lowered weapon don't match animation.

yuh, iz fixd

May 9 2016, 7:01 PM · Arma 3
Vespa added a comment to T59260: Lowering weapon while in low or high crouch makes you stuck.

noted and scheduled for fixing

May 9 2016, 6:46 PM · Arma 3
Vespa added a comment to T59260: Lowering weapon while in low or high crouch makes you stuck.

Fix confirmed, Smookie wins

May 9 2016, 6:46 PM · Arma 3
Vespa added a comment to T59200: Choppy anims while walking and shooting a full auto weapon.

So, the new behaviour is:

1.) with Arma3 default key preset
if you press LMB while runnign, nothing happens

2.) with Arma3 Alternative key preset
if you press LMB while running, you are switched to combat pace temporarily, allowing you to fire your weapon

also if you have custom key mapping, you can associate "Combat Pace 3sec." with LMB - in options - controls - infantry movement

May 9 2016, 6:43 PM · Arma 3
Vespa added a comment to T59164: Make compass size independent of UI size..

This was fixed long time ago, compass and watch are now large enough and fixed in size.

May 9 2016, 6:42 PM · Arma 3
Vespa added a comment to T59164: Make compass size independent of UI size..

This was fixed long time ago, compass and watch are now large enough and fixed in size.

May 9 2016, 6:42 PM · Arma 3
Vespa added a comment to T59106: Stuck running.

Couldn't reproduce anymore. If reappears, pls assign to me again.

May 9 2016, 6:39 PM · Arma 3
Vespa added a comment to T59011: Sliding across ground proned.

I cannot reproduce, perhaps this is expired?

May 9 2016, 4:15 PM · Arma 3
Vespa added a comment to T58888: Can't use the stance modifier with binoculars.

Alternative stances for binoculars will not be implemented. Other issues like not smooth stance changing are scheduled for improvement, but will be handled separately.

May 9 2016, 4:05 PM · Arma 3
Vespa added a comment to T58641: Torso Recoil Animation Is Off.

Thats the way it works in the engine. Maybe someday we will make recoil by animation, but until then it stays like this.

May 9 2016, 3:24 PM · Arma 3
Vespa added a comment to T58466: [Steam Alpha] Stand up key should not work as a toggle.

just rebind keys, as house says

May 9 2016, 3:16 PM · Arma 3
Vespa added a comment to T58445: [DEV Arma 3 Alpha] - Quadbike - standing soldier when driving.

map anims disabled, fix confirmed on internal dev version, should go public in Beta

May 9 2016, 3:15 PM · Arma 3