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Changing stance fluidly instead of by steps(Analog)
Reviewed, NormalPublic

Description

It would be even more efficient to use something like CTRL+MOUSEWHEEL to control our stance. This way we could have a fluid change of stance even more precise than the steps.

edit:

2nd Ranger suggested a possibly even better control scheme: Using a modifier button + moving the mouse could be even more precise and could be used in different directions. An analog stance!

The stances steps usually fall too high or too low. Using something like the mouse movement or wheel would enable very precise stances, limiting our body exposure even more.

I sadly couldn't find a video or image to illustrate our thoughts. I hope i explained them well enough.

Details

Legacy ID
4179227972
Severity
Tweak
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Kemeros edited Steps To Reproduce. (Show Details)Apr 12 2013, 10:05 PM
Kemeros edited Additional Information. (Show Details)
Kemeros set Category to Feature Request.
Kemeros set Reproducibility to N/A.
Kemeros set Severity to Tweak.
Kemeros set Resolution to Open.
Kemeros set Legacy ID to 4179227972.May 7 2016, 1:35 PM

Voted up your issue too.

Smookie added a subscriber: Smookie.May 7 2016, 1:35 PM

The current solution is the only compromise i could find. What you suggest is impossible with current system.

If you can't change the precision, can you make it possible to change the key bindings so we can choose which button is the modifier key and which buttons raise and lower the stance?

You could possibly make the modifier key temporarily disable the scroll menu while it's pressed.

I understand if it's impossible. I just thought it would be great gameplay and easier to control than the current scheme. :)

Oh and thx for taking the time to write/reply. :)

TPenn added a subscriber: TPenn.May 7 2016, 1:35 PM
TPenn added a comment.Apr 26 2013, 4:48 AM

Mousewheel is still digital (usually),
I would suggest instead for completely analog control, use MODIFIER+MOUSE
like CTRL+MOUSE

it would be similar to the old Half-Life engine's "strafe modifier" key, when pressed, moving the mouse left/right allowed you to adjust your left/right position to arbitrary fluidity. This could work in all directions (up/down, left/right) with the only disadv. being temporarily loss of mouse to control aiming, but the adv. of being to able to set any stance with 2 degrees of freedom (x and y). Optionally, another modifier can be used to control z stance adjustment so we don't have to do silly things like crouch-walk just to inch a little bit forward- just hold modifier and move the mouse forward;

This suggest was processed by our team and will be looked into. We thank you for your feedback.

Thanks a lot for replying. :)

I like the ctrl+mouse wheel suggestion as it allows for stance adjustment whilst moving. However, mouse wheel only allows for movement up and down - so this could be in addition to the ctrl+w,a,s,d feature.

This means:

  • incremental stance adjustments can be made on the run without having to stop;
  • lean and step adjustments can be made without loss of mouse aim control.
Varanon added a subscriber: Varanon.May 7 2016, 1:35 PM

Check how it's done in the original Rainbow Six games: Modifier key, plus mouse movement. Moving the mouse sideways leans accordingly, and moving up/down raises or lowers the eye point. This was a great system that allowed for a lot of tactical approaches especially in CQB

Vespa added a subscriber: Vespa.May 7 2016, 1:35 PM

Fluid/analog blending is not supported by the engine atm. We would really like it, but will not happen anytime soon

Bohemia added a subscriber: Bohemia.May 7 2016, 1:35 PM
b101uk added a subscriber: b101uk.May 7 2016, 1:35 PM

I quite like how it works now, as there is little need when moving for anything other than the “standing” “crouched/kneeling” or “prone” stances which can be fluidly switched to while moving, after all its better to get to LOW cover and go prone in a fluid fast single movement THEN adjust the stance up to firing position rather than getting to the same LOW cover adjusting the graduated stance in the final few meters slowing your movement leaving you exposed for much longer.

But then I don’t play with WASD, so don’t suffer its shortcomings being a left hand mouse user using most of the right of the keyboard and/or my joystick (flying) with the right hand.

Please read my ticket on the multi use of the mouse scroll wheel

http://feedback.arma3.com/view.php?id=12578