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Being able to temporary stick your head up (instead of changing stance entirely)
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Description

Do you remember lying prone in grass and not having any idea what's going on around you or crouching behind and not being able to peek above it since changing your stance would expose your entire body?

What if there was a way to just stick your head up for a short peek?

In Metal Gear Solid 3 this is possible and I think it would work in ARMA.

In MGS3 while in the first-person view holding R2 and L2 would make you lean right and left -- and holding them both at the same time would make you "stand on your tiptoes" and if you were lying down it would make you stick your head up slightly as long as the buttons were pressed.

In ARMA3, what if holding lean left and lean right simultaneously (by default Q+E) made you do the same thing? Naturally this would be a separate command so players could bind it however they wanted but now you should have an idea of how it could work.

Basically when standing this would make you stretch up or "stand on your tiptoes" in order to peek over objects just higher than you are, while crouching it would make you straighten your back and raise your head as to peek over something and while prone it would make you raise the upper part of your body just enough to see above the grass and as soon as the button is released you would go back to your previous stance.

When lying in grass you currently have to get up into the crouching stance or adjust up twice to go into the crouching down stance in order to get any idea of what's going on around you. If I was in the same situation I would simply carefully stick my head up and I hope this can be a feature in the game's development.

Check out a Metal Gear Solid 3 gameplay video on Youtube to see it in action:
7:50-8:10
http://www.youtube.com/watch?v=iH4pCr-wIc0
The player presses lean left, lean right then both which raises your view above grass level several times.

Details

Legacy ID
1482031791
Severity
Feature
Resolution
Not A Bug
Reproducibility
N/A
Category
Feature Request
Additional Information

Discussion thread here:
http://forums.bistudio.com/showthread.php?152431-Discussion-about-stances/page2

I'm Sneakson on the forums as well so contact me if you would like to.

The Playstation controller has pressure sensitive buttons and actually the harder you pressed the buttons the more higher you would go and on a keyboard this would naturally be impossible to simulate but if it was bound to the mouse this could also be possible.

NEW: Here's a video of the only way to peek over short obstacles right now and the animation is superbad:
http://www.youtube.com/watch?v=0CQ6KjTWuEk

Event Timeline

Sneakson edited Steps To Reproduce. (Show Details)Apr 13 2013, 7:53 PM
Sneakson edited Additional Information. (Show Details)
Sneakson set Category to Feature Request.
Sneakson set Reproducibility to N/A.
Sneakson set Severity to Feature.
Sneakson set Resolution to Not A Bug.
Sneakson set Legacy ID to 1482031791.May 7 2016, 1:35 PM
Maxyz added a subscriber: Maxyz.May 7 2016, 1:35 PM
Maxyz added a comment.Apr 14 2013, 5:01 AM

No need to bound anything to mouse, just add another stance, just one - lying with your head stuck up. Upvoted.

Keragon added a subscriber: Keragon.May 7 2016, 1:35 PM

I like this idea. Its clunky having to hold ctrl and my up stance key... Not to mention takes longer to do and can't get down quick enough to avoid getting a bullet between the eyes.

Unknown Object (User) added a subscriber: Unknown Object (User).May 7 2016, 1:35 PM
Unknown Object (User) added a comment.Apr 14 2013, 5:31 AM

you can use freelook and move your head up, this is not neccessary

Unknown Object (User) added a comment.Apr 14 2013, 5:50 AM

keragon, what do you mean with negative? using freelook works just fine

Bohemia added a subscriber: Bohemia.May 7 2016, 1:35 PM

press stance up key, then press stance down key. problem solved.

dr death, using freelook doesn't allow you to actually move your view position up, only the way the camera points. you're an idiot.

Unknown Object (User) added a comment.Apr 14 2013, 6:10 AM

john cage, why dont you stop thinking you are right and try it by yourself?

when you do it, tell me who is the idiot.

Dr_Death

Negative. Your solution does not work as described.

Unknown Object (User) added a comment.Apr 14 2013, 9:06 AM

then there must be some mistake, when you move your camera up you would be able to see behind something blocking you, of course, it shouldn't be 19 feets above your head, and you must be in first person view, still, i think this suggestion is useless

Dr Death, thanks for the suggestion but freelooking does very close to nothing.

Use this screenshot for reference:
http://i.imgur.com/9zxaiNL.jpg
If I lie down here I won't even nearly be able to see across the wall.
In reality I would simply do a slight “push-up” in order to just be able to peek above the wall and the same applies to tall grass which is about that height. Now I’m able to see my greatest enemy – that bastardly tree I’m looking at over there.
In ARMA what I have to do is change my entire stance from the prone stance into the sitting stance. While this works from a first-person perspective it results in an absolutely ridiculous animation in third-person. It makes players seem like dying fishes wildly swinging their lower bodies around from behind them in the prone position to in front of themselves in the sitting position and just really sucks. Especially if the sitting stance is removed from adjusting completely like I’ve suggested elsewhere this suggestion would be relevant since you’d be switching between prone and low crouch directly as there’s no intermediate. It could cause some similar animation problems.
Check this video out (Youtube, 19 secs):
http://www.youtube.com/watch?v=0CQ6KjTWuEk
I’m trying to see the tree and currently this seems to be the only way. As you can tell the third-person animation is ridiculous instead of simply raising the upper part of your body to peek over it. It also moves you forward as you can tell near the end when I have to crawl back.

People are going to want to peek over short obstacles such as these stone walls or medium-size grass and then the only solution is doing what you see in the video and they're gonna do it. Wouldn't wanna get on a server where all the players are lying about in the grass doing that now would you? Bit of an immersion breaker, isn’t it?

Unknown Object (User) added a comment.Apr 15 2013, 5:59 PM

Moving your head on freelook would mostly work when crouched on standing up, for doing a push up on that case, maybe i would suggest to bind "step over" to "peak over your head" or over a corner

Alternatively to a "stick up" command a high prone stance would also be OK IMO.

Anything that gets us a bit higher without having to sit up.

This article from Dyslexi covering basic controls in ARMA III should clarify the issue somewhat. I draw your attention to the section titled "Default Stances" and how incremental postures go beyond just standing, kneeling, and prone.

http://dslyecxi.com/arma-3/arma3-alpha-controls/

Personally I found a keypad thumb-stick like that found on the Razor Nostromo to be invaluable to being able to adjust stance in small stages. OH and having a TrackIR for head movement goes a fair way as well ;)

Cheers

Vespa added a subscriber: Vespa.May 7 2016, 1:35 PM
Vespa added a comment.Jul 30 2013, 2:12 PM

Alternate stances are already evenly spaced and quick to use, no need to complicate the system more.